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| {{site header}}
| | =<center> <big>Open Source Ecology</big></center>= |
| | ''In other languages: [[User:Erich|Deutsch]] ° [[Pagina Principal ES|Español]] ° [[Main Page-FR|Français]] ° [[Página Principal|Português]]'' |
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| ---- | | See brief video introduction to our work - '''''The Global Village Construction Set in 2 Minutes''''' |
| =Introduction=
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| This wiki is dedicated to the open, collaborative development of a basic and robust infrastructure for a Global Village economy, as embodied in the list of the 28 of the above products and services. Such a village is by design
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| *one which promotes the highest autonomy and freedom
| | <script type="text/javascript" src="http://s3.www.universalsubtitles.org/embed.js"> |
| *grounded in self-sufficiency
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| *dedicated to voluntary pursuits, right livelihood, and quality of life
| | {"video_url": "http://www.youtube.com/watch?v=CD1EWGQDUTQ"} |
| The basic assumption for a New Village economy is that humans are capable of transcending struggle for survival and resource conflicts, where this preoccupation is replaced by higher pursuits of personal and societal evolution.
| | ) |
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| The selection of 28 products is based on
| | [[Image:Backhoe.jpg|thumb|[[LifeTrac]], one of the first [[GVCS tools|technologies]] in the "[[Global Village Construction Set]]"]] |
| *Availability of a land or facility base
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| *Essential contribution to an infrastructure for living and working
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| *Essential goods and services of wide use and large markets
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| *Provision of a robust village economy and sufficient surplus for further developments
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| *Generative nature of the product, thus promoting self-replication of the village
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| *Selection of a widely applicable and sufficient, but not complete, range of economic activity to support a community
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| *Viability of a community on a village scale, perhaps 100 people, but as few as 2 or as many as sustained by the land base
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| =Global Village Construction Set=
| | Updates on the ground are found at the [http://blog.opensourceecology.org/ Factor e Farm blog]. |
| In effect, the 28 products serve as a sufficient, but incomplete, basis for a Global Village Construction Set. We are talking about resettling land to become its stewarts - whether in locations already settled or on frontiers.
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| Economy creates culture and culture creates politics. Politics sought are ones of freedom, voluntary contract, and human evolution in harmony with life support systems. Note that resource confilicts and overpopulation are eliminated by design. We are after the creation of new society, one which has learned from the past and moves forward with ancient wisdom and modern technology.
| | [[Open Source Ecology]] is a movement dedicated to the collaborative development of [[GVCS tools|tools]] for replicable, open source, modern off-grid "resilient communities." By using [[:Category: OSA|permaculture]] and [[Open Source Fab Lab|digital fabrication]] together to provide for basic needs and open source methodology to allow low cost replication of the entire operation, we hope to empower anyone who desires to move beyond the struggle for survival and "[[evolve to freedom]]." |
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| Furthermore, it should be noted that this is a real experiment, and product selection is based on us living with the given technologies. First, it is the development of real, economically significat hardware, product, and engineering. Second, this entire set is being compiled into one setting, and land is being populated with the respective productive agents. The aim is to define a new form of social organization where it is possible to create advanced culture, thriving in abundance and largely autonomous, on the scale of a village, not nation or state.
