1000 Hour Curriculum: Difference between revisions
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#All complex ecosystems are presented as construction sets. | #All complex ecosystems are presented as construction sets. | ||
#All construction sets have excellent internal interface design, and and are interoperable with other construction sets. | #All construction sets have excellent internal interface design, and and are interoperable with other construction sets. | ||
# | #'''Extreme Degeneracy''' -High level of [[Degeneracy]] is applied. For example our frames and structures may be implemented via [[Space Frames]], such that the frames for the entire technosphere have a total unique part count of 1. | ||
#Where degeneracy produces disadvantage, such as added build time - such disadvantage is sublimated by automation, additional ecosystem components, etc - that make up for the lack. Such as, Fab automation of space frames with CV AI industrial robots. | #Where degeneracy produces disadvantage, such as added build time - such disadvantage is sublimated by automation, additional ecosystem components, etc - that make up for the lack. Such as, Fab automation of space frames with CV AI industrial robots. | ||
#Learning is a full time effort | #Learning is a full time effort |
Revision as of 19:36, 17 December 2023
Essential curriculum with work-study possibilities which leads an aspirant on a rigorous path to uncovering their potential. It is founded on Moral Intelligence applied to Solving Pressing World Issues, and is taught in a 4 year program. The program begins with Learning How to Learn, applying principles of General Semantics to effective, Collaborative Swarming and retention via techniques of Collaborative Time Binding.
Approach
The course is a survey, but it provides further study as deep as.one wants.to go, all the way to source information - defined as the first known record of some knowledge artifact. It is designed to overwhelm, thereby teaching one how to process information in a natural way by building hooks upon which additional knowledge can be hung. However, the end point is always active - such as an economically significant build of an artifact or other material object, such as organization, culture, or instititution.
The approach builds from moral intelligence and applies it to meaningful pursuit based on a holistic perspective on reality. The process involves mental, physical, and spiritual exertion to build the character of a new civilization that has built upon the past. The information must thus be transparent open source and collaborative. While resulting intangible results that provide for a modern comfort of living in harmony with natural life support systems.
Each lesson can be understood by someone with a high school education.
The approach is integrated, meaning that each lesson starts with advanced knowledge based on simple principles, which are modules of prerequisite knowledge. Each lesson aims to be explained in simple terms for understanding, but advanced concepts are interjected. This is called multilevel learning: same lesson includes different complexity levels, where the student is taught to parse the knowledge as needed to get to the desired depth of understanding. Each lessob could this be 1 hour or a lifetime of study. Each lesson goes through all the levels of Bloom's taxonomy [1] But also includes a.Firehose Approach where students are expected to pursue a psychologically sanding course until a Breakout Point BP. The BP may either.be breakthrough or pivot, and.students are encourage to explore this concept in depth.
As such, this demands the highest level of humility to operate from ignorance as opposed to mastery - until mastery is gained. The remedy for the overload is a student customized method for accessing understandable facts, and separating them from ones that cause overwhelm. We call this process extreme cognitive overload management. This is part of the mental rigor every subject our students through. Successful management depends on building of humility, will, skill, and esteem in each experimeter. Because there are physical, mental, and character aspects, we expect students to perform at whatever level in each, of course intending to push their limits in any case through a commitment to discipline and excellence.
In creating the 1000 Hour Curriculum - for every lesson we ask: if one had time for only 1000 hours of learning in their entire life (after learning basic literacy, numeracy, and logic) - would this content belong in this 1000 hours of learning? This is indeed a strict requirement.
Implementation
The content is presented in class as lab, with multilevel, multimedia, immersion, including:
- Information - website, text, graphics, etc
- Construction Set - for any topic, a construction set is prepared where a student can build the thing they are learning about in 1 hour. This is an extreme case, as for example, how do you build a car in 1 hour?
- Digital fabrication and automation - digital fabrication tools and ecosystems are available, so a person can produce something readily.
- Design Guide is provided
- Design Software is provided - based on Design Guide. Software has a range of capacity fromanual to fully automated, based on as little as simple parameters provided.
- For more complex software, software is prepackaged, preloaded, prepared as a Linux distribution, turnkey for use. Such as AI tasks.
- All complex ecosystems are presented as construction sets.
- All construction sets have excellent internal interface design, and and are interoperable with other construction sets.
- Extreme Degeneracy -High level of Degeneracy is applied. For example our frames and structures may be implemented via Space Frames, such that the frames for the entire technosphere have a total unique part count of 1.
- Where degeneracy produces disadvantage, such as added build time - such disadvantage is sublimated by automation, additional ecosystem components, etc - that make up for the lack. Such as, Fab automation of space frames with CV AI industrial robots.
- Learning is a full time effort
- Campus.relies.on tech being developed for.its own infrastructure, starting with a basic core.
- Facility is solar powered, and is built with with local onsite resources bootstrapping strategically to full civilization infrastructure.
- Least parts and most generative tools are applied. Most generative materials are applied.
- Learning involves surviving, fueled by moral intelligence, reverting to thriving as problemsolver Elders.
