Product Strategies: Difference between revisions
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*'''Have customers produce parts for the ecosystem''' - starting with D3D Universal | *'''Have customers produce parts for the ecosystem''' - starting with D3D Universal | ||
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*[[Product Strategy]] | *[[Product Strategy]] | ||
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[[Category:Strategy]][[Category:Marketing]] [[Category:Marketing Strategy]] [[Category:Business/Enterprise]] <- merge this into strategy and/or marketing or vice versa? |
Revision as of 20:25, 19 May 2020
General
- Pareto principle - 20% of goods get 80% of sales. Thus, reduce product line to the essential. [1]
- To address diversity, OSE uses a Construction Set Approach of using modules to allow for an unlimited diversity of products
Turning Consumers into Producers of Abundance
- Example - OS Headphones - Products improve with lifetime. Buy headphone, with offer that you get a free upgrade - if you design a valuable, marketable upgrade. The upgrade must be substantial, but it can also be cosmetic, such as adding a really cool design feature. You get a freeCAD lesson for free online, and submit design to the wiki, and if accepted - we will ship you an upgrade for free. The only requirement is that it must be a complete and technically accurate design in FreeCAD, with complete BOM. See How to Create a BOM. It must be reasonable and cost effective - such as - your upgrade can't be something like to line the product with gold and ship it back to you - unless your upgrade includes extracting gold from a common, widely-accessible source.
- Have customers produce parts for the ecosystem - starting with D3D Universal
Internal Links
External Links
- <- merge this into strategy and/or marketing or vice versa?