How to Learn 101: Difference between revisions
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*How to learn character | *How to learn character | ||
*How to learn peak performance | *How to learn peak performance | ||
* How to learn to take care of your body, health, strength, flexibility, coordination, capabilities, etc | *How to learn to take care of your body, health, strength, flexibility, coordination, capabilities, etc | ||
*Understanding processes, such as [[OSPD]] | |||
*Understanding design diagrams for anything, such as a car listing al components | |||
*Transforming design diagram to [[APL]] via [[vBOM]]s | |||
*Structure of all knowledge | |||
*How we perceive - [[General Semantics]] | |||
*How we learn via [[Neuroplasticity]] and [[Habit Formation]] | |||
*[[Edge of Knowledge]] - concept of understanding what the current limit and theoretical limit of knowledge is in every area of endeavor, including its historical evolution | |||
=Specific= | |||
*[[Feynman Technique]] - explain something like to a child. Absolute mastery of any topic means you can do this, anything less and you don't know your stuff. | |||
*[[Tools of Titans]] - get mentored vicariously | |||
*[[Clear Thinking]] - about various mental models for making sound decisions. | |||
*[[Blank Sheet Method of Active Reading]] |
Latest revision as of 20:43, 24 June 2024
- Improving quality of outcome.thrpugh various non formal routes of learning across all types of disciplines - exampleLaw Degree without Law School.
- How to start institutions competitive with existing but broken institutions such as the UN which does unchi shimasu.
- Various 'How to be your own' topics such as archirltect, lawyer, etc. upgrade existing resources such as books with software, automation, BPM software, publishing, design, engineering software, etc.
- How to learn character
- How to learn peak performance
- How to learn to take care of your body, health, strength, flexibility, coordination, capabilities, etc
- Understanding processes, such as OSPD
- Understanding design diagrams for anything, such as a car listing al components
- Transforming design diagram to APL via vBOMs
- Structure of all knowledge
- How we perceive - General Semantics
- How we learn via Neuroplasticity and Habit Formation
- Edge of Knowledge - concept of understanding what the current limit and theoretical limit of knowledge is in every area of endeavor, including its historical evolution
Specific
- Feynman Technique - explain something like to a child. Absolute mastery of any topic means you can do this, anything less and you don't know your stuff.
- Tools of Titans - get mentored vicariously
- Clear Thinking - about various mental models for making sound decisions.
- Blank Sheet Method of Active Reading