1000 Hour Curriculum

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Essential curriculum with work-study possibilities which leads an aspirant on a rigorous path to uncovering their potential. It is founded on Moral Intelligence applied to Solving Pressing World Issues, and is taught in a 4 year program. The program begins with Learning How to Learn, applying principles of General Semantics to effective, Collaborative Swarming and retention via techniques of Collaborative Time Binding.

Approach

The course is a survey, but it provides further study as deep as.one wants.to go, all the way to source information - defined as the first known record of some knowledge artifact. It is designed to overwhelm, thereby teaching one how to process information in a natural way by building hooks upon which additional knowledge can be hung. However, the end point is always active - such as an economically significant build of an artifact or other material object, such as organization, culture, or instititution.

The approach builds from moral intelligence and applies it to meaningful pursuit based on a holistic perspective on reality. The process involves mental, physical, and spiritual exertion to build the character of a new civilization that has built upon the past. The information must thus be transparent open source and collaborative. While resulting intangible results that provide for a modern comfort of living in harmony with natural life support systems.

Each lesson can be understood by someone with a high school education.

The approach is integrated, meaning that each lesson starts with advanced knowledge based on simple principles, which are modules of prerequisite knowledge. Each lesson aims to be explained in simple terms for understanding, but advanced concepts are interjected. This is called multilevel learning: same lesson includes different complexity levels, where the student is taught to parse the knowledge as needed to get to the desired depth of understanding. Each lessob could this be 1 hour or a lifetime of study. Each lesson goes through all the levels of Bloom's taxonomy [1] But also includes a.Firehose Approach where students are expected to pursue a psychologically sanding course until a Breakout Point BP. The BP may either.be breakthrough or pivot, and.students are encourage to explore this concept in depth.

As such, this demands the highest level of humility to operate from ignorance as opposed to mastery - until mastery is gained. The remedy for the overload is a student customized method for accessing understandable facts, and separating them from ones that cause overwhelm. We call this process extreme cognitive overload management. This is part of the mental rigor every subject our students through. Successful management depends on building of humility, will, skill, and esteem in each experimeter. Because there are physical, mental, and character aspects, we expect students to perform at whatever level in each, of course intending to push their limits in any case through a commitment to discipline and excellence.

In creating the 1000 Hour Curriculum - for every lesson we ask: if one had time for only 1000 hours of learning in their entire life (after learning basic literacy, numeracy, and logic) - would this content belong in this 1000 hours of learning? This is indeed a strict requirement.

Content

Learning

  1. Learning how to learn. Moral intelligence and self-determination. Hooks and mashup of elements for creativity. Reptilian brain. Neocortex evolution. Time Binding. General Semantics. Tools of learning: memory, reading, retention, creativity.
  2. Learning how to learn: integrated Multi-Level Learning: method of taking all topics at all levels of complexity at the same time, and learning how to filter for the relevant. The need for filtering: because the only perfect teacher is you.
  3. Learning how to learn: understanding all of technology. Did you ever wonder how such 'geniuses' like Feynman, Musk or DaVinci get to master a range of technology topics that would normally take 10 lifetimes to master? They understand patterns, first principles thinking, numeracy, literacy, and applied physics, among others. The point is: once you learn enough patterns across disciplines, you'll notice that new patterns in new disciplines become much easier to grasp, to the point that one can learn in days what it would take a typical disciplinary thinker years to learn. In this lecture, you'll get a taste of how this is done across the areas of technology. Keys are breakdown into parts, down to 'atoms' - and understanding what those '101 atoms' are that make up all of the technosphere.
  4. Agency - Learning How to Learn- how to create agency from passive to empowered active. Subtitle: transitioning from conspiracy theory to responsibility. This is about the mindset and psychological disposition requires to be an Absolute Creator. Exploration of psychological maturation and growth from "being oppressed by the system" to gaining authority - without becoming an oppressor nor victim. Agency: the Creator controls their Creation. Prerequisite is open abundance mindset, invincibility, resolve, and collaboration. My story: from being scared of the Man to 'running this ahit'. Agency Lab: empowerment transformation via building to elicit infinite power, pending readiness of individual. Individual must be prepared, and must opt in. This is the most important class in the world. Trouble today comes.from people without agency: bored, disemboweled, looking for meaning or immortality. The solution is regaining the spark of Agency. Phoenix rises from the ashes.
  5. Collaboration -. Attaining universal connection an universal consciousness for we are all in it together to learn faster. Collaborative learning and time binding. Solving problems faster. Giving. Giving as self-interest. Constant learning as cure-all.
  6. Counting - another take on first principle physics. Using calculators and computer aided engineering (CAE) packages. Orders of magnitude, linear vs nonlinear and hyperlinear. Significant digits.
  7. Math, statistical analysis, spreadsheets, parametric design, algorithms, graphing data
  8. Visualization of data and complex information. Graphs and significant digits.
  9. First principle physics and Numeracy. Known phenomena. Atomic and nuclear structure, and subatomic part interactions. Macroscopic phenomena up to cosmic scale. Chemicals. Big bang. Energy, force, and time.
  10. Material Abundance - study of the relative scarcity and abundance of materials in Earth's crust, and readily accessible in space.
  11. World Statistics - population, resources, economies.
  12. Materials and their.properties
  13. how to make all known materials. Applied chemistry
  14. 5 Kingdoms
  15. Genetics
  16. 500 Technology Modules - all tech
  17. Psychology - character, positive psychology, hope, Reptilian brain, mental models, neuroplasticity.
  18. Running a Microcivilization - the necessary elements of a country or state
  19. The World: an interaction of civilizations and how they coordinate with one another
  20. History and Green History of the World
  21. Negotiation
  22. Money - creating proof of value backed by assets and not only belief. History of money, and the transparency of optimized production
  23. Heavy Machine Design Guide.
  24. Control and Control Logic. How are things controlled, from genetic expression to a tractor and world economies.
  25. Efficiency- workflow optimization, design optimization, integration of design
  26. Integrated learning
  27. integrated design
  28. integrated Enterprise
  29. enthalpy and embodied energy of materials
  30. graphical design
  31. musical composition
  32. computer aided engineering
  33. computer aided design
  34. Critical theory - how humans create comfortable unfreedom and the role of overspecialization, with the solution of Integrated Education, Design, and Enterprise. Myth of technology. Myth of doom.
  35. Critical thinking - general Semantics applied to driving ourselves sane. How.to perceive knowledge accurately, and the role of material security (and thus Reptilian brain). Baseline and how to lie with graphs. Understanding orders of magnitude of quantities and phenomena.
  36. Algorithms - all known processes and ways foranipulating information
  37. Mechanisms - simple, complex, and compound mechanical (force, mass, gravity) devices and how all mechanical things work. Then expanding to other forms of energy (Electromagnetic mechanisms).