- Basic schedule is designed as 4 years till Edge of Knowledge in the form of Genius recovery process, another 4 until genius practice, with a 4 year replication process to replication via regeneration of any territory, whether raw land or an existing human humansettlement
- Time binding - video instructional creation, productization, or other product creation records important data andakes it accessible for consumption by others. This means data collection, instructionals production, collaborative product design, OSE bank contribution, etc. generation of further learning capacity, and of organizational learning, is key. Broadcasting and video link is part of it, based on a programming curriculum where all other RLFs can benefit from the network.
- Bank - contributions are made into the OSE Bank algorithm, which involves on-demand, flexible, robust production capacity, backed by documentation of executive capacity for the value created. Money is made abundant, with the ultimate enforcer being tangible objects produced abundantly, with clear economic usufruct value.
- All of the he above is housed in RLF bays. The bay capacity is such that reconfigurable components my be replicated to function readily in an economically productive capacity. For example, a new 3D printeray be built for producing a certain presold part, based on on-demand fabrication.
Content
Learning
- Learning how to learn. Moral intelligence and self-determination. Hooks and mashup of elements for creativity. Reptilian brain. Neocortex evolution. Time Binding. General Semantics. Tools of learning: memory, reading, retention, creativity.
- Learning how to learn: integrated Multi-Level Learning: method of taking all topics at all levels of complexity at the same time, and learning how to filter for the relevant. The need for filtering: because the only perfect teacher is you.
- Learning how to learn: understanding all of technology. Did you ever wonder how such 'geniuses' like Feynman, Musk or DaVinci get to master a range of technology topics that would normally take 10 lifetimes to master? They understand patterns, first principles thinking, numeracy, literacy, and applied physics, among others. The point is: once you learn enough patterns across disciplines, you'll notice that new patterns in new disciplines become much easier to grasp, to the point that one can learn in days what it would take a typical disciplinary thinker years to learn. In this lecture, you'll get a taste of how this is done across the areas of technology. Keys are breakdown into parts, down to 'atoms' - and understanding what those '101 atoms' are that make up all of the technosphere.
- Agency - Learning How to Learn- how to create agency from passive to empowered active. Subtitle: transitioning from conspiracy theory to responsibility. This is about the mindset and psychological disposition requires to be an Absolute Creator. Exploration of psychological maturation and growth from "being oppressed by the system" to gaining authority - without becoming an oppressor nor victim. Agency: the Creator controls their Creation. Prerequisite is open abundance mindset, invincibility, resolve, and collaboration. My story: from being scared of the Man to 'running this ahit'. Agency Lab: empowerment transformation via building to elicit infinite power, pending readiness of individual. Individual must be prepared, and must opt in. This is the most important class in the world. Trouble today comes.from people without agency: bored, disemboweled, looking for meaning or immortality. The solution is regaining the spark of Agency. Phoenix rises from the ashes.
- Collaboration -. Attaining universal connection an universal consciousness for we are all in it together to learn faster. Collaborative learning and time binding. Solving problems faster. Giving. Giving as self-interest. Constant learning as cure-all.
- Counting (Numeracy)- another take on first principle physics. Using calculators and computer aided engineering (CAE) packages. Orders of magnitude, linear vs nonlinear and hyperlinear. Significant digits. Calculating time and cost. Survey of Numeracy applied to all known phenomena, such as speeds, rates, reactions, temperatures, whether a phenomenon will occur, etc. Speeds: from diffusion to explosion to c, and all in between.
- Counting 2: Math, statistical analysis, spreadsheets, parametric design, algorithms, graphing data,
- Visualization of data and complex information. Graphs and significant digits.
- First principle physics and Numeracy. Known phenomena. Atomic and nuclear structure, and subatomic part interactions. Macroscopic phenomena up to cosmic scale. Chemicals. Big bang. Energy, force, and time.
- Material Abundance - study of the relative scarcity and abundance of materials in Earth's crust, and readily accessible in space.
- World Statistics - population, resources, economies.
- Materials and their.properties
- how to make all known materials. Applied chemistry
- 5 Kingdoms
- Genetics
- 500 Technology Modules - all tech
- Psychology - character, positive psychology, hope, Reptilian brain, mental models, neuroplasticity.
- Running a Microcivilization - the necessary elements of a country or state
- The World: an interaction of civilizations and how they coordinate with one another
- History and Green History of the World
- Negotiation
- Money - creating proof of value backed by assets and not only belief. History of money, and the transparency of optimized production
- Heavy Machine Design Guide.
- Control and Control Logic. How are things controlled, from genetic expression to a tractor and world economies.
- Efficiency- workflow optimization, design optimization, integration of design
- Integrated learning
- integrated design
- integrated Enterprise
- enthalpy and embodied energy of materials
- graphical design
- musical composition
- computer aided engineering
- computer aided design
- Critical theory - how humans create comfortable unfreedom and the role of overspecialization, with the solution of Integrated Education, Design, and Enterprise. Myth of technology. Myth of doom.
