OBI Aesthetics: Difference between revisions

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=Basics=
=Basics=
*The [[OBI]] buildings will have an aesthetic
*The [[OBI]] buildings will have an aesthetic
*This will most likely be only one at the start (model t's can only come in black etc), but forks should eventually allow for any design
*This will most likely be only one at the start (Due to the difficulty in focusing on details like that when the hardware/product itself is the main focus in the early stages, aesthetics are less of a priority and/or choices may be more limited to reduce [[Scope Creep]] and keep the project on time.  Akin to the "Any customer can have a car painted any color that he wants so long as it is black" quote), but further development / finalization of plans, as well as forks should eventually allow for any design
*For [[CEBs]] complex masonry like [[CEB Vaults]] and [[Quoin]] may improve aesthetic properties, as well as open up new building forms/sizes
*For [[CEBs]] complex masonry like [[CEB Vaults]] and [[Quoin]] may improve aesthetic properties, as well as open up new building forms/sizes


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==Concrete==
==Concrete==
*Main External Componet, and some internal areas (ones with little wall use (ie no screws or piles of outlets) )
*Main External Component, and some internal areas (ones with little wall use (ie no screws or piles of outlets) )
*Can be VERY intresting aesthetic wise with [[Concrete 3D Printing]] (may require finishing as the nozzle size on those devices is...larger than 2mm
*Can be VERY interesting aesthetic wise with [[Concrete 3D Printing]] (may require finishing as the nozzle size on those devices is...larger than 2mm


==Plants==
==Plants==
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*A Mix of [[Brutalism]] and (post-) [[Postmodernism (Architecture) ]]
*A Mix of [[Brutalism]] and (post-) [[Postmodernism (Architecture) ]]
*Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
*Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
*ALSO could do many complex shapes+lattices via the concrete 3d printing
*ALSO could do many complex shapes + lattices via the concrete 3d printing
*External Areas, and Internal Public Inside Aeras can be fluid, and non blocky, but most rooms should be square-ish
*External Areas, and Internal Public Inside Areas can be fluid, and non blocky, but most rooms should be square-ish


==Mosaics==
==Mosaics==
*Most of these are rare, old, and if not old VERY expensive, especially for non-geometric art (ie a picture, not a pattern backsplash)
*Most of these are rare, old, and if not old VERY expensive, especially for non-geometric art (ie a picture, not a pattern backsplash)
*With [[Digitally Fabricated Mosaics]] we should be able to put them anywhere for relitively cheap
*With [[Digitally Fabricated Mosaics]] we should be able to put them anywhere for relatively cheap
*Main limit is tile sourceing
*Main limit is tile sourcing
 
=Critiques / Things to be Cognizant Of=
*[[Architecture of the Absurd: How "Genius" Disfigured a Practical Art]] ( [https://archinect.com/forum/thread/71467/architecture-of-the-absurd-how-genius-disfigured-a-practical-art Link to the Article] )
*[[Spatial Violence: Architecture of the Absurd]] ( [http://www.petrieinventory.com/spatial-violence-architecture-of-the-absurd Link to the Article] )
*Both can essentially be boiled down to: Buildings have to be practical, not just Giant Sculptures
*Valid Critique, but as long as the internals are not some "Kid Play Zone" / "Cube (Film)" esque maze, and they are [[ADA Compliant]] i think it is mostly a mute point
*[[Designing for Maintainability]] is another good aspect to consider though
**[[Concrete Maintenance]] / [[Concrete Cleaning]] especially (how you keep the surface looking as intended, not green and pitted)
*A [[Post-Occupancy Evaluation]] / Having Various [[Focus Groups]] / [[Surveys]] pre-design/construction would prevent this too


=Internal Links=
=Internal Links=
*[[Brutalism]]
*[[Brutalism]]
*[[Modernisme]]
*[[Modernisme]]
*[[Ecotecture]]
*[[Garden City Movement]]
*[[Monumental Architecture]]
*[[Anthroposophy's Architecture]] ('''Odd movement''' (short of maybe ''some'' aspects of the [[Waldorf Education | Waldorf]] / [[Steiner Education]] ), '''but they did make some cool looking buildings!''')
**RE [https://en.wikipedia.org/wiki/Goetheanum The Wikipedia Page on Goetheanums]
*[[Organic architecture]]
*[[Expressionist architecture]]
*[[Post-Occupancy Evaluation]]


=External Links=
=External Links=
*[
*[https://www.vogue.com/article/star-wars-architecture-soviet-union A Vouge Article Titled "What Star Wars Owes to Soviet Architecture" ]
**Has a good gallery of various examples
**[[Buzludzha VR]] showcases the [https://en.wikipedia.org/wiki/Buzludzha_monument Buzludzha monument (Formerly/officially "Monument House of the Bulgarian Communist Party")] in current form, and what it would look like if refurbished as a museum.  Despite obvious bad blood due to it's role in the government, it is an interesting instance of this form of architecture and neat to see; granted i don't care for the Flying Saucer Aesthetic Too Much!)
**[https://www.atlasobscura.com/places/romanita-tower Romanita Collective Housing Tower] / [https://www.wikidata.org/wiki/Q106960305 Romashka Tower] is an example in a Residential High Rise Context
 
[[Category: Marketing]] [[Category: Open Building Institute]] [[Category: Urban Planning]]

Latest revision as of 06:26, 13 November 2022

Basics

  • The OBI buildings will have an aesthetic
  • This will most likely be only one at the start (Due to the difficulty in focusing on details like that when the hardware/product itself is the main focus in the early stages, aesthetics are less of a priority and/or choices may be more limited to reduce Scope Creep and keep the project on time. Akin to the "Any customer can have a car painted any color that he wants so long as it is black" quote), but further development / finalization of plans, as well as forks should eventually allow for any design
  • For CEBs complex masonry like CEB Vaults and Quoin may improve aesthetic properties, as well as open up new building forms/sizes

Aesthetic 1

Aesthetic 2

Concrete

  • Main External Component, and some internal areas (ones with little wall use (ie no screws or piles of outlets) )
  • Can be VERY interesting aesthetic wise with Concrete 3D Printing (may require finishing as the nozzle size on those devices is...larger than 2mm

Plants

  • One of the main criticism of Brutalism was the dull grey with lack of greenery/life
  • Modular planters, wall planters, windowboxes, and wall gardens will fix this
  • Also could be used to produce food etc
  • Also PBRs could be used in an artistic manner
  • Bioluminescent plants/fungi (not for lighting, short of emergency navigation only light) for art

General Principles of the Aesthetic

  • A Mix of Brutalism and (post-) Postmodernism (Architecture)
  • Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
  • ALSO could do many complex shapes + lattices via the concrete 3d printing
  • External Areas, and Internal Public Inside Areas can be fluid, and non blocky, but most rooms should be square-ish

Mosaics

  • Most of these are rare, old, and if not old VERY expensive, especially for non-geometric art (ie a picture, not a pattern backsplash)
  • With Digitally Fabricated Mosaics we should be able to put them anywhere for relatively cheap
  • Main limit is tile sourcing

Critiques / Things to be Cognizant Of

Internal Links

External Links