STEAM Camp Candidates: Difference between revisions

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#'''Week 1: Curriculum Prep.''' Preparing curriculum on one of the topics - see [[STEAM Camp Curriculum]]. We coordinate and collaborate, based on the strengths of instructors. Prototypes are part of curriculum preparation. (about 20 hours)
#'''Week 1: Curriculum Prep.''' Preparing curriculum on one of the topics - see [[STEAM Camp Curriculum]]. We coordinate and collaborate, based on the strengths of instructors. Prototypes are part of curriculum preparation. (about 20 hours)
#'''Week 2-5: Curriculum Coordination''' - Following the individual development of modules, we all jump on about four to five 1.5 hour conference calls to collaborate on refining the curriculum. Since this curriculum will be taught by all instructors, the material needs to be adapted to the needs of all instructors. The presenting instructor shares their curriculum and development work as a collaborative Google Presentation. Other instructors ask questions, help refine the presentation, help refine the build procedures, and assimilate the presentation to their own needs. We end up with one Master Copy for each module, which is open source and available to the public as part of our edumarketing effort. Document is open for editing by everyone. We meet over several weeks to cover all the topics. (About 10 hours)
#'''Week 2-5: Curriculum Coordination''' - Following the individual development of modules, we all jump on about four to five 1.5 hour conference calls to collaborate on refining the curriculum. Since this curriculum will be taught by all instructors, the material needs to be adapted to the needs of all instructors. The presenting instructor shares their curriculum and development work as a collaborative Google Presentation. Other instructors ask questions, help refine the presentation, help refine the build procedures, and assimilate the presentation to their own needs. We end up with one Master Copy for each module, which is open source and available to the public as part of our edumarketing effort. Document is open for editing by everyone. We meet over several weeks to cover all the topics. (About 10 hours)
#'''Week 6: Curriculum Finalization''' - By this time, each instructor must have finalized and refined their contribution to a point that it is presentable within the time budget of the 9 day STEAM Camp. Each Instructor needs to ship their working prototype AND full BOM incuding STL files for printing to OSE at this time for quality control. OSE will evaluate the submitted build, and replicate the build from the BOM. Once approved for effectiveness and efficiency of build - with any modifications - OSE will ship samples of all kits to all instructors. The cost per instructor is $300, which the Instructor covers.
#'''Week 6: Curriculum Finalization''' - By this time, each instructor must have finalized and refined their contribution to a point that it is presentable within the time budget of the 9 day STEAM Camp. Each Instructor needs to ship their working prototype AND full BOM incuding STL files for printing to OSE at this time for quality control. OSE will evaluate the submitted build, and replicate the build from the BOM. Once approved for effectiveness and efficiency of build - with any modifications - OSE will ship samples of all kits to all instructors.
#'''Week 7-12''' - Instructors practice kit builds and post builds at OSE Workshops FB page. OSE prepares kit shipments, to be shipped 10 days ahead of time. Last minute registration opens 5 days before event, with express ship of any additional kits.


=Finances=
=Finances=

Revision as of 21:55, 24 August 2019

Introduction

We are looking for people with a diverse productive tech skill set to create a crash course for digital age tech literacy. In:

  1. Design and CAD
  2. Arduino
  3. 3D printing
  4. Raspberry Pi
  5. Drones
  6. Electronics and electronics design
  7. CNC machines - Mills, circuit mills, lasers
  8. Power electronics - welder, inverter, dc-dc
  9. Electric motors - axial flux, and geardowns, and coil winders
  10. 18650 Battery packs
  11. Sensors and IoT

Using open source toolchains: live Linux, FreeCAD, KiCad, Blender, WebGL, inkscape, flatcam, wikis, and live editable documents

Curriculum Development and Evolution Model

  1. Run events in 6 location simultaneously as part of collaborative effort.
  2. 6 instructors collaborate on making the project better: strengths of each are (1) 3D printing; (2) Arduino, KiCad, and electronics; (3) electric motors; (4) power electronics and battery packs; (5) CNC machines; (6) smartphone apps/programming. (7) Drones, (8) vacuum bot, (9) raspberry pi tablet.
  3. Requirement for Instructor: they have built a finished product that works to a reasonable degree that is worth replicating for building into a working product along the lines of continuous open source product development.
  4. We coordinate and co-develop the curriculum
  5. Instructors have the benefit of learning from others, so we select with growth-mindset instructors
  6. We promote open source collaboration to break through the scarcity mindset
  7. Prep required: (1) each instructor prepares curriculum for 1 module by modular breakdown; (2) all instructors combine curriculum. (3) OSE contributes curriculum; kits for printer/plotter/mill/etching/battery packs/electric motor/welder.
  8. Instructors collaborate on curriculum improvement for subsequent Camps


