- 1 Announcement
- 2 First Cohort - July 1 - Dec 22, 2021
- 3 OSEmail Announcement
- 4 Apprenticeship - from July 1 to Dec 20, 2021
- 5 Daily Schedule and Outcomes
- 6 Audience
- 7 Goals
- 8 Introduction
- 9 Framework
- 10 Teamwork
- 11 Schedule and Intent
- 12 Activities
- 13 Competence and Degrees Offered
- 14 Tracks
- 15 Cost
- 16 Application
- 17 Support Staff
- 18 Participant Requirements
- 19 Global Design Day
- 20 Links
First Cohort - July 1 - Dec 22, 2021
- Odundo Log
- Joshua Log
- Ken Log
- Arturo Log
- Christian Log
- Wes Log
- Matt Log
- Prince Log
- Paul Pham Log
- Brian Log
- Marcin Log
- Jeff Log
- Catarina Log
We're starting our first ever 6 month Collaborative Enterprise Apprenticeship in 2021. This is a 6 month immersion from July 1 through December, on site, full immersion in design, CAD, build, collaborative innovation, and enterprise, providing more depth and breadth than the 3 months of Summer X. In the Apprenticeship - we are looking for collaborative movement entrepreneurs who are hungry to learn new things, and apply them to solving housing and other issues. We focus around the Seed Eco-Home, but also on the supporting equipment - such as the tractor, large printers, plastic recycling, and - sawmill. So we cover brick, lumber, and plumber, and introduce the possibility of the circular economy to housing, by making use of widely available, local materials.
This is a great deal for someone who wants to turn their life upside down with new possibility, and an opportunity to act on it. We welcome college students on leap year, - and young women and men of any age to apply. The requirement is to participate in the authentic creation and sharing of cutting edge information, focusing on a global, collaborative process to get there. The Apprenticeship is for true believers in collaborative product development - and it has a bonus of participating in select parts of Summer X - as both programs are running at the same time. The Apprenticeship is on-site with room and board included - a $6.5k-$12k price ticket for the 6 months. The lower amount is just about what it costs on avearge in the US - jus for rent and food only - so this offer can be a steal. Apply now - we would like to see a first cohort of 12-24 people as we make history happen. If you live far away and would like a one year, remote mentorship with me and our global team - we already have that option.
We will produce another video on the Apprenticeship, Builder Track, and Enterprise - and more - so stay tuned or sign up. Our stuff costs - but we encourage you to invest in new skills with immersion training with us. Otherwise, absolutely all of our materials and designs are online for free - but it will take you more time and materials expenses to learn on your own. This year - we will be releasing the Seed Eco-Home Enterprise Manual - which combines the half-completed Seed Eco-Home Building Book from the 2016 Kickstarter Campaign,
To address the affordability issue - as most people who need our stuff most don't have money - we have come up with work-study - which means we can offer paid work as soon as students can demonstrate proficiency in newly acquired skills. Or scholarships. So apply or sign up - and we can work with you on the costs.
The dream of open source hardware shall be realized. That's all for now, thanks for listneing.
Apprenticeship - from July 1 to Dec 20, 2021
In this time in history with building materials prices rising fast like Bitcoin - it's a good reminder to solve the supply chain issue for housing. In 6 months, we'd like to make lumber, block, and plastic construction materials widely accessible at the lowest cost possible. This means - we get to product release the CNC sawmill, next generation of our compressed earthblock press, and large 3D printers with filament recycling infrastructure. Welcome - to the world of collaborative design.
We will take up to 24 people for this in-depth immersion program, where we build upon the last decade of OSE work - and go the last mile to product release. Wait a minute - we already built a couple sawmills. Our brick press is near perfection - we just need to include a soil conditioner for soil prep - which we found was the hard part of making CEBs affordable. We made about 9 iterations on the tractor. And we already sell 3D printers. It's time to put this to the finish line as we take these products to wide replicability.
In the 6 month immersion - we work in monthly cycles. First we scale up the 3D printer. We already know how to do this with our modular, Universal Axis system. We will innovate on 4-head 3D printers that extrude up to 80 lb of plastic - per day - yes, you heard correctly - with larger heater blocks and 1.4 mm nozzles - that's enough to build one of our full sized - 4x8 construction panels - in a single day. We then build a swing blade sawmill, and add Universal Axis CNC control to it. We then take the CEB press to the finish line with a hammermill-based soil conditioner that doses cement and water into the soil mix. You can then build with any soil and rock materials anywhere - your cost will depend on how much cement you need to use - from none up to 15 percent. That's just a technical taste of the program.
Daily Schedule and Outcomes
The daily schedule is 1 hour of design training per day, 3 hours of design work, and 4 hours of build. The outcome is your ability to build a Seed Eco-Home 2, the brick press, 3D printer, and sawmill - and to produce lumber, plastic lumber and construction materials, and masonry block - from open source machines and abundant resources.
