Areas of Activity: Difference between revisions
Jump to navigation
Jump to search
(→Notes) |
(→Notes) |
||
Line 6: | Line 6: | ||
=Notes= | =Notes= | ||
==General== | |||
This is aiming towards a job description for a [[Technical Community Manager]]. | This is aiming towards a job description for a [[Technical Community Manager]]. | ||
#Icons are for modules, graphics, infographics, promo material, marketing material, OS Tech Pattern Language, working docs, also Fab Tool Icons | #Icons are for modules, graphics, infographics, promo material, marketing material, OS Tech Pattern Language, working docs, also Fab Tool Icons, and Roles of community members (dev, ambassador, entrepreneur, producer, etc) | ||
#Sales are the venues - website, Amazon, Etsy, Tindie, Ebay, Collaborative Marketing Sites | #Sales are the venues - website, Amazon, Etsy, Tindie, Ebay, Collaborative Marketing Sites | ||
#Ongoing Crwodfunded Incentive Challenge enterprise model - has to assure marketing for crowdfunding, with delivery of realistic products; can be a pre-sale concept like Kickstarter, except with crowdfunded incentive prize. Set up a methodology for this, with collaboration of other [[Supercooperators]]. Products are placed in [[OSES]] as a viable product that can be delivered via on-demand, flexible fabrication. Requires enough import substitution that this is realistic with high T 3D printer, large printers, CNC torch table, and basic tools. We create the MVP microfactory this way. At the very least, a high T, or large 3D printer with filament maker infrastructure - is the MVP. This is because we get into large printing this way, into the area that routers could do with wood, except now our wood is free by going to waste feedstocks. | #Ongoing Crwodfunded Incentive Challenge enterprise model - has to assure marketing for crowdfunding, with delivery of realistic products; can be a pre-sale concept like Kickstarter, except with crowdfunded incentive prize. Set up a methodology for this, with collaboration of other [[Supercooperators]]. Products are placed in [[OSES]] as a viable product that can be delivered via on-demand, flexible fabrication. Requires enough import substitution that this is realistic with high T 3D printer, large printers, CNC torch table, and basic tools. We create the MVP microfactory this way. At the very least, a high T, or large 3D printer with filament maker infrastructure - is the MVP. This is because we get into large printing this way, into the area that routers could do with wood, except now our wood is free by going to waste feedstocks. | ||
Line 14: | Line 15: | ||
#'''Crowdsourced marketing''' - drawing up a lengthy list of places to advertise for STEAM Camps in all countries, so that we can execute 12x12 and even 24x24 easily, 4 times per year. This is a $240k-$1M revenue stream for OSE operations, sufficient to fund 1-4 more new [[OSE Campuses]] per year. The benefit to the marketing team is access to existing contacts/procedure lists, and ideally, it's our core developers that assist with it. Here we simply list paid advertising venues, procedure, cost, augience, expected ROI, etc. We can track [[COCA]] by asking people at workshops where they found our events - in post surveys. | #'''Crowdsourced marketing''' - drawing up a lengthy list of places to advertise for STEAM Camps in all countries, so that we can execute 12x12 and even 24x24 easily, 4 times per year. This is a $240k-$1M revenue stream for OSE operations, sufficient to fund 1-4 more new [[OSE Campuses]] per year. The benefit to the marketing team is access to existing contacts/procedure lists, and ideally, it's our core developers that assist with it. Here we simply list paid advertising venues, procedure, cost, augience, expected ROI, etc. We can track [[COCA]] by asking people at workshops where they found our events - in post surveys. | ||
#[[Business Model Innovation]] | #[[Business Model Innovation]] | ||
==Community== | |||
#Ambassadors - people who are familiar with OSE work to the point that they can represent OSE's activity effectively to the outside world. Long-time contributors are grandfathered into this role pending voluntary examination, and for newer contributors must past the [[OSE Literacy Exam]]. | |||
#Producers - people who produce OSE-certified parts for product kits. Price structure and incentives are in development. | |||
=Schedule= | =Schedule= | ||
[[MJ Schedule Notes]] | [[MJ Schedule Notes]] |
Revision as of 18:04, 16 May 2020
Working Doc
Notes
General
This is aiming towards a job description for a Technical Community Manager.
- Icons are for modules, graphics, infographics, promo material, marketing material, OS Tech Pattern Language, working docs, also Fab Tool Icons, and Roles of community members (dev, ambassador, entrepreneur, producer, etc)
- Sales are the venues - website, Amazon, Etsy, Tindie, Ebay, Collaborative Marketing Sites
- Ongoing Crwodfunded Incentive Challenge enterprise model - has to assure marketing for crowdfunding, with delivery of realistic products; can be a pre-sale concept like Kickstarter, except with crowdfunded incentive prize. Set up a methodology for this, with collaboration of other Supercooperators. Products are placed in OSES as a viable product that can be delivered via on-demand, flexible fabrication. Requires enough import substitution that this is realistic with high T 3D printer, large printers, CNC torch table, and basic tools. We create the MVP microfactory this way. At the very least, a high T, or large 3D printer with filament maker infrastructure - is the MVP. This is because we get into large printing this way, into the area that routers could do with wood, except now our wood is free by going to waste feedstocks.
- Icons - should apply to the 500 modules, 50 GVCS Icons, plus other processes and concepts - such as Team, Production Staff, Engineering. See Icons and Fab Tool Icons. 500 modules and processes are still needed, so that we be can compose product ecology diagrams. All together, the use case is: (1) first and foremost: modular breakdown of 50 GVCS machines as in Module Breakdown. (2) Pattern Language diagrams for explaining how a machine works.
- Pattern Language Icons - see how we can make technology comprehensible with an Open Source Technology Pattern Language
- Crowdsourced marketing - drawing up a lengthy list of places to advertise for STEAM Camps in all countries, so that we can execute 12x12 and even 24x24 easily, 4 times per year. This is a $240k-$1M revenue stream for OSE operations, sufficient to fund 1-4 more new OSE Campuses per year. The benefit to the marketing team is access to existing contacts/procedure lists, and ideally, it's our core developers that assist with it. Here we simply list paid advertising venues, procedure, cost, augience, expected ROI, etc. We can track COCA by asking people at workshops where they found our events - in post surveys.
- Business Model Innovation
Community
- Ambassadors - people who are familiar with OSE work to the point that they can represent OSE's activity effectively to the outside world. Long-time contributors are grandfathered into this role pending voluntary examination, and for newer contributors must past the OSE Literacy Exam.
- Producers - people who produce OSE-certified parts for product kits. Price structure and incentives are in development.