Open Source Ecology: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
No edit summary
 
(132 intermediate revisions by 20 users not shown)
Line 1: Line 1:
'''Open Source Ecology (OSE)'''
=Byline=
Integrity, courage, true collaboration, immortality, and humility to serve the world.


Check Out Our Short Brochure: [http://openfarmtech.org/FactorEFive.pdf]
*Immortality - lifetime design, leaving a legacy. Good is the enemy of great.
*Humility - attending to needs greater than yourself. [[Level 6 Leadership]]. The meek shall inherit the earth.
*Integrity - integration, honor, ecosystems both human and wild
*Courage - The fear of a life unlived. Life without courage is a life unlived.
*True collaboration - sharing. Of economically significant practice.


Open Source Ecology's goal and current engagement is building the world's first replicable, open source, modern off-grid [http://en.wikipedia.org/wiki/Global_Village_(term) global village] using open source permaculture and technology to work together for providing basic needs and self replicating the entire operation at the cost of scrap metal. This is a stepping stone to transcending survival and [[OSE_Brochure|evolving to freedom]]. [[Factor e Farm]] is the land-based facility where we put this theory into practice. The means of achieving that is an [http://en.wikipedia.org/wiki/Ecology ecology], or ecosystem, of [http://en.wikipedia.org/wiki/Open_source open source] hardware that works as an ecological whole - the [[Global Village Construction Set]]. However, the name implies much more than technology - for technology is merely a basis upon which social organization can happen, in harmony with its natural life support systems. The real issue then emerges - ''the possibility of unprecedented quality of life for all''.
=What is it?=


Taken literally, [http://en.wikipedia.org/wiki/Open_source open source] means that the goods and knowledge for reproducing the complete product (the "source") is freely accessible (open), and [http://en.wikipedia.org/wiki/Ecology ecology] is the study of living interactions between organisms and their natural environment. From a human perspective, we seek to push our vision of ecology beyond [http://en.wikipedia.org/wiki/Ecological_crisis ecological crisis] and into ecological harmony and human productivity.  
Open source ecology is a public organization that envisions collaborative design for a transparent and inclusive economy of abundance. OSE is an education organization that hosts immersion workshops and training programs on hands-on, applied skills to design and build just about anything.


To build a post-industrial village, we are developing and testing the set of tools required to build such a village - the [[Global Village Construction Set]]. [[Land stewardship]] and local production via open source design and digital fabrication - founded on open sharing of information - are the key features of this adventure. [[Right livelihood]] and resolution of pressing world issues is the intended byproduct. Read the OSE [[organizational strategy]].
Open Source Ecology is incorporated as a nonprofit organization in the State of Missouri, USA. Originally founded in 2004 by Marcin Jakubowski, Ph.D., OSE moved to a land-based facility in Maysville, MO, in 2006. In September 2013, OSE attained 501(c)3 determination from the IRS. OSE is also tax-exempt for Missouri state tax. You can see more corporate information on our website [https://www.opensourceecology.org/corporate-info/]


See an overview of progress in our ongoing social experiment - [[Distillations|the Distillations video series]].
The Founder, Marcin Jakubowski, came to the U.S. from Poland as a child. He graduated with honors from Princeton and earned his Ph.D. in fusion physics from the University of Wisconsin. Frustrated with the lack of relevance to pressing world issues in his education, he founded Open Source Ecology in 2003 in order to make closed-loop manufacturing a reality. He is now working on open-source blueprints for civilization - the Global Village Construction Set (GVCS)— an open source tool set of 50 industrial machines necessary to create a small civilization with modern comforts. His goal is to create the next economy - the open source economy. His work has been recognized as a TED Senior Fellow, in Time Magazine's Best Inventions of 2012, as a Shuttleworth Foundation Fellow, and a White House Champion of Change in 2013. See his TED Talk for an intro - http://bit.ly/2dsMUf0.


