Enterprise Track: Difference between revisions

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==General==
==General==
#OSE Culture and OSE Specifications
#OSE Culture and OSE Specifications. What is the Open Source Economy?
#Mechanics of Collaborative Genius
#Mechanics of Collaborative Genius
#Collaborative Literacy - Philosophy, Principles, and Tactics
#Collaborative Literacy - Philosophy, Principles, and Tactics

Revision as of 01:57, 1 April 2021

Enterprise Track

  1. Intended Audience -The Enterprise Track is dedicated to those individuals with a serious interest in starting an enterprise building Seed Eco-Home 2, and other derivatives later on. The method is learning to run build crews for rapid builds of the Seed Eco-Home 2 model, so that significant build time compression is possible using OSE's parallel build techniques. The intended revenue potential for running crews is at the $200k/year profit mark. This is based on the entrepreneur gaining an integrated skill set that allows them to function as a custom builder who leads a much larger portion of the build, as opposed to contractors who outsource all the tasks to subcontractors. The OSE advantage involves using open source blueprints that are constantly improving, optimizing and simplifying build procedures, requiring less skilled labor, and compressing build time by allowing for highly parallel workflows with modular design. There are significant advantages, see House_Value_Proposition
  2. Co-Creation - This is likewise a collaborative, co-creation process in the format of a seminar where discussion is encouraged. During each seminar, we select documenters/note takers. The demands of participants include active commitment to documenting the lessons learned using cloud collaborative Google Docs.
  3. Remote Participation - We have a remote participation option as well, but that is only for experienced builders who can assure that they can learn the actual build techniques on their own, either by using our online materials for free, or by attending our 14 day or 5 day crash course for builders.
  4. Expectations - This is a complete experience of co-created genius. The enterprise track has the same flavor as the rest of OSE work: we co-create so we take advantage of Open Source Optimization. If you are looking for us to give you a turnkey business, you've come to the wrong place. If you are looking for us to provide you with training to start and co-create a turnkey business with high revenue potential, then you have come to the right place. There are no guarantees in business, but we are relentless.

Seed Eco-Home Enterprise

The enterprise track will cover:

Topics

Topics include: Collaborative Literacy for Enterprise Development, Open Source Business Models, Production Engineering, BOM Specification and Sourcing, Production Layout, Quality Control, Certification, Economics of Housing, How to Start an Amazon, Etsy, or Online Store for Your Open Source Hardware Business, Big Picture of the Open Source Economy, Open Source Microfactory Infrastructures - from Home Scale to Off-Grid, Green Microfactory, The CNC Torch Table: Key Tool of the Open Source Microfactory; Production Engineering for Products Made on the CNC Torch Table; How to Post Events on a Wordrpess Site. And more:

