Extreme Enterprise Method: Difference between revisions

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The extreme enterprise method brings about the feasibility of large-scale development process based on:
The extreme enterprise method brings about the feasibility of large-scale development process based on:


*[[Swarm Builds]] - with 24 or 100 skilled people, or unskilled depending on amount of time allotted to learning
*[[Swarm Builds]] - with 24 or 100 skilled people, or unskilled depending on amount of time allotted to learning. Or thousands with the evolved method.
*[[Incentive Challenges]] - large scale participation in design
*[[Incentive Challenges]] - large scale participation in design
*[[Collaborative Literacy]] - a method for avoiding [[Brook's Law]] so that development effort can scale
*[[Collaborative Literacy]] - a method for avoiding [[Brook's Law]] so that development effort can scale
*Funding - ability to coordinate via a guiding team
*Funding - ability to coordinate via a guiding team
*[[Rapid Prototyping]] and [[Digital Fabrication]].
*[[Rapid Prototyping]] and [[Digital Fabrication]].

Revision as of 20:52, 11 June 2022

The extreme enterprise method brings about the feasibility of large-scale development process based on: