Extreme Enterprise Hackathon

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Revision as of 02:59, 1 February 2021 by Marcin (talk | contribs) (→‎Summary)
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Summary

In 2021, OSE will be hosting its largest design hackaton yet - where we aim for 2000 people collaborating on the release of documentation for an enterprise around the Seed Eco-Home 2. This will be a global, remote hackathon. The main tasks during the hackathon will be producing content for a coffee-table book, and a more lengthy Enterprise Manual - that facilitate the widespread replication of an enterprise for building affordable eco-homes anywhere in the world where light frame construction is applicable.

This will be part of a package where we offer both a turnkey build of a 1000 square foot Incremental House, and a DIY build kit where 2 people can build a 1000 sf home in one week for $50k (land and utility connection is not included). We are also offering training for builders, design training for building variations of the house, and enterprise training for the Seed Eco-Home 2 enterprise. For those who want to step into movement entrepreneurship with OSE's ground-breaking methods of collaborative development, this is also a chance to take a 1 year immersion mentorship for replicating OSE chapters to different locations.

The work during the hackathon will focus around perfecting the documentation based on years of work on the project. This means working on the publication layout, graphic design, instructionals, diagrams, CAD models, renderings, video instructionals, and documenting how to build any of 40 or so main variations of the Seed Eco-Home 2 model. This is intended to be the world'slargest collaborative design/publishing event to date, with widespread enterise startup as an explicit goal.

The hackathon itself will be a 24 hour remote weekend Fri-Sun of August 20-22, 2021. We are offering Collaborative Literacy training for the hackathon, which allows all the hackathon collaoborators to learn the basics of how to collaborate on a large scale. This means where to find information, the open source tools to use, and how to organize the work product in a way that all the information is accessible immediately and editable in realtime by thousands of collaborators across the world. The training consists of 4 hours of video materials - and the training is intended to push the limits of possibility for large teams working across boundaries on an ambitious project. Because the question being asked - how to solve housing - is important and relevant - we intend to produce unprecedented collaboration.

Overall Narrative

The goal of the Extreme Enterprise Hackathon is to create a paradigm of collaborative product development. We propose this as the next-step in the evolution of human economic systems away from proprietary development. An issue with the latter is the continuing concentration of wealth and power, which does not contribute to the long-term survival of the species. Development of transparent, open, collaborative economies is not a nice-to-have - it's a necessity.

The hackathon develops clear collaborative protocols - by open-sourcing the product release of the Seed Eco-Home. This means that we focus on the knowhow and process requuired to develop produucts, to lower barriers to entry, and to enable a historic transfer of wealth from the few to the many.

While we refine enterprise assets (designs, build instructions, budgets, marketing assets, business processes, and operations) - we work explicitly on access and teaching others to attain design capacity towards a historic transfer of wealth from the few to the many, with the goal of regenerative solutions at scale.

The audience here is a specific track of collaborative, internet savvy contributors. Contributors are trained for specific tasks that makes them useful as part of a collaboratively literate group event.

The critical skills involve:

  1. Understanding Collaborative Literacy - basic training on how thousands of people can truly work together beyond limits of siloed expertism
  2. Understanding the goals - what are we solving for? We are solving for housing, plastic waste, and economic access. Explain this clearly.
  3. Understanding the tools - how do we use FreeCAD, SweetHome3D, Blender, Kdenlive, and other tools to work effectively?

To get there, see Critical Path

Substance

  • Build Manual
  • Architect Training
  • Build Manual - PV System Design Guide
  • Build Manual - Aquaponics Design Guide
  • Build Manual - Integrated Food and Waste Management System - digester + aquaponics + worms
  • Clickfunnel Consctruction Set - design and assets
  • FreeCAD House Design Workbench
  • Architecture Training Course - generate designs, generate collaboration. Extract BOMs, and Architecture Documents
  • Enterprise Training Curriculum
  • Construction Materials 3D Printer Design Guide
  • Tractor Design Guide

Systems

  1. Landscaping Design Guide - for biotecture, tree surrounds, grow beds.
  2. Solar Hydrogen Design Guide

OS Architecture

  • Site blueprint with GIS site import. Topography data such as from QGIS datasets imported to Blender, and house imported into Blender.
  • Construction Title Block for OSE and Generic - construction set
  • Floor plans in FreeCAD
  • MEP diagrams in FreeCAD
  • BOM automation in FreeCAD via scripts
  • IFC export

Other

  • Q&A website
  • Website or Clickfunnel site


Links