Apprenticeship Unique Value Proposition: Difference between revisions
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*A think tank with an action arm dedicated to transformation | *A think tank with an action arm dedicated to transformation | ||
*Rapid Learning Education - RLF and hands-on enterprise projects projects for applied learning in swarms | *Rapid Learning Education - RLF and hands-on enterprise projects projects for applied learning in swarms | ||
*Library of parts, mechanisms, modules, products, and ecosystems of products dedicated to a transparent and inclusive economy of abundance | *Contribution to a Library of parts, mechanisms, modules, products, and ecosystems of products dedicated to a transparent and inclusive economy of abundance. Daily, student contribute designs, builds, and data to this library based on key [[Part Libraries]], [[Mechanism Libraries]], [[Product Libraries]], [[Product Ecosystems Libraries]]. | ||
*Integrative visual thinking education via mind maps | |||
*[[Edge of Knowledge]] implementation via [[1000 Hour Curriculum]]. | |||
*[[5 Minute Design]] including sub-minute hookup of devices for scaling. |
Revision as of 21:35, 24 August 2024
- Personal power education - humility, morality philosophy
- Integrated Enterprise - lifetime design product ecosystems based on integrated education
- Enterprise which alsoanufactures its production machines
- A school that runs a business dedicated to proving the theory that the school teaches
- Abundance mindset and practice educatation
- A think tank with an action arm dedicated to transformation
- Rapid Learning Education - RLF and hands-on enterprise projects projects for applied learning in swarms
- Contribution to a Library of parts, mechanisms, modules, products, and ecosystems of products dedicated to a transparent and inclusive economy of abundance. Daily, student contribute designs, builds, and data to this library based on key Part Libraries, Mechanism Libraries, Product Libraries, Product Ecosystems Libraries.
- Integrative visual thinking education via mind maps
- Edge of Knowledge implementation via 1000 Hour Curriculum.
- 5 Minute Design including sub-minute hookup of devices for scaling.