OSE proposes not only 10x, but more like 100x improvements in the performance and quality of the technosphere. Products can indeed be designed to produce [[Mutually Assured Abundance]] - as the next paradigm of global security. In practical terms, there is evidence of about 100x improvement: 2x by efficiency (integrated design), 2x by modularity, 2x by lifetime, 2x by extensible (adding perforamance as needed), 2x by interoperable (open standards), 2x by distributed (distributed producibility for [[DMS]], 2x by swarming (speed increase).
*Modular design - 2x improvement. Interchangeable parts with universal interface design.
*Integrated design - if design for a product is done as a system, then the costs are lower. 2x. For example, a PV system designed at the house design stage is 2x more cost efficient than a retrofit for the [[Seed Eco-Home]].
*Lifetime design - design for easy repair and maintenance for as long as one likes - 2x
*Design-for-Evolution - product can be upgraded with new functionality through modular hardware and software additions. That means you can repurpose a given tool instead of the tool becoming obsolete
*Circular economy - Recycling saves 2x the cost of materials.
*Interoperability - if products are interoperable, then product ecosystems can be created. 2x. Think of all the companies worldwide that produce cars or tractor. If they collaborated and parts were interchangeable, much more value would be created.
*Product Ecosystem Design - instead of designing individual products, we design for product ecosystems which can meet more needs in a more comprehensive way. Note that a civilization needs just about all available technology to thrive. This applies down to the city level, and circular, transparent, interoperable products can deliver value at lower cost. 2x.
*[[Construction Set Design]] - this is quite similar to modularity - but is specific to the modularity of ecosystems where the modularity applies at the larger scale of products which comprise the product ecosystem as opposed to a single tool.
*Flexible fabrication - 2x. If you can produce multiple products using the same flexible production infrastructure, then the production cost can go down. See [[The Second Industrial Divide]].
*Digital design and fabrication - 2x. Open source design allows for quality design with part libraries to be done by more people with user-friendly software, using design guides for assistance. Digital fabrication, such as 3D printing, allows for complex geometries, without having to do subtractive machining.
*Swarm builds - Modular design affords [[Swarm Builds]], with the potential to increase build speed at least 2x.


=Inventing a New Civilization on a Shoestring Budget=
=What Does OSE Do?=
Say you want to build a village, enterprise, or for that matter -  an entire civilization – because civilization is just a compilation of productive enterprises. Say you have only $10k in your pocket. You can begin to build your habitat with a CEB press of 3000 bricks per day production, and a sawmill with 3000 board feet per day of production – easily. You will need a tractor for earth moving and power. These 3 tools total $6500 for materials to build these tools from open source plans. You can then build the entire technological infrastructure with a personal fabrication open source Fab Lab – with metal melting furnace, 3D printer, CNC machines, and circuit fabrication, for another $3500 in materials, for a total of $10k. You’ll have to learn the skill to build and operate the production machinery. We can teach you, and you can even propagate a 5-kingdom gene bank for an entire agricultural infrastructure – it’s on the house. You’ll just have to find yourself some land, sun, water, and scrap steel. What if this package could be self-replicating? Fab Lab and gene bank make it so. Now we’re talking.
*Open sources or makes transparent the blueprints for civilization: machines, products, institutions, knowledge based, trade secrets, operations manuals enterprises, and other undertakings of civilization.
*Develops new and improved variations or evoluations of the above.
*Develops means of financial freedom for everyone so that everyone can pursue what they truly want for a living
*It develops education campuses for rapid learning to achieve the above
*Promotes and educates about abundance mindsets, helping people to learn the necessary philosophy and practice
*Develops standards for open collaboration across all sectors.
*Develops integrated enterprise where customers are paying only for value.
*Develops monetary and economic systems that are not based on [[Scarcity Economics]]


An imaginary situation? Everyone’s entitled to their opinion, but we’re taking the development of the above very seriously at Factor e Farm. See the [http://openfarmtech.org/index.php?title=Distillations Distillations videos]. And if you are compelled to help - we started a request for proposals for the [http://openfarmtech.org/index.php?title=First_World_Conference_on_Open_Source_Ecology First World Conference on Open Source Ecology]. Please consider applying.
=Strategic Plan=
See [[OSE Strategic Plan 2023]]


If you can’t make it to the Conference, but would like to support this as a True Fan of this work, then subscribe to our campaign by [http://openfarmtech.org/weblog/?p=458 going to our blog].
=Introduction=


