STEAM Camp Finances: Difference between revisions
		
		
		
		
		
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=March 2020=  | |||
*Steam Camp Cost - Revenue Visualizer/Calculator  | |||
*This embed is editable directly.  Update the yellow fields to change the calculations! [https://wiki.opensourceecology.org/wiki/Jeremy_Log#Tue_Mar_03: How to embed editable Google Sheet Here]  | |||
**Change fixed and variable costs to see total Net Revenue in upper table  | |||
**Adjust # days and extra instructor count to see hourly return on time in lower table  | |||
<html>  | |||
  <iframe src="https://docs.google.com/spreadsheets/d/1Vven0eMArgjbrps68_Lw9-c_Z2zP9u525a4n_DVpeDc/edit?usp=sharing&single=true&widget=true&headers=false&rm=minimal"height=800 width=1200></iframe>  | |||
</html>  | |||
[https://docs.google.com/spreadsheets/d/1Vven0eMArgjbrps68_Lw9-c_Z2zP9u525a4n_DVpeDc/edit?usp=sharing Edit]  | |||
=September 2019=  | |||
This is for initial STEAM Camps during the development phase of the STEAM Camps.  | This is for initial STEAM Camps during the development phase of the STEAM Camps.  | ||
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*9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.    | *9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.    | ||
*Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.    | *Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.    | ||
*$1k venue - or if free, this goes into the 50/50 share of savings  | *$1k venue - or if free, this goes into the 50/50 share of savings  | ||
*$1k video and publicity, $1k admin staff.  | *$1k video and publicity, $1k admin staff.  | ||
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=Prototyping Kit BOM=  | =Prototyping Kit BOM=  | ||
Around   | The January STEAM Camp had a $521 cost of materials.  | ||
*  | *Around 500 in materials for D3D Universal package + experiments + project materials; $250 printer, $200 Pi Tablet  | ||
*  | =Evolution Notes=  | ||
*Once the video instructionals for the STEAM Camp are perfected, then the Remote Participation option becomes much more attractive. Both on-site and remote people should be watching the instructional videos for the builds instead of listening to the instructor - the instructor is there only for clarification. Video person attends and works on inserting the clarifications into the videos for future events.  | |||
*Another future product could be video collections. Otherwise, all video is published freely.  | |||
*  | |||
=Links=  | |||
*[[Hong Kong STEAM Camp]]  | |||
Latest revision as of 14:43, 7 March 2020
March 2020
- Steam Camp Cost - Revenue Visualizer/Calculator
 - This embed is editable directly.  Update the yellow fields to change the calculations! How to embed editable Google Sheet Here
- Change fixed and variable costs to see total Net Revenue in upper table
 - Adjust # days and extra instructor count to see hourly return on time in lower table
 
 
September 2019
This is for initial STEAM Camps during the development phase of the STEAM Camps.
- Revenue per person - $1350 per seat, 9 days
 - 50% revenue share of net with Instructor.
 - Dev Kit B0M - $300
 - 9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.
 - Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.
 - $1k venue - or if free, this goes into the 50/50 share of savings
 - $1k video and publicity, $1k admin staff.
 
Prototyping Kit BOM
The January STEAM Camp had a $521 cost of materials.
- Around 500 in materials for D3D Universal package + experiments + project materials; $250 printer, $200 Pi Tablet
 
Evolution Notes
- Once the video instructionals for the STEAM Camp are perfected, then the Remote Participation option becomes much more attractive. Both on-site and remote people should be watching the instructional videos for the builds instead of listening to the instructor - the instructor is there only for clarification. Video person attends and works on inserting the clarifications into the videos for future events.
 - Another future product could be video collections. Otherwise, all video is published freely.