- 1 Howto
- 2 Introduction
- 3 Narrative
- 4 2022
- 5 2021
- 6 2020
- 7 2019
- 8 Development Narrative
- 9 2018
- 10 2017
- 11 2016
- 12 2015
- 13 2014
- 14 2013
- 15 Links
To generate a critical path, map out all the critical events on a timeline. Use a template from any of the latest Critical Paths below by duplicating the document. Note that the document is live editable to reflect that any planning changes as soon as new information becomes available in an agile process.
This Critical Path is based on the OSE Roadmap. Updated roadmaps are found at Roadmap Log. These are static screenshots of the roadmaps below. The roadmaps below are updated based on new results. Thus, for a study of OSE execution and capacity - one can study the historical roadmap (static screenshots) with the current one below. If the historical roadmap is significantly different from the current one, with the current one showing later dates - that would indicate that deadlines are being delayed.
There are several integrated product packages that arise from the Global Village Construction Set. The first main interest of OSE is the Village Campus - a replicable, college campus-like facility, eco-industrial park based on open source technology transfer which serves as a beacon of light for whatever community in which it is located. Transformative aspects of this rely on providing real services to surrounding communities - which serve as a basis for this to be replicated anywhere in the world pending adjustment to local conditions. This would convert the current university model into a campus for direct involvement in solving pressing world issues.
For schools and education in general, introducing open source product development as a staple of curriculum can introduce the option of right livelihood into society's career choices. This would be a notable achievement for humankind. One strategy to this is to focus OSE Clubs in the direction of social business, where open source product development provides positive financial feedback loops, allowing the program to scale.
On the housing front, as started with the Seed Eco-Home, we aim to address the single highest cost of living - housing. By making low cost, ecological housing widely accessible, we aim to free up a lot of human potential to tasks other than earning to pay for one's home. Our focus revolves around regeneration, by taking undesirable locations and converting them to prosperity, so that land access is not necessarily a barrier to this project.
For the Village Campus, we start with multiple year onboarding. We start with seminal knowledge that participants are required to know, as published in top wisdom books. We continue to hands-on involvement with Open Source Product Development, and focus on the regenerative economic development that transforms the current system. As candidates participate in workshops and other training, we establish rapport and determine cultural fit for a world-changing experiment.
One outstanding pain point of society is the military establishment and the profound negative psychology that it propagates throughout the population. One solution to this is a program to shift elite forces to true conflict resolution, which can be described aptly as resource conflict resolution. This can be done by planting trees, regenerating the environment and increasing' peoples ability to produce prosperous livelihoods based on the resource base of their respective location. To this end, we promote training elite forces towards building of integrated open source microfactories for producing the lifestuff of modern civilization from abundant materials. This can be done only by leveraging open source design, which can then be deployed inexpensively anywhere in the world.
To get there requires several key technical developments as a prerequisite to a shift of culture. To date, we have shown that industrial productivity can be achieved on a small scale, and that ample food production can be achieved with a combination of perennial polyculture and aquaponic greenhouses. We have shown good evidence that simple, modular design can yield lifetime performance as multipurpose parts are reused. Our next main milestones involve recycling steel to virgin steel, producing solar grade silicon, tapping solar hydrogen and saturated water for energy storage, producing solar concrete from local rock, and applying precision automation to produce modern technology up to engines and semiconductor manufacturing. We intend to demonstrate the feasibility of such production all on the scale of a 25,000 square foot flexible fabrication facility, with the goal of replicating such microfactories inexpensively anywhere in the world.
The mental model for scaling involves building an enterprise around the Seed Eco-Home, which would be used to cross-subsidize completion of the GVCS. Completion by 2028 still remains an overarching goal. At that time, we shift from developing technology to developing people via Movement Entrepreneurship training. We believe that becoming an Integrated Human who works on solving pressing world issues can be taught as the new and preferred calling compared to working in a cubicle. Rapid learning techniques for such training can be developed - via open collaboration and open access to information. A significant obstacle to this is that underlying technology for prosperity remains proprietary, in that new technologies are normally patented. Fortunately, we believe that more can be gained by making existing technology more appropriate - as opposed to chasing new technologies. All together, it will be a combination of ancient wisdom and modern tech that saves the day. For this reason, completion of the GVCS is paramount to assure that appropriate modern technology is accessible to all. Such that even clean room technology and spaceships can be built based on a core of powerful open source machines - via collaborative development. This would liberate humanity from reinventing the wheel across all sectors of society. To get there, we will focus on teaching people how to learn, think, and become Integrated Humans - ie, hacking performance based on increased access via collaboration.
