Open Source Product Development: Difference between revisions

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Open Source Product Development (OSPD) is the development of products (goods and services) that leverages open collaboration and clear documentation as a means to involve large numbers of distributed contributors in the development process. '''One of the main motivations is distribution of production - and 10x reduction of waste by 10x increase in product lifetime. That is, not to mention the flexibility and customizability of distributed design.''' The promise of lifetime design is created by the ability of users and local repair enterprises to fix and upgrade products - without throwing them out when a small component breaks. Open design is key to such an infrastructure.
Open Source Product Development (OSPD) is the development of products (goods and services) that leverages open collaboration and clear documentation as a means to involve large numbers of distributed contributors in the development process. '''One of the main motivations is distribution of production - and 10x reduction of waste by 10x increase in product lifetime. That is, not to mention the flexibility and customizability of distributed design.''' The promise of lifetime design is created by the ability of users and local repair enterprises to fix and upgrade products - without throwing them out when a small component breaks. Open design is key to such an infrastructure.


The aim is to produce high quality products at low cost - and to make these products competitive on the open market - by involving sufficient collaboratory effort to make these products better and cheaper than proprietary competition. The 2 main keys to cost reduction lies in [[Open Design]] (zero development costs) and design for fabrication via open source micro factories in a scenario of [[Flexible Fabrication]] (reduced production costs).
The aim is to produce high quality products at low cost - and to make these products competitive on the open market - by involving sufficient collaboratory effort to make these products better, faster, stronger than proprietary competition. The 2 main keys to access lie in [[Open Design]] (zero development costs) and design for fabrication via open source micro factories in a scenario of [[Flexible Fabrication]] (reduced production costs).


Open Source Ecology's approach to mass-scale open source product development is introducing such work into STEM education, where students learn basic science and apply it to real products. This has the potential to transform global manufacturing towards local production, rebuilding broken economies worldwide.
OSE has 4 approaches to this: 1, STEM education (being tested), Autonomous Development, Incentive Challenges, and the OSE Development team.
==STEAM Education==
Open Source Ecology's approach to mass-scale open source product development includes introducing such work into STEM education, where students learn basic science and apply it to real and useful endeavors. Specifically, the reality creation revolves  around creating means of right livelihood towards self-determination. This has the potential to transform global manufacturing towards local production and regenerative development.
 
The concept here is leveraging the 1/2 billion global student population. It takes no additional energy outside of a shift in direction to utilize useful experiments that have a connection to regenerative development. This would be opposite of content that has no relation to the core requirement for a thriving civilization - namely - the elimination of artificial scarcity. The goal is to deliver the promise of science, for the first time in human history - to make lives better. By exposing children to their agency in creating a better world, we can create a different world for all future generations.
 
In practice, this would mean a reconnection of curriculum to applied topics that have regenerative development qualities. This could be done by shifting to a modular, building block approach - where simple components are used to build more complex things. There is no reason why simple components - if made accessible and practical - cannot be the foundation of economic significance in a regenerative economy.
 
Today, complicated and inappropriate design fills the world, and is part of the reason why individuals participate very little with the artifacts around them. A shift to hacking reality must start with young people - to make that a norm in an enlightened society. Such a shift can begin when young people are involved in design of technology. Young people can handle simple devices. And complex spaceships for exoring the universe are notmuch more than shafts, bearings, levers, materials - and many other primitive elements that can be understood by more people than today. At stake we have numeracy and scientific literacy, whise gross absence in the world today makes for a highly manipulable public.


=Open Source Product Development Method - Roadmap=
=Open Source Product Development Method - Roadmap=

Revision as of 15:02, 19 March 2019

Introduction

Open Source Product Development (OSPD) is the development of products (goods and services) that leverages open collaboration and clear documentation as a means to involve large numbers of distributed contributors in the development process. One of the main motivations is distribution of production - and 10x reduction of waste by 10x increase in product lifetime. That is, not to mention the flexibility and customizability of distributed design. The promise of lifetime design is created by the ability of users and local repair enterprises to fix and upgrade products - without throwing them out when a small component breaks. Open design is key to such an infrastructure.

The aim is to produce high quality products at low cost - and to make these products competitive on the open market - by involving sufficient collaboratory effort to make these products better, faster, stronger than proprietary competition. The 2 main keys to access lie in Open Design (zero development costs) and design for fabrication via open source micro factories in a scenario of Flexible Fabrication (reduced production costs).

OSE has 4 approaches to this: 1, STEM education (being tested), Autonomous Development, Incentive Challenges, and the OSE Development team.

STEAM Education

Open Source Ecology's approach to mass-scale open source product development includes introducing such work into STEM education, where students learn basic science and apply it to real and useful endeavors. Specifically, the reality creation revolves around creating means of right livelihood towards self-determination. This has the potential to transform global manufacturing towards local production and regenerative development.

The concept here is leveraging the 1/2 billion global student population. It takes no additional energy outside of a shift in direction to utilize useful experiments that have a connection to regenerative development. This would be opposite of content that has no relation to the core requirement for a thriving civilization - namely - the elimination of artificial scarcity. The goal is to deliver the promise of science, for the first time in human history - to make lives better. By exposing children to their agency in creating a better world, we can create a different world for all future generations.

In practice, this would mean a reconnection of curriculum to applied topics that have regenerative development qualities. This could be done by shifting to a modular, building block approach - where simple components are used to build more complex things. There is no reason why simple components - if made accessible and practical - cannot be the foundation of economic significance in a regenerative economy.

Today, complicated and inappropriate design fills the world, and is part of the reason why individuals participate very little with the artifacts around them. A shift to hacking reality must start with young people - to make that a norm in an enlightened society. Such a shift can begin when young people are involved in design of technology. Young people can handle simple devices. And complex spaceships for exoring the universe are notmuch more than shafts, bearings, levers, materials - and many other primitive elements that can be understood by more people than today. At stake we have numeracy and scientific literacy, whise gross absence in the world today makes for a highly manipulable public.

Open Source Product Development Method - Roadmap

This is a high level description of the overall process:

edit

Literature

  • Seminal paper on Open Source Appropriate Technology - Dr. Joshua Pearce - File:Osat.pdf
  • Industry Standards -

Links

  • Robust Design - [4]
  • From Opensource.com [5]

Collaboration Platforms