Extreme Enterprise Method: Difference between revisions

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*A face-time event - not in the virtual world but for real.
*A face-time event - not in the virtual world but for real.
*[[Digitization]] - representing every asset in CAD, video, text, or other digital documentation format - for worldwide, large-scale access
*[[Digitization]] - representing every asset in CAD, video, text, or other digital documentation format - for worldwide, large-scale access
The process goes up to full product release of public goods, and this should be fundable through crowds, with different inputs:
*Time - design, expertise, docuementation
*Money
*In-kind prototyping or other in-kind resources
The process must go through all the steps, including certifications, as in standard [[Productization]]

Revision as of 20:59, 11 June 2022

The extreme enterprise method brings about the feasibility of large-scale development process based on:

The process goes up to full product release of public goods, and this should be fundable through crowds, with different inputs:

  • Time - design, expertise, docuementation
  • Money
  • In-kind prototyping or other in-kind resources

The process must go through all the steps, including certifications, as in standard Productization