Financial Projections

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Revenue

  • True Fans - $750/month
  • Swag Sales - t-shirts, stickers, books, mugs, posters - all automated and outsourced - $500
  • 3D printing services - ?
  • Workshops - 3D Printer - scenario of 12 people - $3600
  • 3DP - Scenario of 24 people - $7200
  • 3D - Scenario of 100 people - $30k
  • CEB Press - Case of 2 machines built - $15k
  • CEB Press - Case of Corporate Training - $12k + $5k - $17k
  • Monthly Tours of the Seed Eco-Home - $1k

Not counted, as these are not yet replicable on a regular schedule -

  • Seed Eco-Home - $25k
  • Aquaponic Greenhouse - $25k

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Narrative

OSE evidence implies that Distributive Enterprise can scale to billion dollar enterprises on the time scale of one year. OSE is currently developing protocols for 3-month product development cycles which use Skunkworks principles like the Lockheed Martin Skunkworks. The book Bold by Diamandis discusses how billion dollar enterprises scale to such a size. That applies to information enterprises, but at OSE, we believe that hardware enterprises can do the same and even better. The critical distinction is that OSE operates on the 'digitization' of hardware, while involving itself deeply in the physical production processes involved - as opposed to merely managing the information about the production process. OSE believes that the future involves unprecedented distribution of physical production (the underlying engine of economies), not only of the distribution of computing power, which operates on the layer on top of physical production.

The above D3D projections reflect the steps required to create a rapid development platform, with this sequence of milestones for the first implementation of a distributive enterprise, which enables a 3 month development cycle process to begin:

  1. Develop a Product (D3D)
  2. Develop a Distributive Enterprise around D3D, on the scale of $200k/year value that can be replicated easily anywhere around the world. The assumption is that the enterprise will be replicated with assistance of open source enterprise assets - which are also produced for the public domain - such that the barriers to entry are lowered profoundly
  3. OSE demonstrates a $200k enterprise, and assists others in achieving the same - replicating widely
  4. OSE creates incentives for distributive entrepreneuers to contribute back to public-interest economic development of Open Source Appropriate Technology.
  5. The $200k enterprise is used to bootstrap a 3 month development protocol and infrastructure based on voluntary effort. The incentive is the effective replication of enterprises with low barriers to entry. All resources involved are committed to the public interest - defined by open source enterprise support.
  6. With a solid development protocol, team, and infrastructure in place, a billion dollar economic impact can be created via open products - on a timescale of one year: 3 months to develop the enterprise including crowdfunded crowd-design challenges, 3 months to prove it, 3 months to train replicators, and the replicators (5,000 of them) each running a $200k enterprise.
  7. The presumption for the last step is that the open source product development effort is creating Open Source Market Substitution (OSMS) of any important, significant product, whether a car, cordless drill, a fuel, or a food product. The requirement is that the OSMS is applied to any economically significant product valued $1B or more across the globe. The further assumption is that any open source product that receives sufficient effort (simply 10x more than an equivalent proprietary product) - then that product will become the preferred choice. Marketing is included when we talk about the OSMS effort.
  8. Once a single product is proven to achieve viral OSMS - then this paves the way for this becoming the norm of product development.

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