Summer of Extreme Design-Build 2020

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HintLightbulb.png Hint: See announcement on main website at https://www.opensourceecology.org/summer-x-2020/

Event Announcement

Detail for Website

Google Doc - [1]

Meta:

  1. X Meta
  2. Curriculum Narrative.

Website:

  1. Summer of Extreme Design-Build and Startup Camp Introduction Section
  2. Summer of Extreme Design-Build and Startup Camp - How It Works -
  3. Summer of Extreme Design-Build and Startup Camp: What's In It For You
  4. Summer of Extreme Design-Build and Startup Camp Overview of Learning Program
  5. Summer of Extreme Design-Build and Startup Camp Detailed Curriculum. This is also the general schedule.
  6. Summer of Extreme Design-Build and Startup Camp Developer Kit - Products that you take home, which are offered to remote participants.
  7. Summer of Extreme Design-Build and Startup Camp Builds
  8. Summer of Extreme Design-Build and Startup Camp: Making the Impossible Possible. Based on Principles of Swarming. It's better than the Manhattan Project because we involve transparency to allow for global and remote collaboration as part of an open process.
  9. Summer of Extreme Design-Build and Startup Camp Learning Objectives
  10. Summer of Extreme Design-Build and Startup Camp Intended Audience.
  11. Summer of Extreme Design-Build and Startup Camp General Schedule. Cover any generalization to make flow of Detailed Curriculum plan clear.
  12. Summer of Extreme Design-Build and Startup Camp Logistics
  13. Summer of Extreme Design-Build and Startup Camp Registration
  14. Summer of Extreme Design-Build and Startup Camp Kits BOM.
  15. Google Doc of the above for posting on Wordpress - [2]

Announcement

https://www.opensourceecology.org/summer-x-2020/


Marketing

  • Send flyers to universities, and have people post them for us
  • Penn State - followup with student
  • Berkeley
  • Stanford
  • Columbia
  • MIT
  • Waterloo
  • Caltech
  • Pomona
  • MTU
  • 100 others

Development Principles

Founder provides principles, does not need to step into the design process if principles are clear. General development - see OSE Principles of Collaboration

  1. During Summer X - EVERYONE contributes to refining the Collaboration Architecture. 12. 144. And 1728 person process - to the minute detail on protocol.
  2. Eve

Registration

https://www.opensourceecology.org/summer-x-2020/


Overview

General

OSE's program intends to provide a 3 month immersion where people learn practical skills across philosophy, design, build, and enterprise areas related to collaborative design for a transparent and inclusive economy of abundance. The focus is on exactly that: collaborative design for a transparent and inclusive economy of abundance. Our goal is to offer a transformative, practical experience that is unlike anything else in the world.

For example, we don't just build tractors. We build lifetime design tractors using our open source CNC torch table, based on construction set modules, that can be replicated inexpensively anywhere in the world. But even more than this - we teach people how to collaborate - to transformed the economy to open collaboration - just like has happened with open source software forming the backbone of the information economy. And more than this - we cover an integrated approach for building circular economies across multiple sectors: digital fabrication, agriculture, heavy equipment, construction, aquaponics - transforming each industry segment to open source collaboration as we go along. We are far from that goal - yet so close - if only we teach enough people to shift their mindset from scarcity to collaboration. This is exactly our goal: shifting mindsets so we can all collaborate, to make a better world, with open hardware technology. We recognize that appropriate technology is a prerequisite to human evolution, and that human evolution is a prerequisite for a transition to a democratic society.

Structure

  1. Each day consists of 1.5 hours of lecture, 6.5 hours of practice.
  2. Enterprise track involves additional 1.5 hours of class time every evening (8-9:30 PM),
  3. Regular Program is 5 days a week of, with Saturdays as Project Days or Extreme Builds, and Sundays off.

More info:

  1. Regular Program: each day consists of 1.5 hours of lecture and design review, 6.5 hours of practice/build/hands-on activity for the Student Track.
  2. Design review will be an ongoing aspect of the program, in addition to the design/build work. It will happen every morning to discuss what works, what doesn't work, and how to improve designs via rapid prototyping prior to big builds.
  3. During Project Days, teams are actively engaged either in the workshop or in CAD design as highly-coordinated group processes for design and build.
  4. Extreme Builds - General program follows 2 week cycles, where we design 2 weeks - and then do a major build on Friday and Saturday of the second week. The major build follows the format of Extreme Manufacturing: a fast and efficient, collaborative, swarm build. Why Extreme Builds?
  5. During the SummerX, we will also host workshops for outside participants, facilitated by the students in the Enterprise Track as practice for starting their own business. These workshops will occur in the form of OSE's traditional Extreme Build - a rapid, collaborative, swarm build over 2 days of time.

