Seed Eco-Home Swarm Build

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Intro

OSE has run a successful 5 day build of the Seed Eco-Home - for the shell. Interior was finished later. We are improving our methods for various milestones:

  1. 24-person, highly trained crew via the core OSE apprenticeship - to build a house seamlessly in 5 days, to move-in ready.
  2. The above paves the way for MicroHouse swarm builds - absolutely complete finish in 15 days, with 2/3 time on education and 1/3 time on build, with content geared for people intending to learn the most efficient, state of art techniques sufficient for building a modern, advanced home at the highest possible efficiency and lowest cost - either as an enterprise (we train apprentices) or for one's own build. We envision 15 days, 48 people, with 24 apprentices and 24 general public. Includes a survey of all tools and techniques in the full build including landscaping, utilities, PV, cabinets, heat pump, heat storage.
  3. A 24/24 guide/general public or team-building event - full build in 5 days, with most time spent on teamwork, not learning. Based on detailed plans, but simplified build techniques - meaning that some parts are prepared ahead of time.

Apprenticeship Performance Expectations

We expect to take the house down from an initial 2000 hours of build time (any time not spent learning, but actually executing - where a 4:1 ratio of learning to doing is applied). 3000 hours means 24*16=400 hours per week in weeks of 2 work days, for 5 weeks. Individuals learn their specialty initially, then cycle through different build topics - and then teach each other in order to facilitate learning by teaching. This approach incentivizes students to start documenting as quickly as possible. We intertwine activities in a creative way: 1000 Hour Curriculum with lessons starting at 20 minutes per lecture up to 1 hour, over 4 years - one lecture per day presenting everything about everything. This means that the teacher must learn all of human knowledge over 4 years, meaning that a lot of curriculum must be developed - and this cannot be done alone but only as a team effort. This is difficult in terms of technology because most state of art knowhow is proprietary. We can learn algebra on , but not advanced chip design. OSE's approach is Robinhood - we expose all basic knowledge - then create rapid and collaborative Time-Binding mechanisms that can be scaled infinitely by those skilled in the art. The core of OSE learning is to achieve genius by learning how to learn, starting with moral intelligence, and expressed as ultimate sharing of economically-significant information for mutually-assured abundance. This implies that with a small critical mass - about 1000-10000 geniuses, we can uncover and avail all knowhow, in a matter of years. Thus, society can be placed on a level playing field in a matter of years - assuming that the key un-leveler is access to power (knowledge) which is both deliberately and inadvertently obfuscated.

If all learning is applied learning, and a choice of up to 4:1 learning : physical doing is practiced - first things first are Learning How to Learn and motivation for learning how to learn - or Moral Intelligence. Leading to full agency via far-reaching psychosocial integration. You can expect at first to engage in 50:50 learning:physical doing initially, but you choose if that ratio is anywhere between 50:50 and 80:20. The physical cannot be avoided if one is pursuing to be an integrated human.

Joining the Apprenticeship at the Civilization Designer level, you promise to join as part of the above Robinhood crew, transforming infrastructures. If you join as a Civilization Builder, you will be signing up to innovate on all infrastructures. If you join as a Builder, you get to build progressive infrastructures, but not necessarily be innovation-centric. You keep the flywheel going. However, if you study your art further, you are welcome to begin innovating rapidly - innovation-centric as the Civ Builder.

In sum, as a Builder, you are build-centric. As a Civ Builder, you are innovation-centric. As a Civ Designer - you are transformation centric. All these have high agency and high learning. Builders learn constantly - but they learn things already known. Civ Builders build things that did not exist before - or new things. Civ Designers build infrastructures and frameworks that did not exist before. Civ Builders and Designers operate at The Edge of Knowledge, while Builders don't have to operate at this Edge. They are maintainers.

You can expect honors if at the end of 4 years, you reach performance metrics in the top half of the class. This means that there is no baseline, as the baseline rises constantly. You can expect to graduate with Extreme Honors if you attain The Edge of Knowledge - the birth of an ability to engage in unlimited innovation by virtue of mastering how to learn and embodying the Art of Possibility- fueled by Moral Intelligence'.

The mundane build part, in which all tracks participate to their respective degrees - continue to develop and evolve the build to the most radical core, collaboratively. Everyone contributes to the emergent phenomenon of collaborative build - including the scaling of its numbers to ever-increasing swarms. As OSE Campuses grow, we envision scaling to about a million person swarm, which is a scale that is tiny in terms of all available human resources, but which is significant enough to solve any global issue on a rapid timescale. For example, a vacation project may be rebuilding a country from war or building an innovation infrastructure on the national scale. Or developing a new enterprise, rapidly. This must all be done under the guidance of elders who function as Global Stewards.

Within this broad-curriculum 4:1 ratio is a 100% ratio of hands-on design/build/enteprise when it comes to learning about physical objects. With intent of self-determination.

How does this avoid the 'bore-and-score' [1] approach of a professor in front of a classroom? In that the 4 parts consist of active classroom - meaning it is practice, not theory. We begin to practice from the beginning. The class begins with an hour of absolute core content, followed immediately by active creation. It is about being presented with some information - and putting it immediately into practice. Further, the learning is designed around uncovering genius, by stimulating active practice of concepts presented. For example, learn a CAD concept quickly - and practice it immediately in a prepared environment. Techniques used for pedagogy include construction sets, surveys of topics, fundamentals of counting (ie, general semantics, physics, and math) - ideally all practiced with props and inside of multimedia-supported, wired, augmented, Design Guide, FreeCAD Designer, Search Engines, new tools for information acquisition and processing, etc. All topics are covered across sectors (design, build, enterprise) with intent of action upon the world. If you don't intend to use the info for important things - don't touch it!

This is our Civilization Design Track - cultivating the highest level of responsibility, the elite track. The Civilization Builder Track is 1:1 learning:doing ratio. This means that the students learn to build and innovate. This is much higher class time that tech school. See Class to Lab Time Ratio for Tech School

Each person, in 4 years, learns to swarm design, swarm build, swarm document, and be part of a team that innovates on collaborative build technique. This is relevant because inefficiency is tax. And tax is inefficiency. To create a new world of self-determination, we need to get beyond this current status quo. Each person is expected to become a desing-builder who can document and push forward the state of art, in order to innovate. And we expect everyone to do that both alone, and as part of a much larger team that transitions the world from proprietary to collaborative.

General Public Expectations

To learn how to build an advanced, modern, state of art house from start to finish. Engage in rapid learning. For those who have a serious intent of building their own house. People must be qualified, by expressing genuine interest in building their own house. You will also gain a taste of collaborative development.

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