Preparation

Each instructor is required to prepare curriculum to contribute to the overall program, and to coordinate with other instructors and to learn their curriculum. Prototyping of parts will be required, as the curriculum centers around practical skills and builds. We are aiming for 6-12 instructors per event. Event happens with each instructor in a different urban location, and we all run the events on the same day. Part of the events involves remote collaboration - so each of the instructors will broadcast to the entire 6-12 groups for their part of the project. This takes the load off the instructors, and shows the collaborative spirit. However, each instructor is expected to be sufficiently knowledgeable about the subject matter that they can take over teaching in case of internet failure. Each instructor will guide their local team on the actual hands-on part. There will be 12-24 participants per each location. The typical preparation schedule may be:

  1. Week 1: Curriculum Prep. Preparing curriculum on one of the topics - see STEAM Camp Curriculum. We coordinate and collaborate, based on the strengths of instructors. Prototypes are part of curriculum preparation. (about 20 hours)
  2. Week 2-5: Curriculum Coordination - Following the individual development of modules, we all jump on about four to five 1.5 hour conference calls to collaborate on refining the curriculum. Since this curriculum will be taught by all instructors, the material needs to be adapted to the needs of all instructors. The presenting instructor shares their curriculum and development work as a collaborative Google Presentation. Other instructors ask questions, help refine the presentation, help refine the build procedures, and assimilate the presentation to their own needs. We end up with one Master Copy for each module, which is open source and available to the public as part of our edumarketing effort. Document is open for editing by everyone. We meet over several weeks to cover all the topics. (About 10 hours)
  3. Week 6: Curriculum Finalization - By this time, each instructor must have finalized and refined their contribution to a point that it is presentable within the time budget of the 9 day STEAM Camp. Each Instructor needs to ship their working prototype AND full BOM incuding STL files for printing to OSE at this time for quality control. OSE will evaluate the submitted build, and replicate the build from the BOM. Once approved for effectiveness and efficiency of build - with any modifications - OSE will ship samples of all kits to all instructors.
  4. Week 7-12 - Instructors practice kit builds and post builds at OSE Workshops FB page. OSE prepares kit shipments, to be shipped 10 days ahead of time. Last minute registration opens 5 days before event, with express ship of any additional kits.

Finances

  • OSE ships kits for all participants to instructors 2 weeks prior to the event.
  • OSE handles registration and customer service
  • Instructors reserve a suitable venue, and OSE pays for the venue
  • Instructors are paid upon completion of the event
  • All instructors cover a refundable $300 for prototyping materials. Refundable if send back to OSE after the STEAM Camp

Responsibilities

Prioritization

  1. Relevance to OSE mission
  2. Audience size
  3. Early Adopter
  4. Mutual benefit
  5. converting the competition

Candidate Criteria

Strategy: align with skill set of candidate so this feeds directly to product. Propose value of Growth Mindset - learning other tech, meeting exciting people. Must select for OSE Spark, and supercooperators willing to work as a team.

  1. Provides Relevant Technology - most important because technology is the foundation of our product. Without technology, we could not substantiate practical development of open source products.
  2. Excitement about the OSE Vision of collaborative design for a transparent and inclusive economy of abundance. This is what gives them extra energy.
  3. Growth Mindset - to be excited to be around other A players and to want to learn from them, as doing STEAM Camps requires learning.
  4. Supercooperators
  5. Open Source
  6. Socially savvy
  7. Entrepreneurial
  8. Educators

STEAM Camp Product Ecology

See STEAM Camp Product Ecology

edit

List

Add:

  1. x-creation - 400k - battery packs
  2. Chris Riley - 17k - ramps wifi for $5, can upload gcode to SDcard remotely
  3. Electronic granade, 23k - Pi Tablet

Chris workshop - backhoe

edit

Offer - What do the Candidates Like

  1. Open Source Everything Store
  2. Financial Freedom
  3. TED Talk - technology with a purpose. The Spark - do they have it when they see this work?
  4. Transitioning from a competitive to a collaborative economy
  5. Solving issues bigger than we can do on our own
  6. Solving pressing world issues - what issues are these to my people?
  7. Working with other A players - which is a great growth opportunity
  8. Learning new technical skills
  9. Improving their teaching skills
  10. Distributed economy - vision of decentralization as a key improvmement
  11. Open source - this is available to everyone. OSE owns content, under open source (CC-BY-SA or CC-BY) license
  12. Open Source Franchise - that we are growing the pie for everyone by lowering barriers
  13. Being part of something bigger than themselves - a global movement of collaborative product design
  14. STEAM Education that Matters - teaching relevant skills vs putting people into the military complex
  15. Integrated OSE design - product ecologies that arise from modular design
  16. Construction Set Approach and Scalability - that we can build many variations at different scales
  17. OSE Campus - are they interested in starting a facility that becomes a point of light for their community?

