Summer of Extreme Design-Build 2020: Difference between revisions
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=Overview= | =Overview= | ||
==General== | ==General== | ||
OSE's program intends to provide a 3 month immersion where people learn practical skills across philosophy, design, build, and enterprise areas related to collaborative design of | OSE's program intends to provide a 3 month immersion where people learn practical skills across philosophy, design, build, and enterprise areas related to collaborative design for a transparent and inclusive economy of abundance. The focus is on exactly that: collaborative design for a transparent and inclusive economy of abundance. Our goal is to offer a transformative, practical experience that is unlike anything else in the world. | ||
For example, we don't just build tractors. We build lifetime design tractors using our open source CNC torch table, based on construction set modules, that can be replicated inexpensively anywhere in the world. But even more than this - we teach people how to collaborate - to transformed the economy to open collaboration - just like has happened with open source software forming the backbone of the information economy. And more than this - we cover an integrated approach for building circular economies across multiple sectors: digital fabrication, agriculture, heavy equipment, construction, aquaponics - transforming each industry segment to open source collaboration as we go along. We are far from that goal - yet so close - if only we teach enough people to shift their mindset from scarcity to collaboration. This is exactly our goal: shifting mindsets so we can all collaborate, to make a better world, with open hardware technology. We recognize that appropriate technology is a prerequisite to human evolution, and that human evolution is a prerequisite for a transition to a democratic society. | For example, we don't just build tractors. We build lifetime design tractors using our open source CNC torch table, based on construction set modules, that can be replicated inexpensively anywhere in the world. But even more than this - we teach people how to collaborate - to transformed the economy to open collaboration - just like has happened with open source software forming the backbone of the information economy. And more than this - we cover an integrated approach for building circular economies across multiple sectors: digital fabrication, agriculture, heavy equipment, construction, aquaponics - transforming each industry segment to open source collaboration as we go along. We are far from that goal - yet so close - if only we teach enough people to shift their mindset from scarcity to collaboration. This is exactly our goal: shifting mindsets so we can all collaborate, to make a better world, with open hardware technology. We recognize that appropriate technology is a prerequisite to human evolution, and that human evolution is a prerequisite for a transition to a democratic society. |
Revision as of 23:13, 11 December 2019
Overview
General
OSE's program intends to provide a 3 month immersion where people learn practical skills across philosophy, design, build, and enterprise areas related to collaborative design for a transparent and inclusive economy of abundance. The focus is on exactly that: collaborative design for a transparent and inclusive economy of abundance. Our goal is to offer a transformative, practical experience that is unlike anything else in the world.
For example, we don't just build tractors. We build lifetime design tractors using our open source CNC torch table, based on construction set modules, that can be replicated inexpensively anywhere in the world. But even more than this - we teach people how to collaborate - to transformed the economy to open collaboration - just like has happened with open source software forming the backbone of the information economy. And more than this - we cover an integrated approach for building circular economies across multiple sectors: digital fabrication, agriculture, heavy equipment, construction, aquaponics - transforming each industry segment to open source collaboration as we go along. We are far from that goal - yet so close - if only we teach enough people to shift their mindset from scarcity to collaboration. This is exactly our goal: shifting mindsets so we can all collaborate, to make a better world, with open hardware technology. We recognize that appropriate technology is a prerequisite to human evolution, and that human evolution is a prerequisite for a transition to a democratic society.
3 Tracks
There will be 3 tracks of related learning, but with different goals:
- Track 1: Student track - if you are in college and are interested in diversifying your skill set into open source fab labs for material production of appropriate technology - this is for you.
- Track 2: Enterprise track - for individuals roaring to set up their own microfactory to begin producing in their own communities. You will be equipped with a skill set to produce 3D printers, CNC torch tables, plastic recycling equipment, cordless drills, 3D printing filament, and brushless electric motors.
- Track 3: Teacher track - if you are interested in teaching the Open Source Microfactory STEAM Camp, this track is for you.
Month 1
General
- Each day consists of 1.5 hours of lecture, 6.5 hours of practice.
- Enterprise track involves 2 additional hours of class every evening (8-9:30 PM), for those who are interested in starting a business after 3 months of the Summer. We cover production engineering, BOM specification, workshop layout, quality control, certification. This is likewise a collaborative, co-creation process.
- Printing, Filament Making via recycling, and torch tables, and metal printer for heavy metal parts. Safety and safety equipment for rapid collaborative design. Safety Ground Rules
- 3 tracks: track 1 - student; track 2 - entrepreneur
Schedule
- Week 1 - Build of D3D Simple, Universal Controller, FreeCAD, Collaborative Literacy training, Collaborative Design training. Recycler. Printer with heated enclosure. Geardowns.
- Day 1 - OSE and Collaborative Literacy - 2 hrs. Build of D3D Simple from fully prepared kit.
- Day 2 - FreeCAD 101 and first prints in 1 Hour. Collaborative Design Process: designing and building a Useful Object of choice, while producing all the necessary documentation assets.
- Day 3 - Recycling Shredder - 3D printing parts for the Recycler. CNC Torch Table and Cutting parts for Shredder.
- Day 4 - Filament Maker - 3D printing parts, building.
- 3D Printing - building D3D Simple, and up to a 4x8 foot area 3D Printer, and High Temperature 3D Printer (177C heated chamber)
- Filament Making
- Torch Table.
- Oxyhydrogen CNC Torch Table - optional if we can develop oxyhydrogen production in a reliable way.
- Skills covered: FreeCAD, Collaborative Design, Universal Axis, Universal Controller, CNC Machines - 3D printers with different tool heads: rubber, high temp chamber,
- Safety Equipment - 3D printed hard hat with ear protection and face shield, 3D printed safety glasses with cut PC, Open Source Welding Mask, shop light. Modular strap, earpieces. Skills badges 3D printed onto helmet. Your hard hat is a status badge for gamification, while retaining collaborative design and uplifting the skills of others. Exams are prepared for badges.
3D print-cast lenses with Supervolcano nozzle as casting system in chamber followed by vacuum chamber for air bubbles.
Month 2
- Tractor, Bulldozer, and 360 Degree Backhoe
- First ever 3D printed rubber tracks and wheels
- Brick Press with Soil Mixer
- Baler
Month 3
- Aquaponics Greenhouse
- CEB Houses
- Ponds and keylines
- Aquaponics system with planting drones
Instructors
Potential Instructors
- Johann Koenitz
- Emmanuel
- Ben Magelsen
- Jeff Higdon
Curriculum Month 2
- Week 1 - 1 day - FreeCAD basics of Part Libraries and Collaborative Literacy. 1 day - Creation of Tractor Construction Set Part Library. 4 Days - design of the next iteration tractors - small, medium, and large tracked machines. Metal 3D printed and CNC cut drive. Plastic Planetary geardown, 20 lb hard rubber gearsets.
- Week 2 -