Extreme Enterprise
Intro
Extreme Enterprise is the extension of Extreme Manufacturing to the enterprise (business) level.
An Enterprise development model, based on extemely rapid (both efficient and effective) development for enterprise. Extreme Enterprise is the analogue of Extreme Manufacturing (applicable to product design/build) - but extended to the development of enterprises.
The distinction between Extreme Manufacturing and Extreme Enterprise is that Extreme Manufacturing can be funded by existing companies, while Extreme Manufacturing may be funded by startup entrepreneurs. Thus, the Exteme Enterprise is more directly related to creating the open source economy than Extreme Manufacturing - as Extreme Manufacturing may be applied only within a company (proprietary) - while Extreme Enterprise is likely to be applied to a more open audience, where stakeholders do not come from specific organizations, but instead create new organizations. The Extreme Enterprise represents a direct means to the essential goal of Distributive Enterprise.
The enterprise development goes up to the point of sale, thereby completing the production cycle. Assuming exchange systems, the point of sale may be an actual sale, or in the model of Neo-Subsistence or usufruct, the product may be used directly, without selling it.
An Extreme Enterprise is executed with Distributed Production, Open Source Production Engineering, and Distributed Quality Control - which provides industrial productivity on a small scale at 10x the effectiveness compared to centralized production. It is essentially a distributed production model, with intent of Distributed Market Substitution.
Goals and Principles, and What is It?
- Unleashing development collaboration.
- Consumer collaboration is not enough: let's shift manufacturing to open source so that innovation can begin, and we can continue the process of Distributed Market Substitution.
- Platform incentivizes contribution to an open core, which is aimed specifically at creating CDFTAIEOA
- Ending resource conflicts, delivering self-determination, shifting from consumer to maker and empoyee to entrepreneur.
What is it?
- Online store, with a completely distributive branding
- Training organization for entrepreneurs to go into production
- You can buy product or buy production as a white-label product
- OSE certifies producers to certain production standards
- OSHWA/OSI compliant, with Distributive Enterprise Requirements
- We collaborate in Extreme Enterprise sprints to add other products
- We provide a web platform, Forum, and other collaboration
- Explicit agreement with producer to engage in some Technological Recursion, ie, bring production back
- By freeing R&D, we free up a lot of energy for other pursuits, such as creation of prosperity
- Open Source Microfactory collaboration - defines critical tool spec for technological recursion
- It's a way for participants to lower production costs via the Open Source Microfactory
- It involves a clear deployment model for the open source microfactory
- It involves a leapfrogging plan for 3rd world development
Value Proposition
- Accelerating Open Source Hardware Product Releases - We help open source hardware products reach product release by providing last-mile technical development to product release - via curation of collaboration to divide the problem into small parts and to bring a product release through 24 hour Extreme Enterprise sprints with hundreds of people.
- We develop the replicability and quality control of open source hardware products by developing Economically-Viable Open Source Production Engineering using 100% Open Source Toolchains, collaboratively.- The internet is littered with millions of incomplete open source product development efforts - that started as either hobby or more serious efforts. The reality is - the product development process is long and arduous - and enterprise development is even harder. A common reason for failure to reach economic viability is low performance - including being difficult or time-consuming to build. We streamline crappy production engineering to take decent working projects, to turn them into viable products that can be produced with accessible, open source toolchains. Our main value proposition is to redo the production engineering and modify the design to an easy-to-build, high performance product that can compete effectively in the marketplace not only on the merit of its accessible reproducibility.
- We Distribute Open Source Enterprise - We work only with people committed to shifting the economic system from proprietary to collaborative. We learn to share: we collaborate on powerful and excellent product, making it fully transparent for anyone to replicate. We publish everything for free, and also provide value-added services such as courses, enterprise training, startup assistance, and franchising. We call this Distributive Enterprise.
- Online Marketplace - We are producing the world's first online venue for Distributive Enterprise - where you can either buy the product - or buy production.
- We Work on Bigger Problems - Our core principle is: choose to work on bigger problems, and you will attract more collaborators. Thus, that we can expand the scope of what we are solving for. Instead of working on tiny problems, we work on universal, big issues. We integrate many disciplines to solve for a larger whole. For example: We don't just solve for making a specific part of a product: we solve for making a production system for building just about anything.
- We Develop Collaboration Architectures - getting a lot of development done in a short time with a large mission-driven team requires a refined protocol and process. We develop such protocols to allow more people to collaborate to get more done in a shorter period of time, while negotiating Brook's Law. The core of such protocols involves modular breakdown of tasks into small parts, specific protocols for executing tasks, and rapid iteration - while tracking and documenting all the assets effectively. Such careful role architecture and process allows a large team to work together transparently and effectively to get more done than any proprietary development system.
- We engage in Distributed Market Substition of Critical Products - Is there a product that can be made locally, and it has at least a $10B global market? Then it's a candidate for Distributed Market Substitution. We host an annual incentive challenge, and develop it flly.
- Annual Incentive Challenge - we vote on a product to deploy each year.
- Quarterly Extreme Enterprise Events - we develop a product with 200+ people over a weekend. Ideally, it's 1000+ people.
- We develop Open Source Microfactories Around the World - combining OSE and FabLab technology, we define and bring open source production infrastructure to the world.
- Fundraising - we raise money for local microfactory builds in locations around the world, and bring together swarm builds to build these from scratch in 2 weeks. Using open source construction equipment and open source machine plans - we build million dollar facilities at a fraction of the cost.
