GVCS game: Difference between revisions

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Adam Shilling - another True Fan - is planning a multiplayer online game based on the [[GVCS]] as the inspiration for its connection to the real world. Adam is going to South America to meet real people – to assess the needs of real communities. The project will link gaming to the real world – where money exchanged ends up purchasing things like tractors or renewable energy equipment for villages in South America.
Adam Shilling - another True Fan - is planning a multiplayer online game based on the [[GVCS]] as the inspiration for its connection to the real world. Adam is going to South America to meet real people – to assess the needs of real communities. The project will link gaming to the real world – where money exchanged ends up purchasing things like tractors or renewable energy equipment for villages in South America.


I think this is one of the most potentially world-changing ideas that can come out of internet culture, as applied to the real world. We were convinced that virtual reality games can indeed have a profound, positive effect on reality. Hear more in this video – the first half is on the explainer video work, and the second half is on the proposed game – which will be marketed as a game, not an effort to change the world:<ref>http://openfarmtech.org/weblog/2010/10/report-from-seattle/</ref>
I think this is one of the most potentially world-changing ideas that can come out of internet culture, as applied to the real world. We were convinced that virtual reality games can indeed have a profound, positive effect on reality. Hear more in this video – the first half is on the explainer video work, and the second half is on the proposed game – which will be marketed as a game, not an effort to change the world:<ref>http://blog.opensourceecology.org/2010/10/report-from-seattle/</ref>


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Revision as of 17:23, 2 July 2013

Adam Shilling - another True Fan - is planning a multiplayer online game based on the GVCS as the inspiration for its connection to the real world. Adam is going to South America to meet real people – to assess the needs of real communities. The project will link gaming to the real world – where money exchanged ends up purchasing things like tractors or renewable energy equipment for villages in South America.

I think this is one of the most potentially world-changing ideas that can come out of internet culture, as applied to the real world. We were convinced that virtual reality games can indeed have a profound, positive effect on reality. Hear more in this video – the first half is on the explainer video work, and the second half is on the proposed game – which will be marketed as a game, not an effort to change the world:[1]

10 Minute Explainer Video and GVCS-Based Game from Marcin Jakubowski on Vimeo.

See Also

Leads

A good venue is the Indy Gaming Community.

References