| | By our analysis, most of the technologies needed for a sustainable and pleasant standard of living could be reduced to the cost of scrap metal + labor. There is immense potential for social transformation once this technology is fully developed for building interconnected self-sufficient communities, since people will be freed from material constraints and able to seek self-actualization. |
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| =Enterprise Community Contract=
| | We understand that this is an ambitious task, but we have accomplished much and are making rapid progress. [[Factor e Farm]] is the land-based facility where we are putting this theory into practice. Our means of achieving these goals are meticulously detailed in the "[[Global Village Construction Set]]" and the [[OSE Proposal]]. |
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| We are proposing the formation of Global Villages in the form of productive enterprise communities that strive for unprecedented quality of life:
| | As far as we know, this is a one of a kind project, but we hope to change that. If there is indeed another project like ours, please [[contact us|tell us about it]]. |
| *material abundance
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| *freedom from bureacracy and unnecessary activity
| | '' '''Get to know us''' '' |
| *total focus on one's true interests
| | * The [[Wiki map|site map]] will give you an overview of all the content on this site |
| For our implementation, we are interested in the following general essence of an ''Enterprise Community Contract'':
| | * [[Open Source Ecology|Open Source Ecology: Factor e Farm in five minutes]]. |
| *2 hours of productive activity daily, such that 100% of the community's food, energy, housing, transportation, and technology essentials are produced for subsistence, with surplus production for market
| | * [http://blog.opensourceecology.org/ Our weblog] keeps you informed on what's happening on the ground floor at [[Factor e Farm]]. |
| **Agriculture base follows permaculture design, and includes production of water soluble organic fertilizer, orchard, nursery, and crops, as well as certain food processing and value added propositions
| | * The [[Distillations]] videos give an overview. More videos on [http://www.youtube.com/user/marcinose YouTube]. More pictures at [http://www.flickr.com/photos/open_source_ecology/ Flickr]. |
| **Flexible fabrication produces advanced technologies ''at the cost of materials''
| | * '''Open Invitation to [[Visit Factor e Farm]]'''. |
| **Cost of living is reduced dramatically, from $20,000/year in the industrialized world, to negligible income requirements, under the assumption of high-tech self-providing | |
| *Each participants is to undertake a study program of full stewardship of the community, including | |
| **Agricultural production capacity | |
| **Technological literacy to operate and maintain flex fab equipment and other machinery
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| **Numeracy to facilitate design
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| **Study of the mind and body to expand one's consciousness, skills, and abilities, and to disseminate such human augmentation widely towards eliminating mind control of the masses
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| *Entry of new people can be negotiated by the new participants providing skills and productive contribution to the community | |
| *Beyond the 2 hour requirement, participants follow a research lifestyle to promote further development of the community or of the greater world | |
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| =Enabling Technology - Salient Features of Technology Base=
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| | '' '''Contribute''' '' |
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| Without going into details, the main features for the comprehensive technology base are:
| | The tools under development are to help you! Please [[Support Open Source Ecology|support Open Source Ecology]] through [[volunteer|volunteering]], [[spread the word|spreading the word]], [[Support Open_Source_Ecology|donating (more info)]], or [[Support Open_Source_Ecology|subscribing (more info)]]. Any donation, big or small, can help. Thank you! |
| *''Hybridization of power devices'' - decoupling of power source from the working unit in order to produce electrical drive is a formula for increasing integrated efficiency of electromechanical devices such as vehicles, tools, heavy equipment, etc. For example, the hybrid car decouples the engine from its wheels by using an electrical generator to feed electric wheel motors. Note that this eliminates the clutch, transmission, crank case and its oil, differential, drive train, and other parts, and replaces these items with electric wire from the generator to electric motor. This is a huge efficiency leap, one in fuel efficiency, and two, in eliminating billions of dollars of industry which is outdated today due to the hybridization option. As such, we can talk of complex machines with huge simplification, assuming easy access to infinitely scaleable and controllable, low cost electric motors (these do not exist today). For example, we can envision an agricultural combine where each moving part is powered by its own electric motor - producing a leap in simplification and maintenance of the overall machine - as all belts, pulleys, gears, and other power transmission components driven by a single engine - are all replaced by electric wire. One can point to many examples where such strategy would provide leapfrog advance in device simplicity and maintenance.
