OBI Aesthetics: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
(Added some more links under the "External Links" section)
m (Added some more information)
 
(4 intermediate revisions by the same user not shown)
Line 26: Line 26:
*Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
*Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
*ALSO could do many complex shapes + lattices via the concrete 3d printing
*ALSO could do many complex shapes + lattices via the concrete 3d printing
*External Areas, and Internal Public Inside Aeras can be fluid, and non blocky, but most rooms should be square-ish
*External Areas, and Internal Public Inside Areas can be fluid, and non blocky, but most rooms should be square-ish


==Mosaics==
==Mosaics==
Line 32: Line 32:
*With [[Digitally Fabricated Mosaics]] we should be able to put them anywhere for relatively cheap
*With [[Digitally Fabricated Mosaics]] we should be able to put them anywhere for relatively cheap
*Main limit is tile sourcing
*Main limit is tile sourcing
=Critiques / Things to be Cognizant Of=
*[[Architecture of the Absurd: How "Genius" Disfigured a Practical Art]] ( [https://archinect.com/forum/thread/71467/architecture-of-the-absurd-how-genius-disfigured-a-practical-art Link to the Article] )
*[[Spatial Violence: Architecture of the Absurd]] ( [http://www.petrieinventory.com/spatial-violence-architecture-of-the-absurd Link to the Article] )
*Both can essentially be boiled down to: Buildings have to be practical, not just Giant Sculptures
*Valid Critique, but as long as the internals are not some "Kid Play Zone" / "Cube (Film)" esque maze, and they are [[ADA Compliant]] i think it is mostly a mute point
*[[Designing for Maintainability]] is another good aspect to consider though
**[[Concrete Maintenance]] / [[Concrete Cleaning]] especially (how you keep the surface looking as intended, not green and pitted)
*A [[Post-Occupancy Evaluation]] / Having Various [[Focus Groups]] / [[Surveys]] pre-design/construction would prevent this too


=Internal Links=
=Internal Links=
Line 43: Line 52:
*[[Organic architecture]]
*[[Organic architecture]]
*[[Expressionist architecture]]
*[[Expressionist architecture]]
*[[Post-Occupancy Evaluation]]


=External Links=
=External Links=
*[https://www.vogue.com/article/star-wars-architecture-soviet-union A Vouge Article Titled "What Star Wars Owes to Soviet Architecture" ]
*[https://www.vogue.com/article/star-wars-architecture-soviet-union A Vouge Article Titled "What Star Wars Owes to Soviet Architecture" ]
**Has a good gallery of various examples
**Has a good gallery of various examples
**[[Buzludzha VR]] showcases the [https://en.wikipedia.org/wiki/Buzludzha_monument Buzludzha monument (Formerly/officially "Monument House of the Bulgarian Communist Party" ) in current form, and what it would look like if refurbished as a museum.  Despite obvious bad blood due to it's role in the government, it is an interesting instance of this form of architecture and neat to see; granted i don't care for the Flying Saucer Aesthetic Too Much!)
**[[Buzludzha VR]] showcases the [https://en.wikipedia.org/wiki/Buzludzha_monument Buzludzha monument (Formerly/officially "Monument House of the Bulgarian Communist Party")] in current form, and what it would look like if refurbished as a museum.  Despite obvious bad blood due to it's role in the government, it is an interesting instance of this form of architecture and neat to see; granted i don't care for the Flying Saucer Aesthetic Too Much!)
 
**[https://www.atlasobscura.com/places/romanita-tower Romanita Collective Housing Tower] / [https://www.wikidata.org/wiki/Q106960305 Romashka Tower] is an example in a Residential High Rise Context


[[Category: Marketing]] [[Category: Open Building Institute]] [[Category: Urban Planning]]
[[Category: Marketing]] [[Category: Open Building Institute]] [[Category: Urban Planning]]

Latest revision as of 06:26, 13 November 2022

Basics

  • The OBI buildings will have an aesthetic
  • This will most likely be only one at the start (Due to the difficulty in focusing on details like that when the hardware/product itself is the main focus in the early stages, aesthetics are less of a priority and/or choices may be more limited to reduce Scope Creep and keep the project on time. Akin to the "Any customer can have a car painted any color that he wants so long as it is black" quote), but further development / finalization of plans, as well as forks should eventually allow for any design
  • For CEBs complex masonry like CEB Vaults and Quoin may improve aesthetic properties, as well as open up new building forms/sizes

Aesthetic 1

Aesthetic 2

Concrete

  • Main External Component, and some internal areas (ones with little wall use (ie no screws or piles of outlets) )
  • Can be VERY interesting aesthetic wise with Concrete 3D Printing (may require finishing as the nozzle size on those devices is...larger than 2mm

Plants

  • One of the main criticism of Brutalism was the dull grey with lack of greenery/life
  • Modular planters, wall planters, windowboxes, and wall gardens will fix this
  • Also could be used to produce food etc
  • Also PBRs could be used in an artistic manner
  • Bioluminescent plants/fungi (not for lighting, short of emergency navigation only light) for art

General Principles of the Aesthetic

  • A Mix of Brutalism and (post-) Postmodernism (Architecture)
  • Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
  • ALSO could do many complex shapes + lattices via the concrete 3d printing
  • External Areas, and Internal Public Inside Areas can be fluid, and non blocky, but most rooms should be square-ish

Mosaics

  • Most of these are rare, old, and if not old VERY expensive, especially for non-geometric art (ie a picture, not a pattern backsplash)
  • With Digitally Fabricated Mosaics we should be able to put them anywhere for relatively cheap
  • Main limit is tile sourcing

Critiques / Things to be Cognizant Of

Internal Links

External Links