=Factor e Farm=
The vision of OSE is collaborative design for a transparent and inclusive economy of abundance.
*Our main open source collaboratory and land-based development facility, since 2007, is [[Factor e Farm]], in the Kansas City area, central USA. See [http://openfarmtech.org/weblog/ our weblog] for ongoing updates.
**Ongoing events and workshops are posted at the [http://groups.google.com/group/factorefarm Factor e Farm mailing list]
**Our Drupal website is [http://factorefarm.org/ here]
**[http://openfarmtech.org/index.php?title=First_Year_at_Factor_e_Farm First year of Factor e Farm]


*Wiki development site for the [http://openfarmtech.org/index.php?title=UM_Presentation Global Village Construction Set]
<html><div style="max-width:854px"><div style="position:relative;height:0;padding-bottom:56.25%"><iframe src="https://embed.ted.com/talks/lang/en/marcin_jakubowski" width="854" height="480" style="position:absolute;left:0;top:0;width:100%;height:100%" frameborder="0" scrolling="no" allowfullscreen></iframe></div></div></html>
**[http://openfarmtech.org/index.php?title=Open_Source_Ecology:Site_support Donate to the project]
*The first [http://osemidmo.wiki-site.com/index.php/Main_Page university chapter of OSE] started in 2008 at the U. Missouri, Columbia


*See our legacy webpage [http://web.archive.org/web/20040122063720/http://sourceopen.org/ here.]
Open Source Ecology is a proposed paradigm shift to regenerative development of human and natural ecosystems by means of open collaboration, transparency, and democratization of the technosphere as a foundation for mutually-assured abundance. We believe that economic prosperity - defined as the ability of individuals to pursue a life of [[Self-Determination]] - must be a foundation for sound global relations. The world is currently far from this ideal. Please see the [[Roadmap]] for how to get there. The current main effort (2018-2028) is completion of the [[Global Village Construction Set]], which is 33% complete. This is our proposed toolset necessary for a civilization-in-a-box tjat can be replicated for prosperity anywhere in the world - up to the technology level of semiconductor manufacturing.  


*Archives of some of our theory and history are [http://ose.noblogs.org/ here].
To create the [[Open Source Economy]], OSE is interested in gaining at a minimum a billion dollar annual budget via programmatic funding - to the furtherment of collaborative economics, as in its [[Mission]].


=External Links=
=Writing from 2013=
*P2P Foundation called us, arguably, [http://blog.p2pfoundation.net/marcin-jakubowskis-open-farm-the-most-important-social-experiment-in-the-world/2008/01/22 ''the most important social experiment in the world'']
*[http://www.boingboing.net/2008/02/25/open-source-compress.html BoingBoing article] on the open source, CEB press - [The Liberator]
*[http://blog.wired.com/sterling/2008/02/the-liberator-a.html Wired magazine blog] on The Liberator
*Discussion of the [http://www.newmediaexplorer.org/steve_bosserman/2008/02/09/giving_it_away_making_money.htm economic model for open source production] - with The Liberator as a case in point
**[http://blog.p2pfoundation.net/steve-bosserman-on-economic-sustainability-in-a-world-of-open-design/2008/02/19 Followup discussion on economic sustainability of open production] by P2P Foundation
*Discussion on [http://blog.p2pfoundation.net/marcin-jakubowski-on-a-policy-to-expand-material-peer-production-through-land/2008/06/25 land stewardship basis of distributive economies]
*Open source design and manufacturing resource at the P2P Foundation - [http://p2pfoundation.net/Category:Design]
*[http://blog.p2pfoundation.net/proposed-ose-specifications-aim-to-guarantee-truly-open-physical-peer-production/2008/02/12 OSE Specifications for Distributive Production] and [http://openfarmtech.org/index.php?title=OSE_Specifications internal link]
*Review of sustainability movements - [http://kevflanagan.wordpress.com/2008/08/08/permaculture-appropriate-technology-and-open-source-ecology/]
*Greenr - Accelerate the Change - [http://www.greenr.com/blog/2008/05/04/open-source-ecology blog post on Open Source Ecology]
*German blog discussing the [http://nachhaltigbeobachtet.ch/blog/archive/2008/07/10/besser-als-die-siedler-von-catan.html wealth of resources that come from land]


