Computer Graphics and Design Class: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
=Software: [[FreeCAD]], [[Blender]], [[OpenSCAD]], [[SweetHome3D]], [[KiCad]], [[Gimp]], and [[Inkscape]]= | =Software: [[FreeCAD]], [[Blender]], [[OpenSCAD]], [[SweetHome3D]], [[KiCad]], [[Gimp]], and [[Inkscape]]= | ||
You will learn how to interoperate fully and exchange graphics assets between FreeCAD, Blender, and Sweet Home 3D to make proper CAD, animations, virtual reality, and more. The key is understanding how part libraries can be created in FreeCAD and SweetHome3D, and | You will learn how to interoperate fully and exchange graphics assets between FreeCAD, Blender, and Sweet Home 3D to make proper CAD, animations, virtual reality, and more. The key is understanding how part libraries can be created in FreeCAD and SweetHome3D, and how basic python programming can produce drag-and-drop workbenches in FreeCAD, or even without programming in SweetHome3D. | ||
=Links= | =Links= | ||
*[[CS 101 Class]]. | *[[CS 101 Class]]. |
Latest revision as of 23:00, 8 April 2020
Software: FreeCAD, Blender, OpenSCAD, SweetHome3D, KiCad, Gimp, and Inkscape
You will learn how to interoperate fully and exchange graphics assets between FreeCAD, Blender, and Sweet Home 3D to make proper CAD, animations, virtual reality, and more. The key is understanding how part libraries can be created in FreeCAD and SweetHome3D, and how basic python programming can produce drag-and-drop workbenches in FreeCAD, or even without programming in SweetHome3D.