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| *''Solar turbine power generation including heat storage - look at [[Solar Turbine CHP System]]
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| | title="Open Source Ecology Wiki" |
| | description="Open Source Ecology is a movement dedicated to the collaborative development of tools for replicable, open source, modern off-grid resilient communities." |
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| *''Open source fab lab'' - combine and expand the [[Multimachine]] with xyz table as in RepRap (http://reprap.org/), and you can envision a robust fabrication device that integrates open source computer aided design (CAD) and computer aided manufacturing (CAM). This device would perform a large variety of machining and fabrication operations, and would be producible at the cost of materials if metal casting is available. When deployed, we are talking of '''''producing any advanced object or device at the cost of materials'''''. ''Would you like to fabricate an electric motor for your personal transport vehicle? Here, let me email you a file, go make it on your own village fabber''. In practice, one could conceptualize a single or several Multimachines, with their milling-drilling-lathing functions, surrounding an xyz motion platform with interchangeable heads. These heads could include acetylene torch attachment, plasma cutter, CO2 laser, router, hot wire, or additive heads such as a plastic extruder found in RepRap. This overall fab lab concept could start with a basic machine such as the Multimachine, with computer controls and table added in time. As such, this is a realistic proposition - with supporting open source knowhow with significant advancement already available. This propels civilization to new levels of decentralized material prosperity, and implies significant reduction of resource conflicts, especially if material feedstocks are sourced locally - as in the next point.
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| *''Production of local feedstocks''-
| | As of September, 2010 - we have also had requests for larger donation options. Thus, we are creating the Gold, Gold Extra, Platinum, and Angel subscriptions - ones at $20, $30, $50, and $100 per month, respectively, in addition to the Standard subscription of $10/month. |
| **Wood and structural masonry compressed earth block (CEB) for construction - produced from on-site trees and soils
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| **[[Compressed Fuel Gas]] for cooking or melting metal - gas produced from trees
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| **[[Bioplastics]] - such as cellophane from trees
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| **Biofuels - [[Fuel Alcohol]] in temperate zones, palm oil in tropical zones
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| **Industrial detritus (waste materials) processing - includes [[Metal Casting and Extrusion]] or [[Plastic Extrusion & Molding]]
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| **[[Aluminum Extraction From Clays]]
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| =Sample Scenario= | | <html><form action="https://www.paypal.com/cgi-bin/webscr" method="post"> <input name="cmd" type="hidden" value="_s-xclick" /> <input name="hosted_button_id" type="hidden" value="UKVQQN32H5E9J" /> |
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| | <td><input name="on0" type="hidden" /></td> |
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| | <td><select name="os0"> <option value="Standard">Standard : $10.00USD - monthly</option> <option value="Gold">Gold : $20.00USD - monthly</option> <option value="Gold Extra">Gold Extra : $30.00USD - monthly</option> <option value="Platinum">Platinum : $50.00USD - monthly</option> <option value="Angel">Angel : $100.00USD - monthly</option> </select></td> |
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| | </table> |
| | <input name="currency_code" type="hidden" value="USD" /> <input alt="PayPal - The safer, easier way to pay online!" name="submit" src="https://www.paypal.com/en_US/i/btn/btn_subscribeCC_LG.gif" type="image" /> <img src="https://www.paypal.com/en_US/i/scr/pixel.gif" border="0" alt="" width="1" height="1" /> |
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| Imagine a village with buildings of dirt (CEB) with year-round greenhouses (sawmill, CEB, bioplastics from local trees), with all facility energy produced by a solar turbine, where people drive hybrid cars with car bodies (bioplastics) made from local weeds, with critical motors and metal structures (aluminum) extracted from on-site clay, which are fueled by alcohol produced on-site, on a wireless network linked to the greater world. That's just a sampling of the technology base. Food, energy, housing sufficiency. There are no poor among us - because we are all evolving human beings and farmer scientists.