This is like a master-student apprenticeship, except that Marcin is perhaps the biggest student. We all learn from each other. I am expecting to learn from everyone, as we all collaborate on mass creation of collaborative genius. This means creating tools for rapid learning to help others perform at a higher level.
There will be lots of inspiration, and lots of perspiration. Saturdays are dedicated to video production and documentation work. 10 percent of the schedule is 'chores' - which involves the development of infrastructure - such as building new infrastructure or maintaining the old. It's about using the machines we develop as much as possible, so 'dogfooding' our work is an essential part of our immersion learning.
We will also have a weekly seminar where we discuss the philosophy of open source enterprise, and use socratic dialogue to build on all input in the room. We are all learners, including staff - and we are here to teach each other. Our goal is to develop right livelihoods - using business models that are not based on creating artificial scarcity. The outcome should be that anyone after the 6 months can do full time in open source hardware work - focusing on collaborative innovation and solving pressing world issues. Some may choose to stay with OSE, others may choose to work elsewhere - but in all cases we hope that the spirit of open product development is promulgated throughout the world. We will offer opportunities as they seem fit - as we expect to be flooded with Seed Eco-Home orders and we will have an opportunity to fill these orders, and to continue teaching others to do so as well.
We welcome young women and men of any age to apply, and while some experience in building things is preferred - if you are a fast learner, you are welcome to apply.
Wait, there is a little bit more. If you are interested in the extreme version of this already extreme program, and are already a house builder - then we also invite you to the enterprise track where you learn how to run Seed Eco-Home construction with a swarm team. We have options for all learner levels - so what you get out of this 6 months apprenticeship is a minset ready for full global collaboration - and how much technical execution you learn depends - on your prior experience and speed with which you learn. What we guarantee is hands on skills - as we build, work with teams, and learn to manage swarms.
We say that 'you set your pay.' Whether you work with us or independently, we hope the skills you learn will have made you immortal - ie, capable of documenting your work so others can build upon it effectively, spawning a virtuous cycle of future improvement. This is known to us as Economic Time Binding. It's the closest to immortality that we can get to with mortal bodies.
Will we succeed? It's up to us. We'll leverage the full power of open source collaboration, involve a $100k incentive challenge in this, solve the plastic waste issue, and Solve Housing while we are at it. Sign up for this - this will change your life. Oh yes, as a bonus - you'll be welcome to participate in 2 months of the Summer of Extreme Design-Build which is happening Sep through end of November. Selection process is by interview, so apply today. Tuition for this apprenticeship is affordable, and we are offering 70% scholarships to qualified individuals. It doesn't get any better than this.
Sure it does. The global collaboration involves learning how to manage large-scale collaborative development events in the form of incentive challenges - using platforms such as HeroX.
Join us for this life-changing opportunity and an integrated program where you learn theory, principle, and practice - in one - and be part of shifting civilization from proprietary to collaborative. Our goals are nothing short of exactly this - as the dream of open source hardware - shall be realized.
The goal of the OSE Apprenticeship is a 6 month to 1 year program designed to get change-minded individuals started on replication of land-based facilities based on the OSE model of regenerative design. If you want to build an enterprise, eco-community, land-based facility, hackerspace, a flexible fabrication facility - this is the place to design it.
The final project for each participant is a product release of a collaboratively-designed and developed product, building on the OSE product ecology.
The OSE Campus is what OSE is building and developing - making the road while walking. The Campus is a mixture of an educational campus, a regenerative farm, a hackerspace, an ecoindustrial park, and place of lifelong learning, and more. Our model of change is to build infrastructures which provide for the pursuit of happiness in harmony with natural life support systems.
The focus of the learning is site design and build - from the built environment, to renewable energy production, tools and machinery development, and land stewardship- towards building working, regenerative communities and societal infrastuctures that change the world. Along with this comes the study of governance, entrepreneurship, and philosophy that underlies this work. We infect participants with notions of possibility that arises from building tangible things - and provide the opportunity to continue development with OSE after the apprenticeship. We will be hiring, based on enterprise surrounding the Seed Eco-Home project, which has a goal: to solve housing. In our innovative model, collaborators set their own performance-based pay - based on gaining the necessary skills and experience for their chosen path.
This is the on-site version of the OSE Mentorship - which introduces in-person collaborative design as well as access to the workshop and land-based facility for building and testing of real things.
We work as teams. We are all about unleashing collaborative genius. The first cohort of 12 includes 12 apprentices, 2 class mentors (Adjunct professor of architecture, adjunct professor of engineering). The whole group works directly with Marcin and the rest of the world on solving pressing world issues. Using OSE's global collaboration techniques, we engage in an open and transparent process aimed at creating rapid learning and rapid transformation of the world's institutions according to best practices. The day-to-day is learning by doing - both design and builds. There is a strong emphasis on documenting, as the intent is to have participants replicate OSE-inspired operations all over the world.
