OSE Lesson - Welcome & OSE Introduction - 1 hour

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This lesson is part of
OSE 9 Day STEAM Camp
STEAM Camp
Day 1
Lesson-1 Welcome & OSE Introduction
Lesson-3 OSE Lesson - D3D Universal 3D Printer
Lesson-4 Universal Axis
Lesson 5 Universal Controller - 1 hour
Lesson-6 D3D Universal - Wire & Calibrate
Lesson-7 FreeCAD
Day 2
Lesson 3 Collaborative literacy and OSE product development
Lesson 4 Modular Electronics 1h
Lesson 5 Designing an Arduino Uno in KiCAD 1h
Lesson 6 Build a circuit plotter 1h
Lesson 7 Plotting and Etching an Arduino Uno 2h
Lesson 8 Soldering an Arduino together 2h
Unsorted
OSE Lesson - Plotting and Drill Combined Exercise 1h
Lesson Repository
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Trashcan content

Put all documents you can find which may be useful to build the lesson here, and then sort it later.

Videos


Documentation, files, etc

STEAM Camp Presentation

edit

Other wiki pages

From OSE Introduction:

Builds on the OSE Slide Deck

https://docs.google.com/presentation/d/1ZZOnvvNIv6ggmvlAGLEtbLwd5khBFiIy7bS42mW9Fo4/edit#slide=id.g73ec37eb61_0_0

  1. what open global collaboration is not. Ssentially - to change the conversation on what truly open collaboration is
  2. what open global collab is - open boundaries, economic development, open governance, meritocracy, collaborative literacy.
  3. Everybody works on open hardware products (3dp) so we can't say it does not happen - it's about coordinating it by gaining a clear inight on the vision. Such as OSES etc. It's about creating a shared understanding.
  4. Distribited production engineering - simple cots so ANYONE can start a business with 0 barriers to entry.
  5. Public production engineering - when you are designing production for 0 barriers to entry for individuals

About this lesson

Purpose of this lesson, what will we build, and why. Where does this product fit in human technology

Product specifications and requirements

pdf-file of full downloadable version

Prerequisites

Prerequisite lessons

You need to have an understanding of

  1. xxx - covered in lesson yyy
  2. xxx - covered in lesson yyy

Prerequisite parts

You need to have the following parts to get the most from this lesson:

  1. xxx - built in lesson yyy - can be bought from *link*

How to enroll

There are three alternatives to enroll

  • DIY
  • Prerecorded
  • Webinar - recordings, live participation, Q&A

Background reading

Background reading - background information, videos, etc - to prapare for the lesson (in addition to earlier finished modules)


Scale experiment instructions

Modularity experiment instructions

Course Completition

Grading and test

Incentive Challenge

Review

Teacher's corner

Schedule

Alternative 1

  • 0-15 min - Welcome and introduction - Watch Ted talk
  • 15-30 min - About OSE STEAM Camps, what to expect.
  • 30-45 min - What do people want from this course? Write down some thoguhts, and then review them by the end of the workshop.
  • 45-60 min Round up, try to quit before the end of the class to give people some time to go to the loo before the next class.

Alternativ 2

  • 0-20 min - Welcome and introduction - OSE Presentation Slides
    • Backup: Ted talk.
  • 20-35 - Participants Meet and greet each others and other teams
  • 40-55 - Discussion of outcomes
    • 40-43 What do we expect from the students?
      • Focus, effort, try and error, help your neighbors when you're done. Explore complete openness, honesty and transparency, to test what collaborative literacy is about.
    • 43-46 What are the intended outcomes? Collaborative literacy and product development
    • 46-55 Ask the students to take 5 minutes to think about and write down the three most important things they want to get out of this course. When they are done they can take water, go to the loo, and then come back for the next lesson.

Discussion