| | </form> |
| | </html> |
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| =Development Process= | | * Find out what our [[current priorities]] are. |
| | * For live discussions, visit our [[chat room]] or access it via an IRC client. |
| | * For discussing projects please post on our [http://forum.opensourceecology.org/ discussion forums]. |
| | * See some more ideas on [[how to help|how you can help]] us. |
| | * For the especially active, you can join the [[Build a Village Project]]. |
| | * Feel free to [http://openfarmtech.org/w/index.php?title=Special:OpenIDLogin log in] and add research and content to the [http://en.wikipedia.org/wiki/Wiki Wiki] to help develop the [[Global Village Construction Set]]. Read the [[wiki instructions]] for help. See a [http://factorefarm.org/view/projects/all list of all projects and their status] and see how you can help. |
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| The open development process involves global contributions of content to a rigorously defined process for developing, deploying, and improving the Global Village Construction Set. The rigor lies in a template that guides the development through all the necessary theoretical and practical aspects of deploying a given product. The same template, or process, is adapted to deliver all the products of the Construction Set. The template starts with product definition and ends with economically significant models of production.
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| =Development Template= | | =[[Distillations]]= |
| | The [[Distillations]] videos, starting with the second technology of the [[GVCS]] to be built, the [[Compressed Earth Brick Press]]: |
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| An Index for the Open Source Technology Template is shown here, including explanation of each heading. This template, properly adapted, shall be the famework seen when you go into any of the 28 products in the links on top of this page.
| | <html><center> |
| | <object width="640" height="505"><param name="movie" value="http://www.youtube.com/p/8222E33C29B683CE&hl=en"></param><embed src="http://www.youtube.com/p/8222E33C29B683CE&hl=en" type="application/x-shockwave-flash" width="640" height="505"></embed></object> |
| | <br>Click the arrows to see another video. |
| | </center></html> |
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| #'''Product Definition'''
| | <center><b>The [[Global Village Construction Set]]</b></center> |
| ##'''General''' - What is the product, what needs does it meet, why is it relevant to a village economy, and how is it relevant to making a better world
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| ##'''General Scope''' - Options, variations in implementation, spinoffs, phases, and evolutions that the product is aimed to include
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| ##'''Product Ecology''' - Relationship to other products in a village, as well as ecological qualities of the product, including environmental, human, and technological aspects
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| ##'''Enterprise Options''' - Possible enterprises that may be undertaken, as related to the given product, in the sense of [[neosubsistence]] - or providing both for the needs of the community and for outside markets. Note that village design favors neosubsistence in order to integrate participants' lifestyles for increased self-sufficiency. Enterprise may involve production of the product itself, fabrication of devices that build the product itself, production of other items using the product, education, training, certification, consulting, further R&D activities, and others
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| ##'''Development Approach''' - What contributions are sought to this wiki, and how collaboration may occur with the physical development of the product
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| ##'''Deliverables''' - Specific, robust implementations of products taken from the ''General Scope'' upon which development will focus in this wiki. Forks to different implementations or spinoffs may occur, but should initially be limited to the 28 products that may be administered by a core development team, unless the core team has a sufficient number of administrators who can retain clear direction based on purity of conception, and who can provide quality control of the content.
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| ##'''Salient Features and Keys to Success''' - Explanation of the critical features of the '''Deliverables''', and how they can produce breakthrough developments, such as those of ecological features, durability, cost reduction, ergonomics of production, and so forth.
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| #'''Technical Design''' – The general assumptions for product design are, wherever possible: (1), lifetime design, (2), design for disassembly (DfD), (3), modularity, and (4), scaleability.
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| ##''' Product System Design''' – This parts starts to define the technical aspects of products beyond Product Definition. This includes the product itself and framework of other products within which the product is used or fabricated. Product system design includes components of the Scope as defined in Product Definition. Different options, variations, or implementations of a product are included. Product system design is an iterative definition, such that the best approach will be pursued as additional information becomes available. Particular product development forks may be selected. Product system design includes:
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| ###Diagrams
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| ###Conceptual drawings
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| ###Technical Issues – main technical issues to be addressed and resolved
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| ###Deployment Strategy – Prioritization of steps to be taken, such as design – prototyping – fabrication iterations. The goal is to build on past work, involve additional developers, obtain peer review, identify prototyping collaborations, and follow import substitution to build capacity locally, until an integrated technology base, including provision of feedstocks, is under control of a community.