Thus there are 3 main relationships here, and 4 tracks.
1. The base team works as a pair: 2 apprentices, where one documents. Here strong documentation and video skills must be learned. Because we are showing how to reboot civilization from scratch - starting with how we are educated and collaborated to do so. That happens by continuous reporting. We all work on exposing design - because understanding design is key to redesigning a world that works. Thus, we produce design guides that demistify and create access. Each student's annual project involves creating at least a small design guide around a project that pushes the state of art in any topic - whether house design, regenerative agriculture, engineering, or design of economic institutions. We all collaborate on this, and invite the wider world to do so as well.
2. The second layer is working with the mentors, who provide design guidance and engage in socratic dialogue.
3. The third layer is the internet - for working openly. Guided by Marcin and OSE's collaborative development protocols, we engage with the larger global community. We also host on-site events, such as workshops, the Extreme Enterprise Hackathon, and the Summer of Extreme Design-Build
Schedule and Intent
Typical schedule involves 1-2 hour of lecture 5 days per week, 1-3 hours of design time, and 5 hours of build time. The mentors serve as workshop instructors. The focus of the lecture time is learning how to learn, and learning how to design.
The schedule is designed to teach critical thinking and design skills - towards a capacity of taking problems and solving them by First-Principles Reasoning and Socratic Design where we bring out collective genius. This is done by a teaching style focusing on Learning how to Think, and Learning how to Design. We all teach eath other. We value supercooperators, not superstars.
The program is literally about building civilization from scratch, from humble beginnings, up to modern civilization manifest in the OSE Campuses. The OSE Campuses are organized largely around lifelong learning, and are a breeding ground for movement entrepreneurs who gain economic independence to pursue world-changing work.
We question everything - not only how to redesign society - but why we should do so. For a given product, we don't just say - how do we produce it better-faster-stronger-more open-more collaborative. Instead - we ask - should we be producing it in the first place. This gets into philisophy - grounding ourselves in humility and learning so we can stand on the shoulders of giants - not on the shoulders of midgets. Socratic Design reflects some of our notions - that knowledge can't be transferred, it must be brought out. That many of our ideas are based on inaccurate assumptions - and humility can bring us past these.
Integrated learning to us means that we ask why something should be built - then how we design it - and then we get our hands dirty building the things - so that we have a full feedback loop on the appropriateness of what we have done.
About 75% of the time will be spent on new design and innovation, and about 25% of the time will be spent on more mundane tasks of site infrastructure. However, the 25% of the time will still be about innovation: because we design group processes for effective builds - and document the same - so at all times it's about a cycle of innovation-documentation as we midwife new paradigms into existence.
- Day to day - Students works as pairs - developer and documenter, with role switching as needed. Generally with 2:1 ratio of hands-on learning (building) to classroom (videos, lectures, design time, documentation time). For the documenter in each pair, the ratio is reverse - 1:2 of hands on to docementation/video production. This is a socratic process of learning via direct engagement.
- Philosophy of Collaboration Seminar - once a week we gather for a 1-3 hour seminar in which we delve deeper into important questions related to collaborative design for a transparent and inclusive economy of abundance, via socratic dialogue. The intet is creation of collaborative genius. All hands get on deck to prepare for this one month ahead of program start each year.
- Build Days - Saturdays are build days, where we work on infrastructure builds such as construction, machines, or agriculture.
- Extreme Enterprise Hackathon - students in all tracks are required to participate in a 3 day enterprise-building event that results in economic transformation of a specific industry.
- Summmer of Extreme Design and Build - in the heat of the summer, we collaborate on transformative builds.
Competence and Degrees Offered
The final exam for any competency is - can you lead a build of a certain thing of interest? The build may be complete or parts of the product, to the point that it is clear that the apprentice can indeed build.
For housing - and the technician track - with all the materials available on site - can you lead and teach a group of people to build a house in 5 days? You have 6 months to learn this. This could be for one of the house subsystems - or all of them: foundation and site work; carpentry; electrical, plumbing, PV, and interior finishing.
We are hiring successful apprentices pending successful learning. We start at $20/hr for technicians who build one of the house subsystems. We start at $25/hr for those who can build 2-3 of the subsystems. We start $30 to someone who can lead a house build themselves while teaching others to do so. We start at $35 for anyone who can design new versions of the house in SweetHome3D and FreeCAD. we start at $40 for those who can design, teach, and build. For people who can lead workshops building the Seed Eco-Home 2 - we start at $50.
The main competency is the Seed Eco-Home 2 build and management of such a build. Other competencies include machine building - 3D printer, tractor, CNC torch table, large 3D printer, filament maker, and sawmill. Demonstrated competency means building any of these in 1-5 days of build time.
