OSE Education: Difference between revisions
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=About= | =About= | ||
OSE's goal is to create the open source economy - ie, transition the economic system from proprietary to collaborative - a transition to [[Structural Thriving]] or [[Mutually Assured Abundance]]. The [[Post-Scarcity Economy]], where business models are based on [[Non-Rival Goods]] or non-scarce resources. Information is non-scarce. When information is combined with hardware in the context of the [[Open Source Hardware]] movement, then the result is physical goods beginning to enter the realm of non-scarce resources. Ie, with access to energy, goods can be produced readily from open source blueprints in open source microfactories. This is part of a [[Regenerative]] approach to creating economic systems. | OSE's goal is to create the open source economy - ie, transition the economic system from proprietary to collaborative - a transition to [[Structural Thriving]] or [[Mutually Assured Abundance]]. The [[Post-Scarcity Economy]], where business models are based on [[Non-Rival Goods]] or non-scarce resources. Information is non-scarce. When information is combined with hardware in the context of the [[Open Source Hardware]] movement, then the result is physical goods beginning to enter the realm of non-scarce resources. Ie, with access to energy, goods can be produced readily from open source blueprints in open source microfactories. This is part of a [[Regenerative]] approach to creating economic systems. The revenue models are based on empowerment via access to [[Financial Independence]] - not by hoarding of information or of resulting enterprise prowess. | ||
=Links= | =Links= |
Revision as of 20:07, 28 November 2021
About
OSE's goal is to create the open source economy - ie, transition the economic system from proprietary to collaborative - a transition to Structural Thriving or Mutually Assured Abundance. The Post-Scarcity Economy, where business models are based on Non-Rival Goods or non-scarce resources. Information is non-scarce. When information is combined with hardware in the context of the Open Source Hardware movement, then the result is physical goods beginning to enter the realm of non-scarce resources. Ie, with access to energy, goods can be produced readily from open source blueprints in open source microfactories. This is part of a Regenerative approach to creating economic systems. The revenue models are based on empowerment via access to Financial Independence - not by hoarding of information or of resulting enterprise prowess.