OSE Curriculum: Difference between revisions

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#'''We appreciate complexity and emergent phenomena'''. Everything is connected to everything else, and the only constant is change. Integration leads to emergence, leads to transcendence of problems, leads to sublimation.
#'''We appreciate complexity and emergent phenomena'''. Everything is connected to everything else, and the only constant is change. Integration leads to emergence, leads to transcendence of problems, leads to sublimation.
#'''[[Multilevel Learning]]'''
#'''[[Multilevel Learning]]'''
#'''[[Multiple Intelligence Learning]]'''
#'''[[Multiple Intelligence Learning]]''' - present information in a way that can be understood in by people of different cognitive strengths/types or learning styles


=OSE Curriculum#Graduation Standards=
=OSE Curriculum#Graduation Standards=

Revision as of 01:30, 15 April 2025

OSE Curriculum Problem Statement

Content

Work-Study

Apprentices engage in work-study 2 days of the week.

Civilization Design

In order to achieve OSE's mission of creating a collaborative, win-win world - we start with re-imagining what a benign civilization would look like. We keep the big picture in mind, in the sense that the failure to imaging how a civilization should be designed in order to prosper - may be the answer to the Fermi Paradox in that a civilization will exterminate itself due to various bad practices such as stupidity or nuclear annihilation. We don't know, but we sure do not want our current civilization to prove the Fermi Paradox by demonstrating that peak ignorance leads to the extinction of otherwise sentient life.

To design a benign civilization, we must wrap our heads around a vast topic: the physical world, the human technosphere, institutions - literally everything on earth as informed by history and the cosmos. To this end - we study the design of known human enterprise and its institutions - and how they interact with the natural world - of which humans are a part.

Given this topic is of an impossible scope - it's a perfect question to solve. Just how can we understand everything - or how do we understand just enough - so that we can influence the course of civilization in the positive direction? This is an important question, and we take this question seriously.

To gain the most insight, we approach this problem from multiple angles:

  1. We learn how to build things. And especially physical things. Learning this is perhaps the single most empowering skill that human can gain. Humans have exceeded all other animals in their ability to shape the environment to their will, through the use of tools. Gaining this skill provides immense insight into not only how things work, but also to affecting how things work - to deliver the agency that constitutes one of humanity's most compelling needs and features.
  2. We learn how to design things. Of a wide scope, from the technosphere, to terraforming, to institutions. If we want to build things, we need to understand how to design them.
  3. We learn how to solve problems, to think, and to form accurate mental models of reality.
  4. We learn how to learn. This is a topic I wish I learned in school.
  5. We learn How to Be a Human
  6. We use an Integrated Learning Method.
  7. We appreciate complexity and emergent phenomena. Everything is connected to everything else, and the only constant is change. Integration leads to emergence, leads to transcendence of problems, leads to sublimation.
  8. Multilevel Learning
  9. Multiple Intelligence Learning - present information in a way that can be understood in by people of different cognitive strengths/types or learning styles

OSE Curriculum#Graduation Standards

OSE Curriculum#Service Learning

2024 - Executive Summary

The goal of the OSE curriculum is to motivate rapid learning by the goal of solving pressing world issues - and enable legions to increase their intelligence and solve problems faster than they are created. Such as war and peace, degeneration and prosperity, right down to the grand question of good vs evil.

The OSE approach covers the personal and political; all the sectors of civilization; a creative approach; the rigor of unlimited possibility, transcendence, and abundance; Integrated Design-Education-Enterprise; a comprehensive appraoch as in survey materials to learn something about everything; teleology of solving world issues; design-build techniques; admissible lists (curated content).

Topics Included in the Seed Eco-Home Enterprise - 2024

Classes

These classes may fall into any of the main topics above. The first 4 years include the 100 level, graduate work is at the 200 level, and the post-graduate work is at the 300 level course numbers. Mastery of the 300 level involves undisputable immortal powers of creation.

Labs

2 days of the week, we study and practice the build. Each day involves studying the design, and practicing in the Rapid Learning Facility or in the field.

Broad Topics

Links