D3D Universal Industry Standards: Difference between revisions
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=Basics= | |||
*This page is going over the [[Industry Standards]] for the [[D3D Universal]] | |||
=Open Source Prior Art= | =Open Source Prior Art= | ||
==Toolheads== | ==Toolheads== | ||
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==Axes== | ==Axes== | ||
This refers to other ways that people do a linear axis motion system. A common way is using lead screws. | This refers to other ways that people do a linear axis motion system. A common way is using lead screws. | ||
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Revision as of 19:04, 8 August 2020
Basics
- This page is going over the Industry Standards for the D3D Universal
Open Source Prior Art
Toolheads
Multiple toolheads for a given machine are a common idea found in:
- Snapmaker
- E3D's current work on the automatic tool changer - but this is only for exchanging print heads.
Axes
- This work is based on the D3D Simple - modifying for quick attachment of multiple heads.
- D3D Simple is based on the Universal Axis
- The Universal Axis is a modular, scalable derivative of the Prusa i3 printer X axis. Instead of using a dedicated design for an X axis, why not generalize the design to make it work for X, Y, and Z - and make it Intensively Scalable and Extensively Scalable at the same time?
Other Prior Art
Axes
This refers to other ways that people do a linear axis motion system. A common way is using lead screws.