Certification may be earned for:
- Complete house build
- Subsystems of house - such as framing, foundation, roof, plumbing+electrical, polished concrete, interior finishing, PV, automation, aquaponic greenhouse, roof system, biodigester, and wastewater reclamation
- 3D printer build
- Large Construction Materials Printer Build
- Tractor build
- CNC torch table build
- Enterprise Modeling Certification - understanding cost structure and ability to produce a testable revenue model of high likelihood of succeeding
- FreeCAD Badge
- Advanced FreeCAD Badge - re-design of the Seed Eco-Home versions
- Design of Tractors
- Design of 3D Printers
- Design of Filament Makers
- Design of Plastic Shredders
- Design of CEB Machines
- Design of Sawmills
- Incentive Challenge Certification - how to run a large-scale incentive challenge
- Supercooperator Certification - ability to log, FreeCAD, Google Slides, use templates, maintain part libraries
- Video Production - ability to shoot footage, edit videos, narrate, write scrips, add soundtracks, and do graphical overlays for promotional videos
- Marketing certification - ability to use Clickfunnels or similar software to achieve good results in product promotion and sales
- Negotiation and Conflict Resolution - ability to negotiate effectively for adding value and for conflict resolution and creation of win-win situations
- Microcontrollers and automation - ability to design and build simple automation devices for controlling machines and powered devices, including simple programming of control logic
- CAM Certification - ability to generate cutting files for metal, wood, milling, multimachine motion, and 3D printing
- General Machine Design - how to design any electromechanical device including CNC machines, heavy machines, and tools of various types
- Power Electronics Basics - ability to design and build simple Arduino controlled power electronic devices such as variable input/output inverters, rectifiers, solid state transformers, and high frequency power supplies. This course is in development.
- Build - you can learn welding and metal fabrication, house construction including plumbing, electrical, carpentry, mechanics, machine building, microcontrollers and automation, CNC machining, aquaponics, PV installation, heavy machinery operation across diverse machine areas from housing to 3d printers to autonomous tractors. We offer only integrated skill sets - for example, you can't just learn welding or aquaponics, but must diversify to at least 3 areas in a 1 year period. We encourage 30% of work in another track, such as Design or Enterprise tracks.
- Design - house design, machine design, landscape design, mechanical design, product design, basic power electronics design, and more.
- Enterprise - how to run a Seed Eco-Home Enterprise in another location.
- Movement Entrepreneurship - For those interested in a full Open Source Ecology PhD level equivalent - meaning mastery of a generalized skill set appplied to solving Pressing World Issues
Essentially - the learning pathway of each Apprentice depends on their existing skills. If the priority for someone is learning hands on skills, there will be plenty of opportunity. If the priority is developing enterprise - then OSE can guide apprentices in such collaborative development.
But the underlying tone is we - not me - we all publish everything to the world - the essence of all the tracks is collaborative development of products that can help everyone. We go into the philosophy of this - the essence being that material survival must be guaranteed, and each person must be gain high power of independence - so that they can then become a good team player in an interdependent world. We are all in it together, and we believe that the Collaborative Singularity is near.
The payment scale for the 6 month program is from $6500 to $11,995 including room and board for the 6 months. Depending on the financial condition of the student. Full tuition is $12k. Deep discount is $6500.
We can also offer a work-study option with near-free tuition of $1200, which is considered to be a loan and repaid after successful completion of the Apprenticeship. This options requires staying on site to work with OSE full time.
We will have Marcin as main instructor, a workshop master to run workshop activity, and a cook/residential advisor to nourish the body and psychological growth of the students. But, we are all teaching each other - so these roles are divided amongst everyone - though the 'leader servants' are expected to provide exceptional skill in their respective duty.
- Individuals must be able to Work Openly
- For standard track - be available full time on site.
- Special arrangements can be made for non-standard participation, such as partly remote, etc.
- Must be willing to collaborate on finishing the GVCS by 2028
- Must be entrepreneurial in nature, so that enterprise startup is a natural byproduct by setting up a collaborating company after the Apprenticeship.
- Apprentice core is learning how to design and build anything, based on an Open Source Technology Pattern Language
- Learning program focuses on release of the Seed Eco-Home 2 as a revenue model post apprenticeship
- Learning program involve design mornings
- Builds occur in the afternoon
- Friday is infrastructure building
- Saturday is Global Collaboration days.
- Rest on Sunday
Global Design Day
Saturdays are consciousness expansion as we work on:
- Clarifying Pressing World Issues as a foundation for getting on the right track of solving them
- Creating Collaborative Development Protocols
- Editing video instructionals for Rapid Learning towards Collaborative Creation of Genius
- Topgrading leaders and efforts aligned with solving Pressing World Issues
- Seeding Extreme Enterprise Hackathons and Incentive Challenges