Distributive Enterprise Development: Difference between revisions
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#'''Hiring and Onboarding''' - OSE's growth strategy is to perform R&D - open source product development towards [[Distributed Market Substitution]] as an antidote to the competitive and military economy. OSE foresees a number of independent collaborators working with OSE as [[OSE Fellows]]. Those who are good candidates for [[Open Source Ecologist]]s are invited to continue their education at the OSE headquarters. The process here is fluid, in that we develop Distributive Enterprises to form a Core Team. The core team, funded by [[XM]] at 2 hours per day average - spends most time in continued R&D and curriculum development. We produce tangible products and Design Guides for those products. | #'''Hiring and Onboarding''' - OSE's growth strategy is to perform R&D - open source product development towards [[Distributed Market Substitution]] as an antidote to the competitive and military economy. OSE foresees a number of independent collaborators working with OSE as [[OSE Fellows]]. Those who are good candidates for [[Open Source Ecologist]]s are invited to continue their education at the OSE headquarters. The process here is fluid, in that we develop Distributive Enterprises to form a Core Team. The core team, funded by [[XM]] at 2 hours per day average - spends most time in continued R&D and curriculum development. We produce tangible products and Design Guides for those products. | ||
#'''Summer School''' - 3 months of the summer - is a great R&D, education, and enterprise convergence with OSE Fellows at the OSE Headquarters. OSE's promise is teaching individuals to attain, the 2 hour per day [[Evolution to Freedom]]. The summer school is a period of intense development and learning. This is how we build community, and train potential collaborators. We are considering 2 tracks - the Distributive Enterprise Track - for those intending to work with OSE full time - and the Summer of Extreme Design and Build - for students who want to learn new skills in an immersive environment. The former requires a more strict application process, and the latter is open to everyone. The Summer School also includes work on Incentive Challenge designs, and associated builds. A product of the Summer School will be one or more products added to the [[Open Source Everything Store]] distributive enterprise. | #'''Summer School''' - 3 months of the summer - is a great R&D, education, and enterprise convergence with OSE Fellows at the OSE Headquarters. OSE's promise is teaching individuals to attain, the 2 hour per day [[Evolution to Freedom]]. The summer school is a period of intense development and learning. This is how we build community, and train potential collaborators. We are considering 2 tracks - the Distributive Enterprise Track - for those intending to work with OSE full time - and the Summer of Extreme Design and Build - for students who want to learn new skills in an immersive environment. The former requires a more strict application process, and the latter is open to everyone. The Summer School also includes work on Incentive Challenge designs, and associated builds. A product of the Summer School will be one or more products added to the [[Open Source Everything Store]] distributive enterprise. | ||
#'''Core Team''' - after the core OSE team grows to 12 people - we culminate in expanding our training offer to a more in-depth, 3 month period - essentially a more focused version of the Summer School. Topics will focus on Agriculture, Construction, Heavy Machines, Heavy Industry, Materials Production, and the Open Source Everything Store. At that point, we will invite an on-site production manager, and a farm manager. | #'''Core Team''' - after the core OSE team grows to 12 people - we culminate in expanding our training offer to a more in-depth, 3 month period - essentially a more focused version of the Summer School. Topics will focus on Agriculture, Construction, Heavy Machines, Heavy Industry, Materials Production, and the Open Source Everything Store. At that point, we will invite an on-site production manager, and a farm manager. We envision Core Team members being hired initially as independent contractors, and eventually, as community members under the governance of an OSE Campus - dedicated to solving pressing world issues where every participant takes on one or more sector/industry transformations as their project. The sector could be government, [[Un-military]], education, business, humanitarian development, etc. | ||
=Links= | =Links= |
Revision as of 02:38, 16 April 2019
Next Goals
To transcend Artificial Scarcity on earth, OSE proposes Distributive Enterprise. The first step is demonstrating the feasibility of the world's first true distributive enterprise. Currently, we are working on the 12 Printer Production Engineering - and the related business model of generating $1k/person/day by Extreme Manufacturing of 3D printers.
An enterprise must include operations and marketing so that $1k/person/day can scale to every day of the year ($365k revenue), and then to multiple people - at least 12 - as an open source franchise model that encloses no intellectual property in any realm of endeavor whatsoever.
However, we propose a work day of 2 hours per day to meet all needs as a basis for self-determination, hence the revenue projections drop to 1/4 of the above, or $90k per person. This is plenty to sustain a farmer-scientist or Open Source Ecologist lifestyle, where the village is an OSE Campus dedicated to eradicating all global pain points.
At the level of a Dunbar Number Village, the potential revenue from a full village is about $14M from honest (productive) work, augmented by Neosubsistence in practice. The goal of the OSE Campus is to demonstrate the functioning of small units of integrated social organization, based on responsibility. As such, the OSE Campus forms the basis of autonomous republics or city states of tomorrow.
Rollout
Steps in Distributive Enterprise Development of replicable OSE Campuses include:
- First Distributive Enterprise - starts with developing production efficiency. Specifically - with efficient productivity on a small scale, such as 12 Printer Production Engineering as an example of Extreme Manufacturing. Demonstrate that an Extreme Entrepreneur can generate $100k revenue per year at 2 hours of work per day as promised in the Artificial Scarcity video.
- Business Development - creating an enterprise infrastructure around the Extreme Manufacturing enterprise. This includes marketing, supply chain procurement, licensing, training, and franchising - all in an open source intellectual property regime. This includes developing Continuing Product Development. Once the enterprise is working, a solid R&D function must be built in to leverage widespread collaborative development that shifts the dial towards open collaboration as opposed to proprietary development. For this to happen, new enterprises must capture market share that displaces the current militaristic economic principles. It should be noted here that from OSE's perspective, proprietary economic development is related closely to war and military conquest, which is unsustainable.
- Hiring and Onboarding - OSE's growth strategy is to perform R&D - open source product development towards Distributed Market Substitution as an antidote to the competitive and military economy. OSE foresees a number of independent collaborators working with OSE as OSE Fellows. Those who are good candidates for Open Source Ecologists are invited to continue their education at the OSE headquarters. The process here is fluid, in that we develop Distributive Enterprises to form a Core Team. The core team, funded by XM at 2 hours per day average - spends most time in continued R&D and curriculum development. We produce tangible products and Design Guides for those products.
- Summer School - 3 months of the summer - is a great R&D, education, and enterprise convergence with OSE Fellows at the OSE Headquarters. OSE's promise is teaching individuals to attain, the 2 hour per day Evolution to Freedom. The summer school is a period of intense development and learning. This is how we build community, and train potential collaborators. We are considering 2 tracks - the Distributive Enterprise Track - for those intending to work with OSE full time - and the Summer of Extreme Design and Build - for students who want to learn new skills in an immersive environment. The former requires a more strict application process, and the latter is open to everyone. The Summer School also includes work on Incentive Challenge designs, and associated builds. A product of the Summer School will be one or more products added to the Open Source Everything Store distributive enterprise.
- Core Team - after the core OSE team grows to 12 people - we culminate in expanding our training offer to a more in-depth, 3 month period - essentially a more focused version of the Summer School. Topics will focus on Agriculture, Construction, Heavy Machines, Heavy Industry, Materials Production, and the Open Source Everything Store. At that point, we will invite an on-site production manager, and a farm manager. We envision Core Team members being hired initially as independent contractors, and eventually, as community members under the governance of an OSE Campus - dedicated to solving pressing world issues where every participant takes on one or more sector/industry transformations as their project. The sector could be government, Un-military, education, business, humanitarian development, etc.