  1. How to Start an Amazon,Etsy, or Online Store - What are the steps for, practical issues of, and true costs of starting and running an Amazon or Etsy store.
  2. Open Hardware Business Models - viable business model options for open hardware, revenue projections and scenarios for sample products; revenue model case studies. Valuation of Open Hardware, Common household products paper, and Case Study of Distributed Eyeglasses Production. SU as model for OSE education franchise. TedX model, X Prize model, Extreme Manufacturing model, STEAM Camps model. Kits.
  3. Ergonomics and Economics of Kit Production. How to Produce a Universal Axis Kit. How to produce the D3D Universal Kit. How to produce a CNC plotter kit. How to produce a D3D Simple 3D Printer Kit. How to produce a CNC mill kit.
  4. Open Source Economics - definition of, philosophy of humility, branding, case studies, and growing the pie for everyone.
  5. Packaging and Shipping - strategies and best practices for effective and automated packaging shipping
  6. The Economics of 3D Printing - producing common goods, custom items, and construction materials using 3D printing. Production rates. Value per printer hour. The 3D printing hype curve: what was missing? Economics of household good production with 3D printers. Economics of Printing with Rubber.
  7. The Open Source Microfactory Infrastructure - How to design and operate an on open source microfactory. Startup budget. Home workshop. Garage workshop. Basic heavy machine workshop facilities. Full Workshop facility. The Off Grid Microfactory. The Desktop Microfactory. The Open Source Materials Production Facility. Layout, parts inventory, workflow.
  8. Franchising, Producer Training, and Certification - What is a financial model for disseminating microfactories worldwide? What does an open source franchise look like? Franchise agreements. OSE Producer Certification.
  9. Product Support and Warranties - How to leverage an online community for support. Forums. Askbot. Product reviews. How to leverage lifetime design for an Unlimited Lifetime Warranty. Collaborative dev can include R&D - marketing - product support via community and forum and simple design - and lifetime guarantee. COTS addresses parts support. Documentation addresses customer support in a major way.
  10. Production Engineering - Detailed ergonomics of production and revenue genearation. Production rates. Production revenues for machines per hour. Requirements: nitty gritty of STLs, profiles. Using specific nozzle size depending on print size: Microfactory vs Torch Table and larger machines vs construction and furniture.
  11. Packaging - shipping options, labeling, packaging. Flat rate, envelope, and custom shipments. The USPO mailbox.
  12. Distribution Channels - How to set up an Amazon or Etsy store. Setting up kit sales on Kit.com. Setting up a Crowd Supply channel. Kickstarter campaigns. E-commerce, m-commerce, and an OSE Everything Store app. Direct marketing. Edumarketing. Sales funnel for OSE collaborators: designing a sales funnel for your open hardware business, and leveraging collaboratively-developed products marketing assets. Drop shipping.
  13. Collaborative Production of Documentation -- Creating a Build Manual (for builders), Production Manual (for entrepreneurs), and a Product Manual with Troubleshooting and Repair information (for users). How to do a Documentation Sprint to produce a product manual with a Remote Team using realtime collaborative editing: roles involved.
  14. Open Source Everything Store - The concept of collaborative product development for scaling self-determination. The most efficient way to produce. From vision to execution. On-demand production infrastructure for microfactories. Required uniform infrastructure, delivery time, and producer certification. Open Source Everything Store templates on the wiki. Defining standards for the Open Source Everything Store: The 12 Requirements.
  15. The Open Source Film Studio - Using the OSE Tablet Video Studio. Making and preparing education products for YouTube, live streams, webinars, and podcasts. Combining the Open Source Film Studio for product photo shoots, promotional materials, and instructionals. How to script and produce an explainer video, a blackboard video, and a whiteboard video. Product Photo Shoot - How to do a product photo shoot.
  16. Collaborative production of video assets with shared Kdenlive files and YouTube assets.
  17. Product Templates - embeddable website product page templates with 3D visualizations and product reviews for e-commerce. How to create them and use them for your own online store, and how these fit into the Open Source Everything Store.
  18. Product Strategy - What is a Product Strategy? How to design a robust product strategy. How to design an irresistible offers in open source; education products; bootstrapping products. Physical products, education as products, and the Experience Economy.

Granular Breakdown

  1. Starting a 3D printer kit production enterprise starts with a firm understanding of admissible parts for the BOM. We can go over this in detail.
  2. Getting a 3D printer up and running involves a basic procedure to verify that all parts work as intended. We can go over this in detail, to be captured at the D3D Universal#Troubleshooting as a set of basic procedures that also apply to larger or more complicated machines. Once one understands the process for D3D Unviersal, this process can be applied to other Universal Axis machines that use the Universal Controller.
  3. Producing kits involves basic quality control procedures to verify that all parts work as intended. To be captured at D3D Universal Quality Control and D3D Pro Quality Control, D3D Pro Mega Quality Control, D3D Laser Cutter Quality Control, and D3D CNC Torch Table Quality Control.