- We rebuild communities by localizing the supply chain - As we learned from the COVID situation - supply chains are fragile. The most resilient supply chains are redundant and localized. To this end, we commit to bringing production of parts back to communities using low cost and 100% open source production equipmnt - with 3D Printing, CNC screw machine precision milled parts, metal fabrication with CNC torch tables, circuits made with CNC circuit mills, laser cutting, Wire Arc Additive Manufacturing, and 3D printing in clay.
- We build commmunities by open-sourcing their production - What more powerful can a given community provide to the world than open source economic knowhow? We develop good will between cities and states by Sharing. This makes any city that shares a valuable asset to the global community - and a place that one wants to be a part of.
- Closed Loop Material Cycles - we commit to the development of fully open source, closed loop material cycles for metals, plastic, and ceramics - with hot metal processing, plastic recycling, and sourcing of local clays. To get there, we are developing small scale facilities for these functions, bringing the circular economy to your home town.
- Liberating the Open-Sourcish - The standard in open hardware development is for projects to go closed source once a real product is developed. There are 2 camps here: first, people who are ignorant of the distinction between true open source and what only appears to be open source, including those who do not understand the meaning or motivation of going open source (Ex. - "I don't want my product ripped off by a a cheap Chinese knockoff"). And second - those who do have real resistance, as they are afraid that they will lose their livelihood., . We notify potential collaborators on the difference - and encourage them to go open source in order to swell the ranks of our collaboration team. We incentivize people to liberate their technology by offering development assistance via One Day Extreme Enterprise Events, and One Year Incentive Challenges.
Large-Scale Collaboration Strategy
Background Research
- Comprehensive SME Search - reaching out to all venues
- Venues include: university people, probably identified via Open Source Hardware Journals, all OSE-Related Forums, all OSE-Related Podcasts for publicity, all OSE-Related FB Groups for announcement, all OSE-Related Linked-In Groups, all OSE-Related Subreddits, all OSE-Related Hackerspaces and Makerspaces, all Allied Organizations, all Open Source Projects, all OSE Feeds. All TED Fellows and Shuttleworth Fellows.
Invite and Coordinate Roles - Build Team
- Key is Discovery and Vetting, and coordination around the Extreme Enterprise event.
- The personal accountability and commitment comes from Showing Up. This will be easier for physical events, and we must do what we can with remote events.
- We are solving for 'people showing up and sticking around' for the Extreme Enterprise Sprint, and followup with being trained to produce
- The Extreme Enterprise Store is the distribution. We help with production (DPE with Toolchain Degeneracy, DQC with Toolchain Degeneracy.
- Key roles include team and review. OSE Review Protocol.
- Prioritize Contributors on their score, transparently:
- Alignment with open culture? Collaborator values of Working Openly. Supercooperators who see value in working with others?
- Alignment with OSE work specifically - are there specific projects that are a natural point of intersection?
- Willingness to share economically significant information
- Their availability in terms of time to commit to collaboration
- Level of technical expertise
- Entrepreneurial skill - ability to secure resources and make things happen
- Their self-esteem leading to vulnerability leading to working openly
- Their connectedness - to others in the community, to other industry transformers
- Revenue model clarity - are there clear ways to generate revenue or support from the effort taken?
- Are they willing teachers - are they open to sharing their knowledge through public writing?
- Teaching experience - are they experienced in teaching and dealing with rowdy people?
- Focus - are they focused on specific long term goals?
- Do they measure their outcomes?
Deliver Product
- We go into the event with clear publication of strategy, and full task breakdown beforehand, with roles allocated already
- Instructionals are refined for onboarding people to OSE culture of collaboration: how it works to have an unlimited number of people coordinate with wikis and part libraries while navigating Brook's Law and Collaborative Waste successfully.
- We execute. Period.
Potential Products
- Car
- Bike/e-bike
- Electric motor
- Laser cutter
- CNC torch table
- Screw machine
- Induction Furnace
- Welder
Branding
Brand around the OSES, Open Source Economy, Distributive Enterprise, and Distributed Market Substitution revolves around Extreme Enterprise. Advantages:
- This connects to a known concept - enterprise - and pushes it further - thus does not fall into the category of something that nobody heard about.
- Nonthreatening - we are pushing the limits of familiar concepts. Can't be dismissed as communists or other incomplete narrative.
- Exciting - Extreme anything is exciting.
Collaboration Example
Bunnie Huang + Adafruit + Sparkfun on manufacturing open source LED screen in house, and thus availing it as a screen in any size with lifetime design for the circular economy. Here we have:
- Technological Recursion towards local
- Leverages several known orgs
- Serious development of open hardware down to transistor level, working with Betrusted
- Integration of semiconductors into the GVCS, as we move towards open source PV
Design of Extreme Enterprise Events
- Distribution platform is created up front - such as opensourcewarehouse.org, with 1% going to funding the open source economy.
- Possible referrals get a 1% kickback, but criteria for posting are rigorous
- Distributive Enterprise posting requirement - distribution, training, production manual, economic analysis spreadsheets, etc, are all included here for the full economic replicability so you can buy production training and buy product, whichever you like
- Packing the 24 hour period with the open source rabble
- Including 'guest star' appearances - presentations on critical topics from SMEs.
- Super-punctual so we waste nobody's time - the show goes on - remote community suffers no fools