OBI Aesthetics: Difference between revisions
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*Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature | *Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature | ||
*ALSO could do many complex shapes + lattices via the concrete 3d printing | *ALSO could do many complex shapes + lattices via the concrete 3d printing | ||
*External Areas, and Internal Public Inside | *External Areas, and Internal Public Inside Areas can be fluid, and non blocky, but most rooms should be square-ish | ||
==Mosaics== | ==Mosaics== | ||
Line 32: | Line 32: | ||
*With [[Digitally Fabricated Mosaics]] we should be able to put them anywhere for relatively cheap | *With [[Digitally Fabricated Mosaics]] we should be able to put them anywhere for relatively cheap | ||
*Main limit is tile sourcing | *Main limit is tile sourcing | ||
=Critiques / Things to be Cognizant Of= | |||
*[[Architecture of the Absurd: How "Genius" Disfigured a Practical Art]] ( [https://archinect.com/forum/thread/71467/architecture-of-the-absurd-how-genius-disfigured-a-practical-art Link to the Article] ) | |||
*[[Spatial Violence: Architecture of the Absurd]] ( [http://www.petrieinventory.com/spatial-violence-architecture-of-the-absurd Link to the Article] ) | |||
*Both can essentially be boiled down to: Buildings have to be practical, not just Giant Sculptures | |||
*Valid Critique, but as long as the internals are not some "Kid Play Zone" / "Cube (Film)" esque maze, and they are [[ADA Compliant]] i think it is mostly a mute point | |||
*[[Designing for Maintainability]] is another good aspect to consider though | |||
**[[Concrete Maintenance]] / [[Concrete Cleaning]] especially (how you keep the surface looking as intended, not green and pitted) | |||
*A [[Post-Occupancy Evaluation]] / Having Various [[Focus Groups]] / [[Surveys]] pre-design/construction would prevent this too | |||
=Internal Links= | =Internal Links= | ||
Line 43: | Line 52: | ||
*[[Organic architecture]] | *[[Organic architecture]] | ||
*[[Expressionist architecture]] | *[[Expressionist architecture]] | ||
*[[Post-Occupancy Evaluation]] | |||
=External Links= | =External Links= |
Latest revision as of 06:26, 13 November 2022
Basics
- The OBI buildings will have an aesthetic
- This will most likely be only one at the start (Due to the difficulty in focusing on details like that when the hardware/product itself is the main focus in the early stages, aesthetics are less of a priority and/or choices may be more limited to reduce Scope Creep and keep the project on time. Akin to the "Any customer can have a car painted any color that he wants so long as it is black" quote), but further development / finalization of plans, as well as forks should eventually allow for any design
- For CEBs complex masonry like CEB Vaults and Quoin may improve aesthetic properties, as well as open up new building forms/sizes
Aesthetic 1
- Need some creative/goofy name
- How Can the OBI House Look? covered well by that page
Aesthetic 2
- Plotting Mainly by User:Eric
Concrete
- Main External Component, and some internal areas (ones with little wall use (ie no screws or piles of outlets) )
- Can be VERY interesting aesthetic wise with Concrete 3D Printing (may require finishing as the nozzle size on those devices is...larger than 2mm
Plants
- One of the main criticism of Brutalism was the dull grey with lack of greenery/life
- Modular planters, wall planters, windowboxes, and wall gardens will fix this
- Also could be used to produce food etc
- Also PBRs could be used in an artistic manner
- Bioluminescent plants/fungi (not for lighting, short of emergency navigation only light) for art
General Principles of the Aesthetic
- A Mix of Brutalism and (post-) Postmodernism (Architecture)
- Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
- ALSO could do many complex shapes + lattices via the concrete 3d printing
- External Areas, and Internal Public Inside Areas can be fluid, and non blocky, but most rooms should be square-ish
Mosaics
- Most of these are rare, old, and if not old VERY expensive, especially for non-geometric art (ie a picture, not a pattern backsplash)
- With Digitally Fabricated Mosaics we should be able to put them anywhere for relatively cheap
- Main limit is tile sourcing
Critiques / Things to be Cognizant Of
- Architecture of the Absurd: How "Genius" Disfigured a Practical Art ( Link to the Article )
- Spatial Violence: Architecture of the Absurd ( Link to the Article )
- Both can essentially be boiled down to: Buildings have to be practical, not just Giant Sculptures
- Valid Critique, but as long as the internals are not some "Kid Play Zone" / "Cube (Film)" esque maze, and they are ADA Compliant i think it is mostly a mute point
- Designing for Maintainability is another good aspect to consider though
- Concrete Maintenance / Concrete Cleaning especially (how you keep the surface looking as intended, not green and pitted)
- A Post-Occupancy Evaluation / Having Various Focus Groups / Surveys pre-design/construction would prevent this too
Internal Links
- Brutalism
- Modernisme
- Ecotecture
- Garden City Movement
- Monumental Architecture
- Anthroposophy's Architecture (Odd movement (short of maybe some aspects of the Waldorf / Steiner Education ), but they did make some cool looking buildings!)
- Organic architecture
- Expressionist architecture
- Post-Occupancy Evaluation
External Links
- A Vouge Article Titled "What Star Wars Owes to Soviet Architecture"
- Has a good gallery of various examples
- Buzludzha VR showcases the Buzludzha monument (Formerly/officially "Monument House of the Bulgarian Communist Party") in current form, and what it would look like if refurbished as a museum. Despite obvious bad blood due to it's role in the government, it is an interesting instance of this form of architecture and neat to see; granted i don't care for the Flying Saucer Aesthetic Too Much!)
- Romanita Collective Housing Tower / Romashka Tower is an example in a Residential High Rise Context