Organizations - Novel Approaches

  1. How to govern soundly. Governance by design (structural governance). Governance of a country. Informed, consulted, and executed. Governance algorithms for transparency and automation. Abundance governance: rules of abundant money and Open sector enterprises. Private contract communities. Public, private, rival, and nonrival goods.
  2. New Work - mass unjobbing transition into Global Village communities, ending war and poverty. Subsumed agriculture, as ag is built in.
  3. Swarming - its logic and applications in basic rapi d build and beyond
  4. Swarm delivery and logistics -6 multimedia (land, air water, subter, subaqua, space )
  5. Extreme Design
  6. Distributed Market Substitution
  7. Technosphere evolution
  8. Swarm breeding in plants and animals
  9. Open asset creation - the creation of entrepreneurial yet public infrastructures for creating a new world
  10. The open asset bank - a currency system based on abundance, not scarcity
  11. hydrogen economy - energy storage addressed
  12. hydrogen home - The home powered by hydrogen generated on the side for 100% self-sufficiency
  13. Solar steel - hydrogen direct reduce steel and solar PV induction powered steel remounting for local steel production in every community
  14. Solar concrete - local solar powered concrete production without net carbon emissions
  15. biomass transition from fossil fuels
  16. Bioregional civilization design a new borders
  17. Space frames and robotic manufacturing from scrap steel as a basic infrastructure of any community
  18. charcoal combine - the new Rockefella distributing wealth
  19. The new campus - regen contract community for learning and world transformation. As a 1000-10000 person village.
  20. Freehouse - housing as a guaranteed basic asset.
  21. The solar micro factory - a reconfigurable stackable movable enterprise for 1-month scale trillion dollar productivity reconfiguration
  22. the aquaponic greenhouse - The five Kingdom minimal growing space
  23. open source everything store - micro factory and power cube construction set and appliance construction set
  24. The general store - on demand production on the size of Walmart with 100% local resources
  25. Edge of Knowledge paradigm. That every single individual should have an honest chance to go to the edge of all known and contribute to civilization. We lay out a path to do this developing moral intelligence, humility, and self esteem - in the fashion of expanding one's index of possibilities
  26. Morally Intelligent AI - programming an AI to foster good human relations
  27. Opem Sector Medical
  28. Open Sector Human Augmentation
  29. Hydrogen Homes - homes that produce their own fuel.

Tech

  1. Economic Technology - survey of technology with examination of basic processes involved and costs associated with each, from metal, mining, ag, space, semiconductors, chemical engineering, plastics, sensors, aerospace, communications, precision manufacturing, powders, medicine, imaging, basic manufacturing, advanced manufacturing,ceramics, and etc. Numeracy for attaching costs to the processes based onaterials,.process complexity, and energy requirements. Prerequisite: Physical Numeracy.
  2. The Open Source Rover - autonomous vehicles. OSE Rover.
  3. Compressors and pumps - down to cryo, for heating, cooling, pneumatics (motors and engines) gas separation, and Industrial Gas production for hot metal. Includes pressure vessels, 3D printed high pressure wound vessels, and hydraulic containers, storage cylinders.
  4. House Construction Set
  5. Structure Construction Set
  6. Metal and plastic 3 D Printer Construction Set
  7. Lasers, shielding gases, and induction heat, and cryopowdering, cryo liquid generation, etc.
  8. Processing- with heat, pressure (multimedia), EM, plasma, force, friction, nuclear particles, etc applied to food and all other materials,
  9. Food processing - canning, baking, freeze drying, etc. All known processes
  10. Semiconductor mfg - the materials
  11. Microprocessor Design and build
  12. Sensor Design and build - from force to EM, micro and macro, single to arrays, senders and receivers
  13. Computer Programming and algorithms, formulas, parametric design applied to mechanical, aero, space, EM design.
  14. Computer vision
  15. Automation and Logistics algorithms and programming. Integration with heavy machines. Ardupilot and ROS integration.
  16. Communications - across all EM spectrum, and other physical, chemical, other at all scales from subatomic to universal
  17. Biomass vs Oil - how to derive all chem from plants.
  18. Hand-teachable.robots
  19. Power Electronics Design - the Universal Power Supply
  20. Hot metal processing
  21. Precusion machining
  22. Lasers
  23. Electric motors - linear and rotary and gen. Injectors.
  24. Plastic synthesis
  25. Applied chemistry. 100 most important processes.
  26. Compression and expansion - HVAC, storage, pumping, all pumps types (multimedia)
  27. Machine Design
  28. Airflow.design - cars, airplanes, rockets, windmills
  29. Landscape Design
  30. Applied geology -Rock, concrete, and hardscape. Powders, hardscape.