Extreme Enterprise Method: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
*Funding - ability to coordinate via a guiding team | *Funding - ability to coordinate via a guiding team | ||
*[[Rapid Prototyping]] and [[Digital Fabrication]]. | *[[Rapid Prototyping]] and [[Digital Fabrication]]. | ||
*[[Module Based Design]] and corresponding [[Documentation]] such as wikis and realtime editable [[Google Docs]] | |||
*A face-time event - not in the virtual world but for real. |
Revision as of 20:53, 11 June 2022
The extreme enterprise method brings about the feasibility of large-scale development process based on:
- Swarm Builds - with 24 or 100 skilled people, or unskilled depending on amount of time allotted to learning. Or thousands with the evolved method.
- Incentive Challenges - large scale participation in design
- Collaborative Literacy - a method for avoiding Brook's Law so that development effort can scale
- Funding - ability to coordinate via a guiding team
- Rapid Prototyping and Digital Fabrication.
- Module Based Design and corresponding Documentation such as wikis and realtime editable Google Docs
- A face-time event - not in the virtual world but for real.