Offer

  1. OSES OSPD Products with curriculum - 3DP, plotter, mill (2D with servo), functional electric motor, functional stepper, cordless welder, vacbot, raspberry pi tablet (stackable screens), stackable drone, large printer, rubber extruder, etc. You can put them on your store immediately
  2. Sideline biz
  3. Learning
  4. Involvement in GVCS OSPD

Ideal Outcome

Person is already familiar with OSE, and is fully on board with the vision. They are already open source at the core, and are excited about meeting other A players to create the next economy. They already believe that the next economy is the open source economy, and have the skills to bring it about. They are supercooperators with a growth mindset. They are fast learners, and come more from the education field than technology - so they are able to inspire others. They are entrepreneuarial, so they do not have a problem with envisioning the impossible. Since they come from education/community management/supercooperation backgrounds,

Concept

  1. Do it in bulk: run 6-12 camps at a time as a Collaboration with leadership development and coopetition

List

Topical

Main needs. See STEAM Camp Curriculum.

Stars With Good Reputation

  1. Lee Felsenstein
  2. Dan Gelbart
  3. Mitch Altman
  4. Mark Frauenfelder
  5. Joi Ito
  6. Astro Teller
  7. Dean Kamen
  8. Joshua Pearce and group.
  9. Stewart Brand
  10. Collaborative Literacy guy

3D Printer

Keywords - [1]

  1. Marcin Jakubowski
  2. Jeff Moe
  3. Adrian Bowyer
  4. Richrap - Richard Horne - [2] - 12k YT. Innovative - [3]
  5. John Muloc - linear bearings, 3D printer, machine design
  6. Lars Brubacher
  7. AutoFabrikantes leaders or MEdialab leadership
  8. Penn State - clay printers

Plotter

Keywords: XY plotter, open source, drawbot, drawing robot, pcb plotter

  1. Dirk Herrendoerfer - CNC plotter
  2. Evil Mad Scientist Labs - plotter
  3. Tom Sanladerer - [4] - Eagle not OS, but Flatcam is OS. His didn't work - but Ferric Chloride is suggested with regular sharpie alcohol-based markers. Need to go even further - Ecological Etchant Solution
  4. Drawing bots on Thingiverse - [5]
  5. DIY Notable Mention - [6]
  6. Another plotter - 15k YT - [7]
  7. Fritzing - Flatcam - positive mask removal. Also marked on the back with a 1W, $15 laser - [8]. Small audience.
  8. Tech2C - 75k YT - mill for circuits - [9]
  9. Geek Arduino Projects - 14k YT - plotter - [10]
  10. Ravi - 1.8M views on circuit plotter - and 8k YT - [11]
  11. Jeff Atwood of GitHub/Discourse

Small Mill

  1. V1 Engineering
  2. Wikihouse - Alastair
  3. Yorik van Havre

Extruder

  1. Brian Reifsnyder - [12]
  2. Richard Horne - RichRap - in issues 3 of RepRap mag - explores them - [13]. Note that Prusa v2 nozzle appears to be the source of E3D.
  3. Nick Stratton - J-head extruder
  4. Sanjay of E3D

Drones

  1. Drone - Flone
  2. Drone - raspberry pi drone course - [14]
  3. Farmbot

Circuit Making

  1. Massimo Benzi
  2. Dave Mellis
  3. Nathan Seidle
  4. Shane Oberloier
  5. Limor Fried

Electric Motor

  1. Mr. Christof Laimer
  2. Axial Motor guy
  3. Amory Lovins

Geardowns

  1. 3D Printed Stepper Motor
  2. Geardown For What - 41 patrons

Battery packs

  1. Tesla's battery guy

Welder/Power Electronics

  1. Electronoobs - Electronoobs
  2. Open Source Waterjet Cutter guy
  3. Joe Justice
  4. Great Scott - electronics

Vaccuum Robot

  1. Cordless drill - Marius Hornberger - [15] . marius.ho1995@gmail.com
  2. Roomba Rodney Brooks
  3. Cesar Harada

raspberry pi tablet

  1. Raspberry Pi founder
  2. Christian Villum
  3. Mark Horner
  4. Jeff Moe

Academic

  1. Guillaume Dumas - http://www.extrospection.eu/
  2. Dr. Pearce
  3. Book Sprints guy
  4. Challenge Island - what is their offering?

Other

  1. Elon Musk on battery packs
  2. Luka Mustafa
  3. [[Claire from Canonical
  4. Jono Bacon - co-teaching
  5. Mediawiki founder
  6. Hackaday founder
  7. Dave Hakkens
  8. Mexico City TED Fellow
  9. Brazilian 3DP and hackerspace founder
  10. Kdenlive editor
  11. Mr. CEB Jim Hallock
  12. Solar Hydrogen Chronicles
  13. Phil Jorgenson - Box Beam Sourcebook
  14. Y Combinator founder
  15. Darren Hardy - 10 million entrepreneurs; 10,000 within 3 years
  16. Fablabs - anyone that has a practical product - Greenfablab networks
  17. Small robot arm - German guy?

Invitation Letter

STEAM Camp Invitation Letter to Instructors

Links