Large-Scale Collaborative Design: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
#'''Documentation''' - most important asset. The OSE wiki is our repo. | #'''Documentation''' - most important asset. The OSE wiki is our repo. | ||
#'''Development Process''' - standard product development, such as embodied in [[Development Template]] | #'''Development Process''' - standard product development, such as embodied in [[Development Template]] | ||
#'''Task division | #'''Task division''' - Kanban board, modular breakdown of [[Module Based Design]], [[Collaboration Architecture]] | ||
#'''Prototyping''' - Ideas are nothing without prototypes to validate them. There are many ways from 3DP, to calculations, to partial prototypes of [[Test-Driven Design]]. Doable via hackathons, startup camps, Incentive Challenges,. [[Extreme Manufacturing Workshops]], [[Summers of Extreme Design-Build]] | #'''Prototyping''' - Ideas are nothing without prototypes to validate them. There are many ways from 3DP, to calculations, to partial prototypes of [[Test-Driven Design]]. Doable via hackathons, startup camps, Incentive Challenges,. [[Extreme Manufacturing Workshops]], [[Summers of Extreme Design-Build]] | ||
#'''Review''' - SMEs and users feedback on the development | #'''Review''' - SMEs and users feedback on the development |
Revision as of 19:49, 4 April 2020
Basic Coordination Requirements:
- Focus. If audacious goal is clear (such as getting past COVID), focus is still needed to develop products fully.
- Scalable platform - wiki is used in OSE's work. Social media, Jitsi Video Bridge, part libraries, FreeCAD, are all examples of scalable platforms.
- Collaborators - who is collaborating? Need a team based on massive transformative purpose, where 10x Is Easier Than 2x
- Documentation - most important asset. The OSE wiki is our repo.
- Development Process - standard product development, such as embodied in Development Template
- Task division - Kanban board, modular breakdown of Module Based Design, Collaboration Architecture
- Prototyping - Ideas are nothing without prototypes to validate them. There are many ways from 3DP, to calculations, to partial prototypes of Test-Driven Design. Doable via hackathons, startup camps, Incentive Challenges,. Extreme Manufacturing Workshops, Summers of Extreme Design-Build
- Review - SMEs and users feedback on the development
- Communication - video, social media, Slack, collaborative video protocol.
- Distillation - upvoting. Critical.
- Application - Developers must either engage in dogfooding or production/distribution to outside markets
- Physical Plant and Hardware - dev kits, meetups, conspiring/development places, hackathons
- Stigmergic Design - Team Story Game for Collaborative Video protocol; seeded templates on the wiki. Wiki assets for a stygmergic, construction set appraoch.