The cross-subsidization model aims to demonstrate that a $200k net/year business can be replicated widely across the world to produce financial independence for change agents who are interested in open, collaborative development. We are after an open source franchise which can scale to $2M net in Year 1, and $5M in Year 2. From this, history is to be written regarding the transition of the economy from proprietary to collaborative.
Narrative Execution 2019-2020
Currently our revenue model focuses around the 3D printer and the desktop microfactory, and as of 7/19 we added an Online Course and STEAM Camps as enterprises for bootstrap funding. As we prove the 3D printer revenue model, we will train others to work under the OSE open source franchise model. All of our information is freely accessible, so anyone can tap our resources to spin off their own enterprise. OSE's value add is rapid training for enterprise startup for people to join OSE part time then full time as their livelihood.
2020 will be exciting times with Vision 2020: publishing of the foundational Book on OSE by June 1, our first ever financially sustainable Summer of Extreme Design Build (Summer 2020), and launch of OSE's first major Incentive Challenge. The challenge will be to build an open source, 3D printed, professional grade cordless drill from waste plastic and off-the-shelf parts - using a 100% open source fabrication toolchain for easy replication anywhere in the world. We are currently planning on a $250k reward, and welcome sponsors to contact us if they are interested in becoming Angel, Platinum, Gold, and Silver investors in the public domain. Currently, we are considering a public domain or a CC-BY-SA-4.0 International license for the cordless drill. After the incentive challenge kickoff, OSE is going on world tour to promote the Incentive Challenge and to train participants in collaborative literacy at the level of both mindset and skillset.
May 12, 2022
Dec 11, 2021
Dec 7, 2021
Oct 21, 2021
June 7, 2021
April 10, 2021
April 1, 2021
Late March 2021
December 2020 - 2
December 2020 - 1
- Set up long-term camera coverage with solar power stations
- Focus around ample data on build ergonomics, and invite a swarm of people due to time constraints.
- Deprioritize shed outside of people management for rapid build
- Video shoot is later, unknown until house is being built. We test modules thoroughly in workshop. We possibly can swarm and capture video. Need to resolve labor availability, while negotiating COVID. Most likely a slow build with a few people.
Seed Home 2 Critical Path - Sep 2020
Seed Home 2 - Extreme Enterprise Critical Path
STEAM Camp Critical Path
MJ Critical Path
See MJ Critical Path
Critical Path Summary 2020
Org Critical Path
February Critical Path
See further April 2019 detail at 3D_Printer_Critical_Path
Late 2018: But before Christmas - see Revenue_Projections_2019.
Early 2018: The core of 2018 development is the Level 1 of the Microfactory: 3D printer, cnc circuit mill, laser cutter, 3D scanner, and filament maker - the realease of an entry level microfactory prior to heavier builds. The relevance is quadruple: (1) substance of the 1 month immersion program for September where we teach OSE Fellows to run OSE workshops, (2) rapid prototyping in Extreme Design Jams, (3) production of many consumer products for the Open Source Everything Store, and (4) for starting production of materials by recycling waste plastic using the filament maker. Further, the Level 1 Microfactory fits on one's desktop, and can connect to networked production when the 3D printers and other machines are controlled online. 3D printing-on-demand is common - and adding circuit milling for small batches of circuits can be a practical route to on-demand rapid prototyping. Pedagogically - the value lies in product design, rapid prototyping, reverse engineering, and community-based digital manufacturing, which can be inserted into STEM, STEAM, and STREAM curricula. Production-wise, the Open Source Everything Store has the potential to become a powerful force of open source, distributed product development and manufacturing. OSE product development-wise, the Extreme Design Jams can combine Extreme Manufacturing workshops with prototyping/design using the Microfactory I tools. Incentive prizes and coopetitions can create purpose-based involvement of school kids which can transform competitions such as FIRST or VEX into direct economic productivity via practical product development of prosumer goods. Operations-wise - OSE Fellows aim to address the need for regular Extreme Manufacturing and training workshops - and the need for ongoing Extreme Design Jams for community building in real life - in addition to the virtual development of the OSE Development Team.
