Apprenticeship Collaborative Social Technology
- Impossible Project - for your thesis, you do an impossible project. Such as a hydrogen filling station for every home. There is plenty of space in the USA for this (8 acres per person), and the space requirement is only such that 300 gallons equivalent are required for 15k miles per year (50 mpg). However, hydrogen is supposed to be here only in 2050 [1], so this is a good impossible challenge.
- Burndown and Pairing - Individual Skill Burndown +Integrated Skill Burndown measures productive performance. Once data points start coming in, top performer is paired with a bottom performer. We observd how 'best practice' (top performer) can lead to more rapid diffusion to the bottom performer. Can we measure this in the Individual Skill Burndown, and is this also visible in the Integrated Skill Burndown?
- Character - Log of tribulations and decisions, reflecting on proud moments of defining one's values. This is based on character studies from The Road to Character book.
- Harkness - 12 people around a table, learn to collaborate. See Harkness
- Teaching -
- Leaders - Build squad leaders of 6. Other topics: collaboration, democracy, transparency, Education, health (energy management), energy, algorithms, IT, Open Culture, History, Science, Technology, etc. The rule is you can't teach what you are best at, only if you suck at something. Meaning that you have to increase your learning ability by having to teach, and is overall a faster way to learn by the Principle of Necessity.
- Build Swarms - making any execution faster means that each task takes a shorter time, and escapes from the fatigue stage, allowing one to be exposed to more tasks. Since repetition, and diversification (wrapping one's head around a problem) are key pedagogical tools, swarms are consistent with this method.
- Swarm Design - it is the goal of our program to demonstrate to apprentices how fast, effective, and seamless large-scale collaboration can be when everyone understands the basic process of online realtime collaborative design and editing. Once a person sees how well this can work for a complex design problemsolving process (better and faster designs, bigger problems via teamwork, more inclusivity of external talent via open process - thus making everyone's job easier), they will question why one ever got engaged in proprietary development with its typical low flow of ideas