Rapid Learning Infrastructure

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Intro

Building upon Integrated_Learning#Infrastructure_for_Rapid_Learning, we can extract a few critical elements required for empowerment for those seeking to learn at an unprecedented rate. The intent of OSE is to expose the Renaissance person in every person - ie, that which is possible to attain in one life.

There are key elements to rapid learning.

Specific Topical Teaching Tools of Design

Deisign applies to products, infrastructures, and systems. For products, there are geometry-based, CAD-BOM-Build aspects which must be addressed, including plant for Technological Recursion, chemistry, and Materials Production. Materials production is applied chemistry, and recursion refers to making parts. This all combines into an information economy, where information displaces standard capital as the source of power. This is true especially when dealing with common, abundant resources such as plants, fuel, wood, plastics, metal, ceramics, etc. Standard methods of OSPD apply. Organizational structure and economic models are relevant for open franchising. For institutions and systems, there is CAD-BOM-Build for the physical plant - but most knowhow is related to organizational structure, economic models.

  1. Rapid Learning Facility - physical build learning, primarily. Also applied to social and organizational sciences.

Generic Infrastructure

  1. Open Source Economics - impact in one's livelihood is a main driver. Knowhow must be accessible - and Economically Significant
  2. Rapid Builds - interface design is key. Ie, how parts go together. Modularity is assumed. Without good interface design, modularity is useless because the parts can't be combined easily into assemblies. Therefore, the absolute key to effe give learning is focus on interface design. Ex. Power Cube. Attach a wrapper onto each component. Such as battery already has quick-connect cables. Filter assembly has a quick connector. Engine has an easy pump coupler. Control panel is a ready-to-con ect module. Etc. Here we focus on these parts. Being interchangeable with other machines and different versions - hence an approach from a Product Ecosystem Design - an aspect of a more generic Construction Set Approach.
  3. Product Ecosystem Design - designing not for individual products, but for product ecosystems in related and distant product categories.
  4. First Principles Approach - an approach that starts from physics and numeracy (math). Considers basic, fundamental phenomena.
  5. Graphic Design - a graphing calculator, parametric design, or function - it's all about counting. This gets into statistics - but it's all about understanding how to count effectively.
  6. Comic Books - they are a way to communicate effectively. Create a comic book for every one of our modules, as the new learning for children and adults.
  7. Thing Explainer - art of and ability to use simple words to explain complex things.
  8. Drag and Drop Part Libraries - in Sweet Home 3D and FreeCAD, rapid ability to teach design in conjunction with Design Guides.
  9. Universal Controllers - stepper + solenoid + bang bang + pulse width modulated control of ac and DC loads.
  10. Universal Rotor - from a watt to 100k more - building interoperable rotors and geardowns.
  11. Universal Power Supply
  12. Electolysis - production of hydrogen, aluminum, steel, and silicon.
  13. Feynman Technique - how to teach
  14. Mental Models
  15. Mental Models Across All Disciplines - take every discipline (science, math, astronomy, space travel, extinction, life on other planets, transportation, manufacturing, energy, quantum mechanics, evolution, psychology, and 100 more and summarize the current state of art in one sentence and one paragraph.

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