{{Open Source Ecology}} is developing and testing the [[Global Village Construction Set]]


=Videos=
==Details==
*[http://openfarmtech.org/index.php?title=Factor_e_Live Factor e Live series] - chronicles of Global Village construction
By weaving open source permacultural and technological cycles together, we intend to provide basic human needs while being good stewards of the land, using resources sustainably, and pursuing [[Right livelihood|right livelihood]]. With the gift of openly shared information, we can produce industrial products locally using open source design and [[:Category:Digital Fabrication|digital fabrication]]. This frees us from the need to participate in the wasteful resource flows of the larger economy by letting us produce our own materials and components for the technologies we use. We see small, independent, land-based economies as means to transform societies, address pressing world issues, and [[evolve to freedom]]. 
*Video Interview on [http://vinay.howtolivewiki.com/blog/hexayurt/global-swadeshi-dialogs-667 Global Swadeshi Dialogues]
*Video of Presentation on the Global Village Construction Set, [http://video.google.com/videoplay?docid=-710075551990473235 U. Missouri, Columbia, 2008]
*[http://agroinnovations.com/component/option,com_mojo/Itemid,182/p,39/lang,en/ Audio interview with Agroinnovations]


[[Factor e Farm]] is the land-based facility where we are putting this theory into practice. Here we are testing the prototypes of of [[Global Village Construction Set]], working piece by piece towards self sufficiency. Ultimately, our goal is to make this self sufficiency available to all. To this end, the [[GVCS]] is designed to be self-replicable. After the first set is complete, it will be used to fabricate copies of itself from raw materials (for the cost of scrap metal). At that point we will shift to begin developing networks of interconnected self-sufficient villages and homes.


=Highlights of our Work=
Taken literally, [[Wikipedia:open source|open source]] means that the goods and knowledge for reproducing the complete product (the "source") is freely accessible (open), and [[wikipedia:ecology|ecology]] is the study of living interactions between organisms and their natural environment. From a human perspective, we seek to push our vision of ecology beyond ecological crisis and into ecological harmony and human productivity.
*Advanced Compressed Earth Block [http://openfarmtech.org/weblog/?p=91 (CEB) press prototype] done
*[http://openfarmtech.org/weblog/?p=311 Open source tractor prototype in action]
*[http://openfarmtech.org/index.php?title=Overview Product ecology overview]
*OSE [http://openfarmtech.org/index.php?title=Main_Page#Deployment Product Development Cycle]
*[http://www.p2pfoundation.net/Neocommercialization Neocommercialization] of open source technology
*[http://openfarmtech.org/OSE_Proposal.doc Technical proposal] for the Global Village Construction Set


=Meaning of Open Source Ecology - the Concept, not OSE Brand=
*[[OSE Legacy Website]] described what the concept of ''open source ecology'' means. The same concept is the name of our organization.


=Collaboration=
'''III. What is Open Source Ecology? We derive our organization's name from a concept which refers to the integration of the natural, societal, and industrial ecologies- Open Source Ecology- aiming at sustainable and regenerative economics. We are convinced that a possibility of a quality life exists, where human needs are guaranteed to the world's entire population- as long as we ask ourselves basic questions on what societal structures and productive activities are truly appropriate to meeting human needs for all. At the end of the day, the goal is to liberate our time to engage in exactly that which each of us wants to be doing- instead of what we need to do to survive. All have the potential to thrive. Today, an increasingly smaller percentage of the world's population is in this position.'' - MJ 2003
*[http://openfarmtech.org/index.php?title=Core_Team Core Development Team application] - for the Global Village Construction Set
*[http://groups.google.com/group/solar-turbine Solar Turbine development] email group
*Student internships and research - see [http://openfarmtech.org/index.php?title=Category:Research_Projects Research Projects]
**[http://openfarmtech.org/index.php?title=OSEMidMO OSE Mid-MO]
*We are accepting organic farming internships through [http://attrainternships.ncat.org/internDetail2.asp?id=1559 ATTRA], [http://www.organicvolunteers.org/farm_finder.asp?Mode=1&S=17 Organic Volunteers], and [http://www.wwoof.org/ WWOOF]
*Find out why you should donate [http://openfarmtech.org/index.php?title=Open_Source_Ecology:Site_support here.]