General

  1. OSE Culture and OSE Specifications. What is the Open Source Economy?
  2. Mechanics of Collaborative Genius
  3. Collaborative Literacy - Philosophy, Principles, and Tactics
  4. What does solving housing mean?
  5. Identity Leadership, Negotiation, and Transformation
  6. 4 Zones of Capacity: Understanding Value Creation Through a Growth Mindset
  7. Extreme Manufacuring Concept and application to running crews of 24.
  8. Understanding Value Propostion, Value Streams, and OSE Character Stand and Promise. Economic benefit of SEH.
  9. Admissible Parts and Substitutability for the Seed Eco-Home
  10. Workflow Design - Overall Fabrication Diagram
  11. Workflow Design - Role Allocation for a Crew of 24
  12. Management - Running Crews Leaders for a 200 Person Build.
  13. Drop Shipping Build Kits to Clients
  14. Quality Control and Remote Quality Control
  15. Planning a House Build Schedule for a House
  16. Sourcing Workers: Extreme Builds, Temps, Prison Reform
  17. Negotiating Lumber with Local Sawmills
  18. Machines and Rental Costs
  19. Running Swarm Build Events with Volunteers
  20. Setting up a Website on Clickfunnels
  21. Edumarketing with Open Source Software: Video, Podcasts, and More
  22. Filming and Build Data Collection
  23. Creating the Ideal Apprenticeship for the Economy of Affection

Tech

  1. Navigating Designs in FreeCAD
  2. Navigating and Creating Designs in Sweet Home 3D
  3. Navigating Inkscape Build Plans
  4. Navigating in Blender
  5. Automated BOM Generation in FreeCAD
  6. Code Compliance
  7. Electrical Design Basics
  8. Structural Design Basics
  9. Plumbing Design
  10. Landscape Design
  11. PV System
  12. Home Economics: Costs and Savings Over a Lifetime
  13. Running a Foundation Crew
  14. Panel and Part Production Facility
  15. House Design Guide - Basics of Overall House Design for Solving Housing
  16. Negotiating with Building Officials, Utility Companies, and Clients

Operations, Sales, Finances and Marketing

  1. Economics of Housing
  2. Keys to Working with Skilled and Unskilled Crews
  3. Tools and logistics for non-local builds
  4. Cost Structure in Detail
  5. Collaborative Copywriting
  6. Collaborative Vidoe Protocols
  7. Collaborative Assets for a Website
  8. Collaborative Visual Assets
  9. Sales Letters
  10. Clickfunnels
  11. Business Plans and Roadmaps
  12. Customer support - QC, Tech Help, Community
  13. Enterprise Feedback Loops.
  14. Collaborative Design of the Operations Manual
  15. Product Strategy - Understanding the Different House Models, and Different Services we can provide. Diversifying into various realms of industry transformation.
  16. Economic Analysis: Revenue Projections, Time Per Build, Labor Costs, Material Costs

More Topics

We may engage in any of these exercises during the Seminar as time and interest dictates:

  1. Collaborative Literacy for Enterprise Development - documenting a Collaboration Architecture for an Incentive Challenge
  2. BOM Optimization and MOQs - determining the savings and feasibility of alternative sourcing
  3. Tooling optimization - designing a 3D printed power tool set used for production - to lower cost of tooling
  4. Distributed Quality Control - designing a distributed QC protocol for a select product
  5. OSE Certification - refining an Open Source Franchise Producer Agreemen. How do we break the Unicorn Speed Record?
  6. Creating a Distributed Collaborative Sales Site on Etsy, Amazon, or other venues in a collaborative way where multiple poeple produce the same products
  7. The Killer Sales Letter to Various Audiences: collaborating on a letter to DIY House Builders; Builders; Entrepreneurs; OSE Fellows; College Students. Defining Key Phrases and Key Points. Defining a Standard Structure of a Sales Letter. An extended version for a Clickfunnels site.
  8. Refining the Clickfunnels Assets - a working session.