STEAM Camp Finances: Difference between revisions

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(Created page with "*Revenue per person - $1350 per seat, 9 days *50% revenue share of net *Dev Kit B0M - $300 *9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods. *Invite the othe...")
 
 
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=March 2020=
*Steam Camp Cost - Revenue Visualizer/Calculator
*This embed is editable directly.  Update the yellow fields to change the calculations! [https://wiki.opensourceecology.org/wiki/Jeremy_Log#Tue_Mar_03: How to embed editable Google Sheet Here]
**Change fixed and variable costs to see total Net Revenue in upper table
**Adjust # days and extra instructor count to see hourly return on time in lower table
<html>
  <iframe src="https://docs.google.com/spreadsheets/d/1Vven0eMArgjbrps68_Lw9-c_Z2zP9u525a4n_DVpeDc/edit?usp=sharing&amp;single=true&amp;widget=true&amp;headers=false&amp;rm=minimal"height=800 width=1200></iframe>
</html>
[https://docs.google.com/spreadsheets/d/1Vven0eMArgjbrps68_Lw9-c_Z2zP9u525a4n_DVpeDc/edit?usp=sharing Edit]
=September 2019=
This is for initial STEAM Camps during the development phase of the STEAM Camps.
*Revenue per person - $1350 per seat, 9 days
*Revenue per person - $1350 per seat, 9 days
*50% revenue share of net
*50% revenue share of net with Instructor.
*Dev Kit B0M - $300
*Dev Kit B0M - $300
*9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.  
*9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.  
*Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.  
*Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.  
*budget of $12k gross, $5k for the Superstar Instructor for 5 days
*$1k venue - or if free, this goes into the 50/50 share of savings
*$1k venue - or if free, this goes into the 50/50 share of savings
*, $1k video and publicity, $1k admin staff, $1500 (12.5% of gross goes to OSE) + anything above baseline budget is shared 50/50 with Instructor. Superstar Instructor attracts their audiences to the Camp - 12 people need to register for above costs to be met ($1k per seat).
*$1k video and publicity, $1k admin staff.
 


<html><iframe src="https://docs.google.com/spreadsheets/d/e/2PACX-1vR7SCwULUqc3p4GMESyGMEN0cXXNy-G6Wj9jdS-B90N0SfbLTXo7mTEC5XzA7sgl0OKY69VGHv5_fQ3/pubhtml?widget=true&amp;headers=false" height=500 width=1000></iframe></html>
<html><iframe src="https://docs.google.com/spreadsheets/d/e/2PACX-1vR7SCwULUqc3p4GMESyGMEN0cXXNy-G6Wj9jdS-B90N0SfbLTXo7mTEC5XzA7sgl0OKY69VGHv5_fQ3/pubhtml?widget=true&amp;headers=false" height=500 width=1000></iframe></html>


[https://docs.google.com/spreadsheets/d/1gBDGIGRGUwoY9Mbu5XK2bnHbSNI2Lg0Zk5rNk19Ww0k/edit#gid=0 edit]
[https://docs.google.com/spreadsheets/d/1gBDGIGRGUwoY9Mbu5XK2bnHbSNI2Lg0Zk5rNk19Ww0k/edit#gid=0 edit]
=Prototyping Kit BOM=
The January STEAM Camp had a $521 cost of materials.
*Around 500 in materials for D3D Universal package + experiments + project materials; $250 printer, $200 Pi Tablet
=Evolution Notes=
*Once the video instructionals for the STEAM Camp are perfected, then the Remote Participation option becomes much more attractive. Both on-site and remote people should be watching the instructional videos for the builds instead of listening to the instructor - the instructor is there only for clarification. Video person attends and works on inserting the clarifications into the videos for future events.
*Another future product could be video collections. Otherwise, all video is published freely.
=Links=
*[[Hong Kong STEAM Camp]]

Latest revision as of 14:43, 7 March 2020

March 2020

  • Steam Camp Cost - Revenue Visualizer/Calculator
  • This embed is editable directly. Update the yellow fields to change the calculations! How to embed editable Google Sheet Here
    • Change fixed and variable costs to see total Net Revenue in upper table
    • Adjust # days and extra instructor count to see hourly return on time in lower table

Edit

September 2019

This is for initial STEAM Camps during the development phase of the STEAM Camps.

  • Revenue per person - $1350 per seat, 9 days
  • 50% revenue share of net with Instructor.
  • Dev Kit B0M - $300
  • 9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.
  • Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.
  • $1k venue - or if free, this goes into the 50/50 share of savings
  • $1k video and publicity, $1k admin staff.

edit

Prototyping Kit BOM

The January STEAM Camp had a $521 cost of materials.

  • Around 500 in materials for D3D Universal package + experiments + project materials; $250 printer, $200 Pi Tablet

Evolution Notes

  • Once the video instructionals for the STEAM Camp are perfected, then the Remote Participation option becomes much more attractive. Both on-site and remote people should be watching the instructional videos for the builds instead of listening to the instructor - the instructor is there only for clarification. Video person attends and works on inserting the clarifications into the videos for future events.
  • Another future product could be video collections. Otherwise, all video is published freely.

Links