See the Appropedia entry for an overview of Open Source Ecology:
==Organization==


http://www.appropedia.org/index.php?title=Open_Source_Ecology
* [[Factor e Farm]]
* [[GVCS]]
* [[Media]]
* [[Marketing]]
* [[Development]]
* [[Archive]]
* [[Places]]


[[Category:Main]
==See Also==
[[Media:Example.ogg]]
* [[Wikipedia: Open source]]
* [[Wikipedia: Ecology]]
* [[Brochure]]
 
=Links=
*[[Open Source Ecologist]]

Latest revision as of 18:55, 30 July 2024

Byline

Integrity, courage, true collaboration, immortality, and humility to serve the world.

  • Immortality - lifetime design, leaving a legacy. Good is the enemy of great.
  • Humility - attending to needs greater than yourself. Level 6 Leadership. The meek shall inherit the earth.
  • Integrity - integration, honor, ecosystems both human and wild
  • Courage - The fear of a life unlived. Life without courage is a life unlived.
  • True collaboration - sharing. Of economically significant practice.

What is it?

Open source ecology is a public organization that envisions collaborative design for a transparent and inclusive economy of abundance. OSE is an education organization that hosts immersion workshops and training programs on hands-on, applied skills to design and build just about anything.

Open Source Ecology is incorporated as a nonprofit organization in the State of Missouri, USA. Originally founded in 2004 by Marcin Jakubowski, Ph.D., OSE moved to a land-based facility in Maysville, MO, in 2006. In September 2013, OSE attained 501(c)3 determination from the IRS. OSE is also tax-exempt for Missouri state tax. You can see more corporate information on our website [1]

The Founder, Marcin Jakubowski, came to the U.S. from Poland as a child. He graduated with honors from Princeton and earned his Ph.D. in fusion physics from the University of Wisconsin. Frustrated with the lack of relevance to pressing world issues in his education, he founded Open Source Ecology in 2003 in order to make closed-loop manufacturing a reality. He is now working on open-source blueprints for civilization - the Global Village Construction Set (GVCS)— an open source tool set of 50 industrial machines necessary to create a small civilization with modern comforts. His goal is to create the next economy - the open source economy. His work has been recognized as a TED Senior Fellow, in Time Magazine's Best Inventions of 2012, as a Shuttleworth Foundation Fellow, and a White House Champion of Change in 2013. See his TED Talk for an intro - http://bit.ly/2dsMUf0.

OSE proposes not only 10x, but more like 100x improvements in the performance and quality of the technosphere. Products can indeed be designed to produce Mutually Assured Abundance - as the next paradigm of global security. In practical terms, there is evidence of about 100x improvement: 2x by efficiency (integrated design), 2x by modularity, 2x by lifetime, 2x by extensible (adding perforamance as needed), 2x by interoperable (open standards), 2x by distributed (distributed producibility for DMS, 2x by swarming (speed increase).

  • Modular design - 2x improvement. Interchangeable parts with universal interface design.
  • Integrated design - if design for a product is done as a system, then the costs are lower. 2x. For example, a PV system designed at the house design stage is 2x more cost efficient than a retrofit for the Seed Eco-Home.
  • Lifetime design - design for easy repair and maintenance for as long as one likes - 2x
  • Design-for-Evolution - product can be upgraded with new functionality through modular hardware and software additions. That means you can repurpose a given tool instead of the tool becoming obsolete
  • Circular economy - Recycling saves 2x the cost of materials.
  • Interoperability - if products are interoperable, then product ecosystems can be created. 2x. Think of all the companies worldwide that produce cars or tractor. If they collaborated and parts were interchangeable, much more value would be created.
  • Product Ecosystem Design - instead of designing individual products, we design for product ecosystems which can meet more needs in a more comprehensive way. Note that a civilization needs just about all available technology to thrive. This applies down to the city level, and circular, transparent, interoperable products can deliver value at lower cost. 2x.
  • Construction Set Design - this is quite similar to modularity - but is specific to the modularity of ecosystems where the modularity applies at the larger scale of products which comprise the product ecosystem as opposed to a single tool.
  • Flexible fabrication - 2x. If you can produce multiple products using the same flexible production infrastructure, then the production cost can go down. See The Second Industrial Divide.
  • Digital design and fabrication - 2x. Open source design allows for quality design with part libraries to be done by more people with user-friendly software, using design guides for assistance. Digital fabrication, such as 3D printing, allows for complex geometries, without having to do subtractive machining.
  • Swarm builds - Modular design affords Swarm Builds, with the potential to increase build speed at least 2x.