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| ###Performance specifications
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| ###Performance calculations
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| ###Technical drawings and CAD
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| ###CAM files whenever available
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| ##''' Component Design''' – Design of components related to the product system. This will be the main thrust of the wiki, as product ecologies are based on individual components. These components are likely to be located on their own subpage, because each component design has a number of subsections:
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| ###Diagrams
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| ###Conceptual drawings
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| ###Performance specifications
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| ###Performance calculations
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| ###Technical drawings and CAD
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| ###CAM files whenever available
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| ##'''Subcomponents'''– breakdown of components into subcomponents will be provided as needed.
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| #'''Deployment'''
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| ##'''Production steps''' - fabrication, assembly, and any strategic insights of the production process
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| ##'''Bill of materials''' - materials, sourcing, and prices of required materials or feedstocks
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| ##'''Flexible fabrication strategy''' - describes tools and techniques to be used
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| #'''Collaboration''' - this section is a clear definition of work that needs to be done and how in particular the development and deployment process can be shared with the greater community
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| #'''Resource Development''' - This section is aimed to organize resource development or funding for project deployment. This includes:
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| ##'''Identifying stakeholders''' - this is a list and description of individuals, groups, organizations, and institutions that may be particularly interested in the product under development, at any of these levels:
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| ###Information collaboration
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| ####Wiki structuring, markup
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| ####Addition of supporting references
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| ####Production of diagrams, flowcharts, 3D computer models, and other qualitative information architecture
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| ####Technical calculations, drawings, CAD, CAM, other technical designs
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| ###Prototyping
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| ###Funding
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| ###Preordering working products
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| ###Grantwriting
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| ###Publicity
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| ###User/fabricator training
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| ###Other
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| ##'''Grantwriting''' - The development process is designed to have sufficient background, motivation, definition of issues, breakthrough potential, technical content, and integrated comprehensivity; such that grants and various proposals for support should fall out as a direct byproduct of the information content. This is a mechanism for outsourcing some of the fundraising function of this deployment effort. We encourage codevelopers to study any or all of the products to understand them sufficiently well to be capable of writing grants related to product deployment.
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| ###Volunteer grantwriters - One avenue is grantwriters who volunteer to write grants at no cost grantwriters.
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| ###Professional, outcome-based grantwriters - These grantwriters collaborate in grantwriting by adding value to the proposal effort, and get paid a percentage upon success of bringing in resources
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| Versioning up to Product Release
| | {{site header}} |
| Pattern Language
| | (The projects in bold have visible progress.) |
| Product ecology
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| Range of applications
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| Local resources
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| OS Tech Pattern Language
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| Structural diagram of the technology
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| Funcional or Process Diagram
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| Workflow for productive activities
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| Product Development Strategy
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| Keys to Success
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| Status and Progress
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| Timeline
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| Design calculations
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| Rates
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| Yields
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| Structure
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| Power
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| Ergonomics
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| Economics
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| Budget
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| Market segmentation
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| Industry standards
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| Marketing
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| Competition
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| Economic analysis
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| Startup
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| Revenue
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| Breakeven
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| Fabrication or production technique
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| Tooling requirements
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| Infrastructure requirements for flexible fabrication
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| Personnel
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| Growth
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| Replication
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| People
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| Infrastructure
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| Scaleability
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| Production level increase
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| Lifecycle analysis - from Crust to Dust
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| Metrics of success
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| Localization
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| Time liberated
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| Energy requirements
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| Ecological lifecycle
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| Monetary value generated
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| Ergonomics
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| Energy inputs of device fabrication
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| Energy inputs of device operation
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| Time requirements, fabrication
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| Time requirements, operation
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| Sourcing
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| Collaboration and Input Strategy
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| Working questions
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| Information tasks to be done
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| Peer review process
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| Seeking qualified reviewers
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| Engaging qualified reviewers
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| Resource development- contact core development team if you have:
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| Ideas
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| Tools
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| Other resources
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| Open Source Markup
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| Contributing technical drawings or 3D models
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| Performing calculations
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| Adding supporting data or websites
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| Flex fab
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| Contact core team if you can volunteer fabrication capacity
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| Products
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| Contact development team for preorders of items that have reached the product release status
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| Revenue serves as funding for continuing development
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| =Working Assumptions=
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| Here is a partial list of assumptions that we are making as we go about the development work of this wiki. These assumptions help one to understand our motivations and approach.