December 2018: Main outcomes of year are the first ever immersion program for OSE Fellows was run, with mixed results. 3 people completed the 5 week program out of an initial 7. As of early December, none are yet certified to run workshops, so scaling OSE efforts must be reevaluated. In the immediate term, we pivoted to kits and professional-grade quality assurance procedures as a way to guarantee a high level of product quality. The goal is to enter new markets related to industrial productivity on a small scale, and open source product development based on such industrial productivity. Signups for Immersion exceeded expectations, but completion of the program needs work. Excellent learnings on the difficulty of knowledge transfer regarding the 3D printer, in that for inexperienced builders - the time required to train from 0 is significant. We could not produce adequate results in 2 months from the Immersion, so we could not keep full time engagement of 2 new people beyond 2 months. Learnings are that startup hours (60-80 hours/week) may become a required expectation for success of new people in the initial stages (3 months after program completion). But the biggest learning is that the curriculum must be strict and refined - and not experimental. The work is too complex to allow an experimental aspect during training. We cannot afford for development work - only teaching of proven and documented content. This means that we can not run the next program until the content is complete. This include proven quality control procedures, documentation for trainers (not just builders), and a proven revenue model into which people can be inserted based on predictable markets. This year, we did not meet our revenue goals of $100k per year, but intend to make up for this next year, with projected revenue at least $200k for 2019.
Outstanding items from 2018 include the HeroX challenge, which is planned for release in the first quarter of 2019. Second - multiple workshops and design jams are postponed until we hire more staff. The Cordless Drill Coopetition is now planned for April 27, 2019 - see LIA OSE Club
Missing: book, second greenhouse workshop, swag, Building Book Coffee Table Book, Crowd Design of House HeroX. Year budget. CEB controller for Utah. Soil conditioner.
Notes - 5 months left till August:
- Filament Maker - convert it to a DPV during August. 2 weeks. Paid $600 for the 2 weeks. Business development. 2 weeks off site. Joins dev team. Lyman Filament Extruder Business Model.
- Shane - workshop in August. Yes. 12 participants goal.
- Tom - solar power cube workshop in August?
- Tractor Automation - Matt Droter?
- Josh - MicroTrac + improved loader
See more detailed version of this at 
Review: workshop moved to 2018.
CNC Torch Table
3D Printer First Workshop Critical Path 2016
From D3D_Product_Strategy -
Preparation for Event Announcement for First Replicable 3D Print Event:
Marcin Critical Path
Open Building Institute
Distributive 3D Printer Critical Path - 1/2 Year
Analysis: 5 of 10 machine milestones were reached through the Workshop model, which provided revenue sufficient to cover materials in the Aquaponics case, and 1/4-1/2 of material costs in the machine builds. Leadership seminars did not bring forth development leadership for CNC Torch table, tractor, or backhoe.
Analysis: We had 24 students over the entire summer for the Summer of Extreme Design/Build. The Summer School of 2014 turned out to be difficult to manage in terms of the number of projects that could be accomplished meaningfully at the same time. The main projects were the CEB press, Open Source Car, MicroHouse 3, and pool. It turns out that only one major project can be managed well with one instructor when a team of students is involved. The main learnings are that without open source product research and development experience, without a stable development pathway/protocol for carrying out such development, and without a micro-detailed Rollout Plan - only so much could be done before students start disengaging from OSE's critical path.
The main single outcome, if one could be named, was getting to about 90% completion on the CEB Press Build Instructions - which are now extremely detailed, and need to be taken to completion.
The main organizational learning is that effective management can happen with more focused development than a summer school, which has informed OSE's direction of focusing on a dedicated Residency Program for Distributive Enterprise, and working with Master's Students or other dedicated development pathways. The shift is towards the final level of Enterprise Development based on products that are nearly complete - in order to shift to financial sustainability of the R&D program, as opposed to pre-enterprise R&D.
Early 2014- 3D Printer Workshop
Analysis: 3D printer. Workshop occurred successfully in terms of attendance (12 people, others had to be turned away). Little documentation of process was left behind, and a discontinued kit was used (Kit TAZ). This branch of development died.