What Does OSE Do?

  • Open sources or makes transparent the blueprints for civilization: machines, products, institutions, knowledge based, trade secrets, operations manuals enterprises, and other undertakings of civilization.
  • Develops new and improved variations or evoluations of the above.
  • Develops means of financial freedom for everyone so that everyone can pursue what they truly want for a living
  • It develops education campuses for rapid learning to achieve the above
  • Promotes and educates about abundance mindsets, helping people to learn the necessary philosophy and practice
  • Develops standards for open collaboration across all sectors.
  • Develops integrated enterprise where customers are paying only for value.
  • Develops monetary and economic systems that are not based on Scarcity Economics

Strategic Plan

See OSE Strategic Plan 2023

Introduction

The vision of OSE is collaborative design for a transparent and inclusive economy of abundance.

Open Source Ecology is a proposed paradigm shift to regenerative development of human and natural ecosystems by means of open collaboration, transparency, and democratization of the technosphere as a foundation for mutually-assured abundance. We believe that economic prosperity - defined as the ability of individuals to pursue a life of Self-Determination - must be a foundation for sound global relations. The world is currently far from this ideal. Please see the Roadmap for how to get there. The current main effort (2018-2028) is completion of the Global Village Construction Set, which is 33% complete. This is our proposed toolset necessary for a civilization-in-a-box tjat can be replicated for prosperity anywhere in the world - up to the technology level of semiconductor manufacturing.

To create the Open Source Economy, OSE is interested in gaining at a minimum a billion dollar annual budget via programmatic funding - to the furtherment of collaborative economics, as in its Mission.

Writing from 2013

Open Source Ecology Open Source Ecology is developing and testing the Global Village Construction Set

Details

By weaving open source permacultural and technological cycles together, we intend to provide basic human needs while being good stewards of the land, using resources sustainably, and pursuing right livelihood. With the gift of openly shared information, we can produce industrial products locally using open source design and digital fabrication. This frees us from the need to participate in the wasteful resource flows of the larger economy by letting us produce our own materials and components for the technologies we use. We see small, independent, land-based economies as means to transform societies, address pressing world issues, and evolve to freedom.

Factor e Farm is the land-based facility where we are putting this theory into practice. Here we are testing the prototypes of of Global Village Construction Set, working piece by piece towards self sufficiency. Ultimately, our goal is to make this self sufficiency available to all. To this end, the GVCS is designed to be self-replicable. After the first set is complete, it will be used to fabricate copies of itself from raw materials (for the cost of scrap metal). At that point we will shift to begin developing networks of interconnected self-sufficient villages and homes.

Taken literally, open source means that the goods and knowledge for reproducing the complete product (the "source") is freely accessible (open), and ecology is the study of living interactions between organisms and their natural environment. From a human perspective, we seek to push our vision of ecology beyond ecological crisis and into ecological harmony and human productivity.

Meaning of Open Source Ecology - the Concept, not OSE Brand

  • OSE Legacy Website described what the concept of open source ecology means. The same concept is the name of our organization.

'III. What is Open Source Ecology? We derive our organization's name from a concept which refers to the integration of the natural, societal, and industrial ecologies- Open Source Ecology- aiming at sustainable and regenerative economics. We are convinced that a possibility of a quality life exists, where human needs are guaranteed to the world's entire population- as long as we ask ourselves basic questions on what societal structures and productive activities are truly appropriate to meeting human needs for all. At the end of the day, the goal is to liberate our time to engage in exactly that which each of us wants to be doing- instead of what we need to do to survive. All have the potential to thrive. Today, an increasingly smaller percentage of the world's population is in this position. - MJ 2003

Organization

See Also

Links