- Critical thinking - general Semantics applied to driving ourselves sane. How.to perceive knowledge accurately, and the role of material security (and thus Reptilian brain). Baseline and how to lie with graphs. Understanding orders of magnitude of quantities and phenomena.
- Algorithms - all known processes and ways foranipulating information. Includes computer vision, artificial intelligence, automation, path optimization, object recognition, navigation, target detection, etc. Survey of common algorithms, and using them. Prerequisite for Computers (aka CS) and Automation/Robotics, artificial intelligence, self-operating machines, etc.
- Mechanisms - simple, complex, and compound mechanical (force, mass, gravity) devices and how all mechanical things work. Then expanding to other forms of energy (Electromagnetic mechanisms).
Organizations - Novel Approaches
- How to govern soundly. Governance by design (structural governance). Governance of a country. Informed, consulted, and executed. Governance algorithms for transparency and automation. Abundance governance: rules of abundant money and Open sector enterprises. Private contract communities. Public, private, rival, and nonrival goods.
- New Work - mass unjobbing transition into Global Village communities, ending war and poverty. Subsumed agriculture, as ag is built in.
- Swarming - its logic and applications in basic rapi d build and beyond
- Swarm delivery and logistics -6 multimedia (land, air water, subter, subaqua, space )
- Extreme Design
- Distributed Market Substitution
- Technosphere evolution
- Swarm breeding in plants and animals
- Open asset creation - the creation of entrepreneurial yet public infrastructures for creating a new world
- The open asset bank - a currency system based on abundance, not scarcity
- hydrogen economy - energy storage addressed
- hydrogen home - The home powered by hydrogen generated on the side for 100% self-sufficiency
- Solar steel - hydrogen direct reduce steel and solar PV induction powered steel remounting for local steel production in every community
- Solar concrete - local solar powered concrete production without net carbon emissions
- biomass transition from fossil fuels
- Bioregional civilization design a new borders
- Space frames and robotic manufacturing from scrap steel as a basic infrastructure of any community
- charcoal combine - the new Rockefella distributing wealth
- The new campus - regen contract community for learning and world transformation. As a 1000-10000 person village.
- Freehouse - housing as a guaranteed basic asset.
- The solar micro factory - a reconfigurable stackable movable enterprise for 1-month scale trillion dollar productivity reconfiguration
- the aquaponic greenhouse - The five Kingdom minimal growing space
- open source everything store - micro factory and power cube construction set and appliance construction set
- The general store - on demand production on the size of Walmart with 100% local resources
- Edge of Knowledge paradigm. That every single individual should have an honest chance to go to the edge of all known and contribute to civilization. We lay out a path to do this developing moral intelligence, humility, and self esteem - in the fashion of expanding one's index of possibilities
- Morally Intelligent AI - programming an AI to foster good human relations
- Opem Sector Medical
- Open Sector Human Augmentation
- Hydrogen Homes - homes that produce their own fuel.
Tech
- Economic Technology - survey of technology with examination of basic processes involved and costs associated with each, from metal, mining, ag, space, semiconductors, chemical engineering, plastics, sensors, aerospace, communications, precision manufacturing, powders, medicine, imaging, basic manufacturing, advanced manufacturing,ceramics, and etc. Numeracy for attaching costs to the processes based onaterials,.process complexity, and energy requirements. Prerequisite: Physical Numeracy.
- The Open Source Rover - autonomous vehicles. OSE Rover.
- Compressors and pumps - down to cryo, for heating, cooling, pneumatics (motors and engines) gas separation, and Industrial Gas production for hot metal. Includes pressure vessels, 3D printed high pressure wound vessels, and hydraulic containers, storage cylinders.
- House Construction Set
- Structure Construction Set
- Metal and plastic 3 D Printer Construction Set
- Lasers, shielding gases, and induction heat, and cryopowdering, cryo liquid generation, etc.
- Processing- with heat, pressure (multimedia), EM, plasma, force, friction, nuclear particles, etc applied to food and all other materials,
- Food processing - canning, baking, freeze drying, etc. All known processes
- Semiconductor mfg - the materials
- Microprocessor Design and build
- Sensor Design and build - from force to EM, micro and macro, single to arrays, senders and receivers
- Computer Programming and algorithms, formulas, parametric design applied to mechanical, aero, space, EM design.
- Computer vision
- Automation and Logistics algorithms and programming. Integration with heavy machines. Ardupilot and ROS integration.
- Communications - across all EM spectrum, and other physical, chemical, other at all scales from subatomic to universal
- Biomass vs Oil - how to derive all chem from plants.
- Hand-teachable.robots
- Power Electronics Design - the Universal Power Supply
- Hot metal processing
- Precusion machining
- Lasers
- Electric motors - linear and rotary and gen. Injectors.
- Plastic synthesis
- Applied chemistry. 100 most important processes.
- Compression and expansion - HVAC, storage, pumping, all pumps types (multimedia)
- Machine Design
- Airflow.design - cars, airplanes, rockets, windmills
- Landscape Design
- Applied geology -Rock, concrete, and hardscape. Powders, hardscape.