3 Tracks

There will be 3 tracks of related learning, but with different goals:

  1. Track 1: Student track - if you are in college or are interested in diversifying your skill set into open source fab labs for material production of appropriate technology - this is for you.
  2. Track 2: Enterprise track - for individuals roaring to set up their own microfactory to begin producing in their own communities. The goal here is to join a global, collaborative, open source product development effort that is based on creating a closely-knit circle of socially-conscious entrepreneurs with a livelihood based on open source hardware. You will be equipped with a skill set for executing on collaborative design. You will join a group that builds 3D printers, CNC torch tables, plastic recycling equipment, 3D printing filament, aquaponic greenhouses - and eventually cordless drills, brushless electric motors, heavy equipment, housing - and everything else related to material security. What's most interesting: you will join a group that understands that sharing economically significant information is good for everybody - as you will be set on a track of rapid learning to make that part of your lifestyle. The Enterprise Track involves 3 weeks of each month, with 15 sessions at night from 8-9:30 PM, Monday through Friday, for the first 3 weeks of each month.
  3. Track 3: Teacher track - if you are interested in teaching the Open Source Microfactory STEAM Camp, or teaching other custom workshops, this track is for you. This track is included in the Enterprise Track, and includes 25 sessions dedicated specifically to collaborative open source product development curriculum and enterprise around this curriculum.
  4. Enterprise track is dedicated for those who are interested in starting a business related to open source hardware, or who are actively developing such a business and want to do so more collaboratively. Enterprises consi

Enterprise Track

  1. The Enterprise Track is dedicated to those individuals with a serious interest in starting an enterprise based on the subject matter learned. At present, we have documented productivity and revenue milestones that serves as proofs of concept for meaningful enterprises. These enterprises revolve around production of STEAM Camps, production of kits, production of finished machines, and delivery of immersion training programs for collaborative design and build. We are actively developing an open source microfactory and the Open Source Everything Store - to deliver the promise of open source, digitally-assisted fabrication and collaborative design as the new paradigm of economic production
  2. Topics include: Collaborative Literacy for Enterprise Development, Open Source Business Models, 3D Printing Production Engineering, Production Engineering, BOM Specification and Sourcing, Workshop Layout, Quality Control, Certification, Economics of 3D Printing, How to Start an Amazon, Etsy, or Online Store for Your Open Source Hardware Business, Big Picture of the Open Source Economy, Open Source Microfactory Infrastructures - from Home Scale to Off-Grid, Green Microfactory, The CNC Torch Table: Key Tool of the Open Source Microfactory; Production Engineering for Products Made on the CNC Torch Table; How to Post Events on a Wordrpess Site. See Enterprise Track Topics.
  3. This is likewise a collaborative, co-creation process in the format of a seminar where discussion is encouraged. During each seminar, held at the Microhouse, we select documenters/note takers. The demands of participants include active commitment to documenting the lessons learned using cloud collaborative Google Docs.

Teacher Track

The teacher track covers a specific type of enterprise based around education: running STEAM Camps, as opposed to running a more ambitious operation that combines production in the product mix - as in the general Enterprise Track. The Teacher Track - which is included in the Enterprise Track, covers areas specific to providing a great learning experience. Topics include:

  1. Presentation skills, teaching techniques - Socratic method, hands-on, rapid prototyping. How to teach each other.
  2. Understanding Time Binding in Practice - project evolution, versioning, part libraries, logs, continuity.
  3. Basic design principles. Exercise - design a simple object applying all the design principles and observing design degeneracy between participants.
  4. Principles of collaborative design - how to guide a team in a collaborative dev process with Dev Templates, Part Libraries, Version Histories, Visual Histories
  5. Documentation via video - Video Setup for a STEAM Camp. Collaborative Edit process.
  6. Cordless Tool Design - how to think about cordless tools, and the possibilities. Exercise - specifying several modules for the Incentive Challenge
  7. Understanding Product Ecology: from rocks, sunlight, plants, soil, water to advanced civilization.
  8. Product evolution - Drawing out a logical evolution path for the Raspberry Pi Tablet.
  9. How to design effective experiments that leverage existing capacities of the OSE STEAM Camp product ecology. Exercise: creating a new curriculum
  10. How to think about a completely new design problem: Exercise: defining the steps needed and going through that for designing something we know nothing about.
  11. Hand drawing an Arduino Uno - exercise with hands-on practice
  12. Electronic and Power Electronic Design for Everyone. Exercise - Scaled Arduino trigger
  13. Battery Packs - Exercise: combining batteries to 4/0 power
  14. Different Universal Axis Configurations - Exercise: building a different configuration.
  15. Scaling and Understanding the Limits of the Universal Axis - basic calculations and applications. Exercise: printing a 3" universal axis sample.
  16. Understanding the insides of the Universal Controller and its scalability. Exercise: connecting a large stepper motor to the Universal Controller.
  17. Rapid Prototyping methods - paper, plastic, metal, other
  18. Incentive Challenges - how to rig the rules for collaboration. How to leverage the qualities of modular design.
  19. Unblocking limitation in students - identifying cognitive bias. How to build esteem - Successful experiments. Positive psychology.
  20. Psychology of peak performance.
  21. Electric motor design
  22. 3D Printer extruder design
  23. CNC Mill Design - quick build of a sample mill in 2 hours.
  24. Laser Cutter Design. Practice: build and operate a small laser.
  25. Heavy machine design part libraries - Exercise: building a part library for heavy machines.
  26. House design part libraries - Exercise: building a part library for housing. Hands-on.
  27. Aquaponic greenhouse design part libraries. Exercise: contribute to a part library for the aquaponic greenhouse

Month 1

General

  1. Printing, Filament Making via recycling, and torch tables, and metal printer for heavy metal parts. Safety and safety equipment for rapid collaborative design. Safety Ground Rules
  2. 3 tracks: track 1 - student; track 2 - entrepreneur

Schedule

  1. Week 1 - Build of D3D Simple, Universal Controller, FreeCAD, Collaborative Literacy training, Collaborative Design training. Recycler. Printer with heated enclosure. Geardowns.
    1. Day 1 - OSE and Collaborative Literacy - 2 hrs. Build of D3D Simple from fully prepared kit.
    2. Day 2 - FreeCAD 101 and first prints in 1 Hour. Collaborative Design Process: designing and building a Useful Object of choice, while producing all the necessary documentation assets.
    3. Day 3 - Recycling Shredder - 3D printing parts for the Recycler. CNC Torch Table and Cutting parts for Shredder.
    4. Day 4 - Filament Maker - 3D printing parts, building.
  • 3D Printing - building D3D Simple, and up to a 4x8 foot area 3D Printer, and High Temperature 3D Printer (177C heated chamber)
  • Filament Making
  • Torch Table.
  • Oxyhydrogen CNC Torch Table - optional if we can develop oxyhydrogen production in a reliable way.
  • Skills covered: FreeCAD, Collaborative Design, Universal Axis, Universal Controller, CNC Machines - 3D printers with different tool heads: rubber, high temp chamber,
  • Safety Equipment - 3D printed hard hat with ear protection and face shield, 3D printed safety glasses with cut PC, Open Source Welding Mask, shop light. Modular strap, earpieces. Skills badges 3D printed onto helmet. Your hard hat is a status badge for gamification, while retaining collaborative design and uplifting the skills of others. Exams are prepared for badges. 3D print-cast lenses with Supervolcano nozzle as casting system in chamber followed by vacuum chamber for air bubbles.

Month 2

  • Tractor, Bulldozer, and 360 Degree Backhoe
  • Heavy CNC Multimachine towards Screw Machine
    • First ever 3D printed rubber tracks and wheels
  • Brick Press with Soil Mixer
  • Baler

Month 3

  • Aquaponics Greenhouse
  • CEB Houses
  • Ponds and keylines


  • Aquaponics system with planting drones

Instructors

Potential candidates:

Potential Instructors

  • Gabe Krause, Appropedia cofounder
  • Johann Koenitz
  • Emmanuel
  • Ben Magelsen

Curriculum Month 2

  • Week 1 - 1 day - FreeCAD basics of Part Libraries and Collaborative Literacy. 1 day - Creation of Tractor Construction Set Part Library. 4 Days - design of the next iteration tractors - small, medium, and large tracked machines. Metal 3D printed and CNC cut drive. Plastic Planetary geardown, 20 lb hard rubber gearsets.
  • Week 2 -

Course Narrative

Participants

On Site

  • Benoit - 10985
  • Holger - 3990
  • Andre -
  • Digg'n Deeper -
  • Vasco -
  • Brett -
  • Adrian -

Remote

  • John Blakley

Candidates

  • Alex Odundo - [3] - just built a sisal baler
  • Nigeria - Ema Gye's people

Links