2 Year Strategic Plan: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
No edit summary
Line 5: Line 5:


=Defining the Game=
=Defining the Game=
*The name of the game is developing a scalable, self-funding, organically-growing open product development platform based on [[XM]] and the [[GVCS]] as a route to the [[Open Source Economy of Affection]].
*The name of the game is creating the open source economy.
PURPOSE OF GAME (mission)
*The purpose of the game is developing a scalable, self-funding, off-grid, organically-growing open product development platform based on [[XM]] and the [[GVCS]] as a route to the [[Open Source Economy of Affection]].
*The strategy is a [[Distributive Enterprise Incubator]] - training entrepreneurs via a self-funding program, where capitalization assistance is also provided as part of the program.
*The entities in the game are: a land-based facility with agriculture, a production workshop, OSE nonprofit organization, OSE for-profit organization for self-funding, workshop apprentices, Dedicated Project Visitors, Product Director, Product Managers, Recruiter, farm interns, mentors, OSE Fellows, Resource Development Director, Farm Director, Construction Director, Strategic Planner, Coaches, Mentors, Flash Mobs, Advisory Board, Board of Directors, greater community, True Fans, Kickstarter Supporters, TED community, Shuttleworth Foundation, Chickens, Orchard, Ponds, Tractors, CEB Presses, Kauffman Foundation, speaking engagements and conferences, media presence, social media networks, replicators, product buyers, enterprise strartups, Distributive Enterprise Incubator, OSE Campus, Sweiger Shop, prototypers, Foundations, and many others.


STRATEGY FOR GAME (approach / road map for achieving purpose/mission)
ENTITIES OF GAME (Whatever will be used or needs to be considered to play the game including people, elements, environments, etc.)


HOW TO PLAY (a list of actions needed to play the game – these can easily be converted into commitments)
HOW TO PLAY (a list of actions needed to play the game – these can easily be converted into commitments)

Revision as of 06:11, 27 April 2012

Abstract

This is a 2 year strategic plan for OSE for the completion of the GVCS not only to Beta Release, but to XM_Distributive Enterprise Development.

We are building a scalable, collaborative, open source product development pipeline for increasing the rate of innovation. Our method is developing the Global Village Construction Set as a test bed for an Extreme Manufacturing methodology - an application of Scrum to hardware development. Our sprcific product is an open source, Distributive Enterprise - the Extreme Microfactory capable of clearing $80k/4 people/month/4000 square feet of production space - producing the 50 GVCS machines - as proof of concept that open economic collaboration not only works - but makes proprietary development models obsolete.

Defining the Game

  • The name of the game is creating the open source economy.
  • The purpose of the game is developing a scalable, self-funding, off-grid, organically-growing open product development platform based on XM and the GVCS as a route to the Open Source Economy of Affection.
  • The strategy is a Distributive Enterprise Incubator - training entrepreneurs via a self-funding program, where capitalization assistance is also provided as part of the program.
  • The entities in the game are: a land-based facility with agriculture, a production workshop, OSE nonprofit organization, OSE for-profit organization for self-funding, workshop apprentices, Dedicated Project Visitors, Product Director, Product Managers, Recruiter, farm interns, mentors, OSE Fellows, Resource Development Director, Farm Director, Construction Director, Strategic Planner, Coaches, Mentors, Flash Mobs, Advisory Board, Board of Directors, greater community, True Fans, Kickstarter Supporters, TED community, Shuttleworth Foundation, Chickens, Orchard, Ponds, Tractors, CEB Presses, Kauffman Foundation, speaking engagements and conferences, media presence, social media networks, replicators, product buyers, enterprise strartups, Distributive Enterprise Incubator, OSE Campus, Sweiger Shop, prototypers, Foundations, and many others.


HOW TO PLAY (a list of actions needed to play the game – these can easily be converted into commitments)

RULES OF THE GAME (a list of what’s allowed, required, or forbidden in playing the game)

INDICATORS OF SATISFACTION/SUCCESS (the evidence/proof that the game has been won)

GAMEMASTER (the person responsible for the game)


Who is the Player?

Milestones

  • Beginning of Q4 2012, we are aiming to demonstrate a $20k/month revenue stream to bootstrap fund ongoing development - via production of CEB Presses at a rate of 1 per week - with a Production Manager and apprentices who receive crash course training in flexible fabrication.
  • Recruit the first OSE Fellow

Method

Metrics

  • Value of GVCS machines built
  • Net worth of enterprises started via access to the GVCS