Distributive Enterprise Development: Difference between revisions

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However, we propose a work day of 2 hours per day to meet all needs as a basis for self-determination, hence the revenue projections drop to 1/4 of the above, or $90k per person. This is plenty to sustain a farmer-scientist or [[Open Source Ecologist]] lifestyle, where the village is an [[OSE Campus]] dedicated to eradicating all global pain points.
However, we propose a work day of 2 hours per day to meet all needs as a basis for self-determination, hence the revenue projections drop to 1/4 of the above, or $90k per person. This is plenty to sustain a farmer-scientist or [[Open Source Ecologist]] lifestyle, where the village is an [[OSE Campus]] dedicated to eradicating all global pain points.


At the level of a [[Dunbar Number Village]], the potential revenue from a full  
At the level of a [[Dunbar Number Village]], the potential revenue from a full village is about $14M from honest (productive) work, augmented by [[Neosubsistence]] in practice. The goal of the OSE Campus is to demonstrate the functioning of small units of integrated social organization, based on responsibility. As such, the OSE Campus forms the basis of autonomous republics or city states of tomorrow.
 
=Rollout=
Steps in Distributive Enterprise Development of replicable OSE Campuses include:
#First Distributive Enterprise - starts with developing production efficiency. Specifically - with efficient productivity on a small scale, such as [[12 Printer Production Engineering]] as an example of [[Extreme Manufacturing]]
#Business Development - creating an enterprise infrastructure around the Extreme Manufacturing enterprise. This includes marketing, licensing, training, and franchising - all in an open source intellectual property regime.
#Continuing Product Development - once the enterprise is working, a solid R&D function must be built in to leverage collaborative development by all stakeholders (collaborators or open franchises)


=Links=
=Links=

Revision as of 01:48, 16 April 2019

Next Goals

To transcend Artificial Scarcity on earth, OSE proposes Distributive Enterprise. The first step is demonstrating the feasibility of the world's first true distributive enterprise. Currently, we are working on the 12 Printer Production Engineering - and the related business model of generating $1k/person/day by Extreme Manufacturing of 3D printers.

An enterprise must include operations and marketing so that $1k/person/day can scale to every day of the year ($365k revenue), and then to multiple people - at least 12 - as an open source franchise model that encloses no intellectual property in any realm of endeavor whatsoever.

However, we propose a work day of 2 hours per day to meet all needs as a basis for self-determination, hence the revenue projections drop to 1/4 of the above, or $90k per person. This is plenty to sustain a farmer-scientist or Open Source Ecologist lifestyle, where the village is an OSE Campus dedicated to eradicating all global pain points.

At the level of a Dunbar Number Village, the potential revenue from a full village is about $14M from honest (productive) work, augmented by Neosubsistence in practice. The goal of the OSE Campus is to demonstrate the functioning of small units of integrated social organization, based on responsibility. As such, the OSE Campus forms the basis of autonomous republics or city states of tomorrow.

Rollout

Steps in Distributive Enterprise Development of replicable OSE Campuses include:

  1. First Distributive Enterprise - starts with developing production efficiency. Specifically - with efficient productivity on a small scale, such as 12 Printer Production Engineering as an example of Extreme Manufacturing
  2. Business Development - creating an enterprise infrastructure around the Extreme Manufacturing enterprise. This includes marketing, licensing, training, and franchising - all in an open source intellectual property regime.
  3. Continuing Product Development - once the enterprise is working, a solid R&D function must be built in to leverage collaborative development by all stakeholders (collaborators or open franchises)

Links