Product Strategies: Difference between revisions

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(Created page with "=Turning Consumers into Producers= *Example - OS Headphones - Products improve with lifetime. Buy headphone, with offer that you get a free upgrade - if you design a valuable,...")
 
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=Turning Consumers into Producers=
=General=
*Example - OS Headphones - Products improve with lifetime. Buy headphone, with offer that you get a free upgrade - if you design a valuable, marketable upgrade. The upgrade must be substantial, but it can also be cosmetic, such as adding a really cool design feature. You get a freeCAD lesson for free online, and submit design to the wiki, and if accepted - we will ship you an upgrade for free. It must be reasonable and cost effective - such as - your upgrade can't be something like to line the product with gold and ship it back to you - unless your upgrade includes extracting gold from a ready source.
*Pareto principle - 20% of goods get 80% of sales. Thus, reduce product line to the essential. [https://en.wikipedia.org/wiki/No_frills]
*To address diversity, OSE uses a [[Construction Set Approach]] of using modules to allow for an unlimited diversity of products
 
=Turning Consumers into Producers of Abundance=
*Example - OS Headphones - Products improve with lifetime. Buy headphone, with offer that you get a free upgrade - if you design a valuable, marketable upgrade. The upgrade must be substantial, but it can also be cosmetic, such as adding a really cool design feature. You get a freeCAD lesson for free online, and submit design to the wiki, and if accepted - we will ship you an upgrade for free. The only requirement is that it must be a complete and technically accurate design in FreeCAD, with complete BOM. See [[How to Create a BOM]]. It must be reasonable and cost effective - such as - your upgrade can't be something like to line the product with gold and ship it back to you - unless your upgrade includes extracting gold from a common, widely-accessible source.
*'''Have customers produce parts for the ecosystem''' - starting with D3D Universal
 
=Internal Links=
*[[Product Strategy]]
 
=External Links=
*
 
[[Category:Strategy]][[Category:Marketing]] [[Category:Marketing Strategy]] [[Category:Business/Enterprise]] - merge this into strategy and/or marketing or vice versa?

Latest revision as of 20:25, 19 May 2020

General

  • Pareto principle - 20% of goods get 80% of sales. Thus, reduce product line to the essential. [1]
  • To address diversity, OSE uses a Construction Set Approach of using modules to allow for an unlimited diversity of products

Turning Consumers into Producers of Abundance

  • Example - OS Headphones - Products improve with lifetime. Buy headphone, with offer that you get a free upgrade - if you design a valuable, marketable upgrade. The upgrade must be substantial, but it can also be cosmetic, such as adding a really cool design feature. You get a freeCAD lesson for free online, and submit design to the wiki, and if accepted - we will ship you an upgrade for free. The only requirement is that it must be a complete and technically accurate design in FreeCAD, with complete BOM. See How to Create a BOM. It must be reasonable and cost effective - such as - your upgrade can't be something like to line the product with gold and ship it back to you - unless your upgrade includes extracting gold from a common, widely-accessible source.
  • Have customers produce parts for the ecosystem - starting with D3D Universal

Internal Links

External Links

  • - merge this into strategy and/or marketing or vice versa?