Solving Pressing World Issues: Difference between revisions
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*[[Collaborative Design]], [[Extreme Enterprise]], [[Integrated Learning]] | *[[Collaborative Design]], [[Extreme Enterprise]], [[Integrated Learning]] | ||
*[[Edge of Knowledge]] - universal curriculum that can be engaged by anyone with a high school equivalent education to rise to the challenge of understanding the critical issues for evolution that humanity faces | *[[Edge of Knowledge]] - universal curriculum that can be engaged by anyone with a high school equivalent education to rise to the challenge of understanding the critical issues for evolution that humanity faces | ||
*[[Integrated Enterprise]] creation for [[Distributive Enterprise]] as a means to transition to the [[Open Source Economy]], also known as the [[ | *[[Integrated Enterprise]] creation for [[Distributive Enterprise]] as a means to transition to the [[Open Source Economy]], also known as the [[Distributed Market Substitution]]. |
Revision as of 12:51, 3 January 2024
There are many Pressing World Issues. OSE intends to solve all of them. Here we discuss how we do this. Some tools are
- Collaborative Design, Extreme Enterprise, Integrated Learning
- Edge of Knowledge - universal curriculum that can be engaged by anyone with a high school equivalent education to rise to the challenge of understanding the critical issues for evolution that humanity faces
- Integrated Enterprise creation for Distributive Enterprise as a means to transition to the Open Source Economy, also known as the Distributed Market Substitution.