OSE Education: Difference between revisions
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
OSE envisions the creation of an integrated, rapid learning facility - as part of its [[OSE Campus]] global village-building. The key is 10x learning in 10x less time - as afforded by structural design dedicated specifically to this purpose. This immersive education must be integrated: spanning applied science, humanities, psychology, economics and more. The basic idea is that responsible denizens or stewards of the Earth must understand how complex ecosystems - anthropogenic and wild - function and how their parts relate to one another. | OSE envisions the creation of an integrated, rapid learning facility - as part of its [[OSE Campus]] global village-building. The key is 10x learning in 10x less time - as afforded by structural design dedicated specifically to this purpose. This immersive education must be integrated: spanning applied science, humanities, psychology, economics and more. The basic idea is that responsible denizens or stewards of the Earth must understand how complex ecosystems - anthropogenic and wild - function and how their parts relate to one another. | ||
If you think that such broad learning is impossible due to its large scope - then you are right. If you think that it is indeed possible - you are also right. It is your choice which mental model you hold. If you hold the latter - then read further as we are developing this capacity, so that any individual on earth can have access. Initially, elite thinkers and doers have to develop this paradigm, after which the barriers to entry will be reduced with experience and growth of open-source-ecological-economic power. | |||
=Links= | =Links= |
Revision as of 20:34, 28 November 2021
About
OSE's goal is to create the open source economy - ie, transition the economic system from proprietary to collaborative - a transition to Structural Thriving or Mutually Assured Abundance. See the OSE Vision. OSE is contributing to the Post-Scarcity Economy, where business models are based on Non-Rival Goods or non-scarce resources. Information is non-scarce. When information is combined with hardware in the context of the Open Source Hardware movement, then the result is physical goods beginning to enter the realm of non-scarce resources. Ie, with access to energy, goods can be produced readily from open source blueprints in open source microfactories. This is part of a Regenerative approach to creating economic systems. The revenue models are based on empowerment via access to Financial Independence - not by hoarding of information or of resulting enterprise prowess. A critical component of this empowerment is education.
OSE envisions the creation of an integrated, rapid learning facility - as part of its OSE Campus global village-building. The key is 10x learning in 10x less time - as afforded by structural design dedicated specifically to this purpose. This immersive education must be integrated: spanning applied science, humanities, psychology, economics and more. The basic idea is that responsible denizens or stewards of the Earth must understand how complex ecosystems - anthropogenic and wild - function and how their parts relate to one another.
If you think that such broad learning is impossible due to its large scope - then you are right. If you think that it is indeed possible - you are also right. It is your choice which mental model you hold. If you hold the latter - then read further as we are developing this capacity, so that any individual on earth can have access. Initially, elite thinkers and doers have to develop this paradigm, after which the barriers to entry will be reduced with experience and growth of open-source-ecological-economic power.