Blender to Godot Export: Difference between revisions

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=About=
=About=


*You can export 3D animations or objects from Blender to Godot game engine. [https://www.youtube.com/watch?v=Q78aUox7qKA&feature=emb_logo]. Godot is open source. [https://en.wikipedia.org/wiki/Godot_(game_engine)] and is scriptable including in a visual programming language.
*You can export 3D animations or objects from [[Blender]] to Godot, the open source game engine. [https://www.youtube.com/watch?v=Q78aUox7qKA&feature=emb_logo]. Godot is open source. [https://en.wikipedia.org/wiki/Godot_(game_engine)] and is scriptable including in a visual programming language.
*Does Godot allow online multiplayer? Yes indeed, it appears to be effective at multiplayer game creation. [https://godotengine.org/qa/54204/godot-capable-making-multiplayer-games-and-how-easy-started]
*Does Godot allow online multiplayer? Yes indeed, it appears to be effective at multiplayer game creation. [https://godotengine.org/qa/54204/godot-capable-making-multiplayer-games-and-how-easy-started]
*Godot allows 3D virtual worlds where you can move things. [https://youtu.be/LbORGmdJCfQ?t=153] [[File:godotvirtual.jpg|200px]]
*Godot allows 3D virtual worlds where you can move things. [https://youtu.be/LbORGmdJCfQ?t=153]  
 
[[File:godotvirtual.jpg|200px]]


=OSE Use Case=
=OSE Use Case=
It is compelling to create the use case of a massive online multiplayer game, which can also be played solo - within the context of teh [[Seed Eco-Home 2]]. A pile of m aterials for the Seed Eco-Home would be available - and the group has to build a house according to OSE's [[Swarming]] methods of collaborative, crowd builds. In this fashion - a completely virtual run-though for a build can be accomplished - providing build training in the process. This can be both a tool for rapid learning and having fun at the same time while learning important collaboration skills, as the coordination required necessitates collaboration. People can thus practice a build before a physical build event - and the gap between the virtual world and reality can be closed. This can allow much wider participation in OSE's work - while [[Solving Housing]].
It is compelling to create the use case of a massive online multiplayer game, which can also be played solo - within the context of teh [[Seed Eco-Home 2]]. A pile of m aterials for the Seed Eco-Home would be available - and the group has to build a house according to OSE's [[Swarming]] methods of collaborative, crowd builds. In this fashion - a completely virtual run-though for a build can be accomplished - providing build training in the process. This can be both a tool for rapid learning and having fun at the same time while learning important collaboration skills, as the coordination required necessitates collaboration. People can thus practice a build before a physical build event - and the gap between the virtual world and reality can be closed. This can allow much wider participation in OSE's work - while [[Solving Housing]].

Latest revision as of 02:28, 22 February 2021

About

  • You can export 3D animations or objects from Blender to Godot, the open source game engine. [1]. Godot is open source. [2] and is scriptable including in a visual programming language.
  • Does Godot allow online multiplayer? Yes indeed, it appears to be effective at multiplayer game creation. [3]
  • Godot allows 3D virtual worlds where you can move things. [4]

Godotvirtual.jpg

OSE Use Case

It is compelling to create the use case of a massive online multiplayer game, which can also be played solo - within the context of teh Seed Eco-Home 2. A pile of m aterials for the Seed Eco-Home would be available - and the group has to build a house according to OSE's Swarming methods of collaborative, crowd builds. In this fashion - a completely virtual run-though for a build can be accomplished - providing build training in the process. This can be both a tool for rapid learning and having fun at the same time while learning important collaboration skills, as the coordination required necessitates collaboration. People can thus practice a build before a physical build event - and the gap between the virtual world and reality can be closed. This can allow much wider participation in OSE's work - while Solving Housing.