| | [[Category:Main]] |
| # Underlying dynamics of human civilizations are related to peoples’ resource base. The resource base, and its control through the control of other humans, is the feedstock for power and its accumulation. Resource conflicts occur because people have not yet learned to manage the global resource base without stealing from others. In other words, society dynamics have not transcended the brute struggle for survival. As a society, we remain on the bottom steps of Maslow’s pyramid. Transcending resource conflicts by creation of abundance, on the unit scales of few hundreds to few thousands of humans – is a present possibility under the assumption of open source knowledge flows and advanced technical capacities for material production.
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| # Today, most humans are controlled not by commercial force (armies) but by information and social engineering that feeds the commerce itself. Understanding means of social control; understanding the mechanics of one’s mind, body, and spirit; learning to discern mechanics of mind control and propaganda as they are used in New World Order agendas; and applying learnings to meditation, expansion of consciousness, and evolution of one’s awareness and powers – are all crucial if civilization is to escape the control of commercialism and is to give up its dependence on a centralized, planned economy.
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| # Said propaganda and conditioning has successfully removed the notion of self-sufficiency as a viable means of livelihood. Most people are afraid of self-sufficiency and consider it a return to the stone age. Most people cannot envision that advanced civilization can be created in small (100-1000 person), self-sufficient, highly skilled communities. Furthermore, most people do not realize that it is possible to educate, skill, and evolve human beings such that an integrated, self-sufficient lifestyle option that promotes advanced civilization on a small scale of human organization is created. It it possible to achieve this level of excellence if people are taugh real knowledge and wisdom, as opposed to undergoing global workforce training.
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| # Education has deleted practical applications deliberately, to produce subjects of the global workforce. If education is reinstated – then self-sufficiency will emerge as a natural option.
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| # Self-sufficiency is not an antisocial behavior, but a means to full individual and community accountability for resource conflicts, foul politics, and other corruptions of large-scale endeavors. (review works of Gandhi, Schumacher, Fuller) Self-sufficiency is a means to highest quality life – by definition, one is in control of one’s destiny when one is self-sufficient. The assumption of self-sufficiency is that its practitioners must be highly skilled, and not products of centralist education.
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| # By ‘self-sufficient,’ we mean in full control of providing one’s needs. Note that self-sufficiency refers to needs – those things that allow one to survive in absolute health – and not wants. Self-sufficiency does not imply a solo, isolationist endeavor. Self-sufficiency may be accomplished with the help of as many people as it is possible to maintain full accountability, transparency, and sound ethics within that group. This group may be dispersed globally. Historically, sociology of human settlements has shown that this scale of self-sufficiency is a few hundred people. (see E.F. Schumacher; other references)
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| # The State promotes incompetence, promoted largely through specialization, such that subjects produce sufficient surplus to pay for their own oppression.
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| # Education, media, and social engineering programs have subjugated human integrity to passive consumerism, with its related problems (resource conflicts, loss of freedom such as wage slavery). The only way out of this is creating a framework within which humans can prosper: provision of true education, learning of practical skills, stewardship of land, advanced technology for the people, and open access to economically significant knowhow.
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| # Import substitution is reducing dependence on external feedstocks and replacing them with local ones. People in control of their resources control their own destiny. Thus, to localize the essential parts of an economy completely is the prime formula for social stability. Localization should not be considered a struggle, but merely a possibility. It is a possibility that is not recognized because most people, as specialists, lack integrated technical literacy and skills that make a local economy feasible.
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