Extreme Enterprise Method: Difference between revisions
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The extreme enterprise method brings about the feasibility of large-scale development process based on: | The extreme enterprise method brings about the feasibility of large-scale development process based on: | ||
*[[Swarm Builds]] - with 24 or 100 skilled people, or unskilled depending on amount of time allotted to learning | *[[Swarm Builds]] - with 24 or 100 skilled people, or unskilled depending on amount of time allotted to learning. Or thousands with the evolved method. | ||
*[[Incentive Challenges]] - large scale participation in design | *[[Incentive Challenges]] - large scale participation in design | ||
*[[Collaborative Literacy]] - a method for avoiding [[Brook's Law]] so that development effort can scale | *[[Collaborative Literacy]] - a method for avoiding [[Brook's Law]] so that development effort can scale | ||
*Funding - ability to coordinate via a guiding team | *Funding - ability to coordinate via a guiding team | ||
*[[Rapid Prototyping]] and [[Digital Fabrication]]. | *[[Rapid Prototyping]] and [[Digital Fabrication]]. |
Revision as of 20:52, 11 June 2022
The extreme enterprise method brings about the feasibility of large-scale development process based on:
- Swarm Builds - with 24 or 100 skilled people, or unskilled depending on amount of time allotted to learning. Or thousands with the evolved method.
- Incentive Challenges - large scale participation in design
- Collaborative Literacy - a method for avoiding Brook's Law so that development effort can scale
- Funding - ability to coordinate via a guiding team
- Rapid Prototyping and Digital Fabrication.