Apprenticeship Unique Value Proposition: Difference between revisions
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*Personal power education - humility, morality philosophy | *Personal power education - humility, morality philosophy. Implemented by [[Character 101]], [[Negotiation 101]], [[History 101]], and other modules in the [[1000 Hour Curriculum]]. Practiced in peer-review of contracts and negotiations. Practiced personally in [[Character Journal]]. Practiced in day-to-day interaction with 'click counter' of violations. | ||
*Integrated Enterprise - lifetime design product ecosystems based on integrated education | *Integrated Enterprise - lifetime design product ecosystems based on integrated education. Students contribute to ongoing improvements of detail, technique, process. | ||
*Enterprise which | *Enterprise which also manufactures its production machines. State of art of open source workshop provides degenerate tool ecosystem designs. | ||
*A school that runs a business dedicated to proving the theory that the school teaches | *A school that runs a business dedicated to proving the theory that the school teaches. The SEH and it's evolution are the ongoing substance, stretching to solving housing, energy, and class (education access). | ||
*Abundance mindset and practice | *Abundance mindset and practice education. In the 1000 hour curriculum, counting, character, communications (negotiation), genius, and leadership are the main class topics that cover this. | ||
*A think tank with an action arm dedicated to transformation | *A think tank with an action arm dedicated to transformation. The action arm is funding explicitly dedicated to [[Open Sector]] development. | ||
*Rapid Learning Education - RLF and hands-on enterprise projects projects for applied learning in swarms | *Rapid Learning Education - RLF and hands-on enterprise projects projects for applied learning in swarms | ||
*Contribution to a Library of parts, mechanisms, modules, products, and ecosystems of products dedicated to a transparent and inclusive economy of abundance. Daily, student contribute designs, builds, and data to this library based on key [[Part Libraries]], [[Mechanism Libraries]], [[Product Libraries]], [[Product Ecosystems Libraries]]. | *Contribution to a Library of parts, mechanisms, modules, products, and ecosystems of products dedicated to a transparent and inclusive economy of abundance. Daily, student contribute designs, builds, and data to this library based on key [[Part Libraries]], [[Mechanism Libraries]], [[Product Libraries]], [[Product Ecosystems Libraries]]. |
Revision as of 22:06, 24 August 2024
- Personal power education - humility, morality philosophy. Implemented by Character 101, Negotiation 101, History 101, and other modules in the 1000 Hour Curriculum. Practiced in peer-review of contracts and negotiations. Practiced personally in Character Journal. Practiced in day-to-day interaction with 'click counter' of violations.
- Integrated Enterprise - lifetime design product ecosystems based on integrated education. Students contribute to ongoing improvements of detail, technique, process.
- Enterprise which also manufactures its production machines. State of art of open source workshop provides degenerate tool ecosystem designs.
- A school that runs a business dedicated to proving the theory that the school teaches. The SEH and it's evolution are the ongoing substance, stretching to solving housing, energy, and class (education access).
- Abundance mindset and practice education. In the 1000 hour curriculum, counting, character, communications (negotiation), genius, and leadership are the main class topics that cover this.
- A think tank with an action arm dedicated to transformation. The action arm is funding explicitly dedicated to Open Sector development.
- Rapid Learning Education - RLF and hands-on enterprise projects projects for applied learning in swarms
- Contribution to a Library of parts, mechanisms, modules, products, and ecosystems of products dedicated to a transparent and inclusive economy of abundance. Daily, student contribute designs, builds, and data to this library based on key Part Libraries, Mechanism Libraries, Product Libraries, Product Ecosystems Libraries.
- Integrative visual thinking education via mind maps
- Edge of Knowledge implementation via 1000 Hour Curriculum.
- 5 Minute Design including sub-minute hookup of devices for scaling.
- Lifelong education program. Starts with 4 year Apprenticeship, continues to 6 more years of PhD equivalent institute of advanced studies, and continues by providing lifetime of advancement possibility to start and run new Campuses.
- Enterprise writ large education style.
- Specialization in generalization - ie, integrated skill sets enabling Global Stewardship
- Social experiment in the replicability and normalization of genius
- Immersion education via Impossible Projects