OSE Curriculum

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OSE Curriculum

OSE Future Builders Academy – Core Curriculum

The OSE Future Builders Academy (FBA) apprenticeship and immersion programs are built around three core pillars:

  1. Architectures of Civilization
  2. Learning How to Learn
  3. Learning How to Be a Human

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1. Architectures of Civilization

This is the study of both the technosphere (human-made technologies) and human institutions (social, political, and economic systems). We ask two key questions:

  • What are the essential working principles of each?
  • How can we evolve them into more beneficial, sustainable forms?

In essence, this is a study of humanity’s role as a steward of the planet — and as a potential contributor to an interplanetary or even intergalactic civilization.

Practically, we start with the Global Village Construction Set (GVCS) — a core toolkit of technologies that make up about 10% of the entire material economy. We break these down to their building blocks, studying the mechanisms, algorithms, and first principles that make both nature and technology function. It’s like learning to build civilization with LEGO bricks.

Our first focus is housing — because it is a universal need, a global crisis, and a practical way to fund our work through production.

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2. Learning How to Learn (LtL)

This is about mastering literacies — not just reading and writing, but all the ways humans can be competent in the world. There are around 100 key literacies, from technical and scientific to emotional and collaborative. Many people are unaware that most of these even exist — and that they can be deliberately studied and improved.

Metalearning — or “learning how to learn” — starts with recognizing your own ignorance, mapping out the full landscape of possible literacies, and then systematically developing them. This is a lifelong practice.

We also study multiple intelligences — different types of natural aptitudes. Importantly, high intelligence in an area doesn’t guarantee high performance; you still need practice. Similarly, you can achieve high literacy in an area even if your innate aptitude is average, through consistent work.

We reject the idea of “born genius.” Genius is made through effort and practice. Neuroplasticity — the brain’s ability to rewire itself — means that any skill, intelligence, or literacy can be developed with dedication. The key question is: Do you want to learn it? If yes, improvement is inevitable, and excellence is possible.

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3. Learning How to Be a Human (LtH)

LtH is a specialized part of Learning How to Learn, focusing on the human side of life:

  • Social and emotional intelligence
  • Organizational and leadership skills
  • Psychological and spiritual growth
  • Civic engagement and collaboration

It’s about relationships between people, rather than between people and technology. In our model of intelligences and literacies, LtH draws heavily from the interpersonal, intrapersonal, and civic domains.

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Our Method and Goal

We teach and practice Integrated Design, Integrated Learning, and Integrated Enterprise — producing people who are Integrated Humans. Our work blends:

  • Extreme Education — fast, immersive, comprehensive learning
  • Extreme Enterprise — building real economic value while learning
  • Extreme Design and Manufacturing — creating technology for abundance

Our ultimate aim is to cultivate an abundance mindset — a way of thinking and acting that generates material and spiritual wealth for all.

The Future Builders Academy is, at its core, an experiment in creating genius — and in documenting how quickly and effectively it can be done.

Goals

One goal is deliver of the GVCS at commercial product release level yet open source by 2028 at a $50M budget, followed by opensourcing the entire technosphere by 2032. This in on the timeline of the Singularity, and is a contender to potential negative outcomes. Our risk-mitigation stretegy consists of the Collaborative Singularity: teaching open collaboration techniques for of win-win creativity towards abundance - or prosperity at scale. This is not about technology, but about transforming mindsets into those of abundance.

Rough rollouts on the technology front are shown at Roadmaps. Our Status of Completion is about 30% or 2% depending on whether we are counting product or enterprise release. Our rollout on abundance mindset creation starts with the Future Builders Academy - started in earnest in 2025 with its 4 year apprenticeships and shorter-term programs.

To get there, we are pursuing Collaborative Literacy towards swarm collaboration on the scale of thousands, accompanied by reification on a square mile with population of 10000 as a prototype experimental community of tomorrow. The Future Builders Academy is the prerequisite education program to get there.

Program Structure

  • We run the FBA on 2 month cycles - so to say the quarter system.
  • Each quarter starts with a 2 week Future Builder Crash Course, up to the point that students choose to participate in leadership or other roles in lieu of direct crash course participation.
  • Each quarter continues with house builds, such as in the Hangar to accomodate a number of DIY house builds based on learnings from the Builder Crash Course.
  • Each quarter may include another track, such as building an automated Open Source Skid Steer in November - in a 2 month design sprint that starts in parallel with the Builder Crash Course.
  • Basic student program involves 2 days of work study building products for sale - earning while learning. The Seed Eco-Home is the first product we are building. This dovetails with the Builder Crash Course as a rapid-learning introduction to the overall house build process
  • One day is spent in the Rapid Learning Facility (RLF)- learning from modular education kits, documenting, collaborating, and otherwise building core Collaborative Literacy competency. This helps in skills acquisition for product builds. This day is an open lab, and may include creation, execution, and documentation of earning standards. Apprentices document their skill set over time, creating a build skill burndown over time. This skill data is the basis of pay, and is competency-based - so apprentices can spend as much time as they want practicing skills. The RLF focuses on the build aspects of Architectures of Civilization - where we add additional floors to the RLF for new topic of learning, to create the tower of wisdom. An important aspect of the RLF is transparent documentation of skill sets, the rate of their acquisition, and communicating the rapid learning possibility to the greater world to promote a culture of abundance.
  • The above involved 3 days of full on-site presence, and the 4th day is an intense day which can be accomplished remotely. We pack one full day of online presence for a focused 4 day schedule, where the rest of the week can be used for study, practice, and homework. The 4th day still focuses on global collaboration and acquisition of Collaborative Literacy. The focus is Learning How to Learn, and Learning How to Be a Human. This still revolves around the grand topic of civilization mid-course correction, and the overall campus experience is intended to be an earnest experiment of starting a prototype model community of tomorrow as in Disney's original EPCOT Center mission
  • Graduates will likely be invited to stick around as part of the civilization reboot experiment. As part of an integrated civilization experiment, we are also developing various social security programs including on-site medical facilities, retirement center, hospice, Universal Basic Assets infrastructures, bank, insurance company, and legal services infrastructure, among others.

OSE Training Program – 4-Year Pathways to Mastery

Chat - [1]

We offer three competency-based training tracks designed to prepare participants for high-impact roles in open-source building and enterprise leadership. All tracks combine on-the-job training, Rapid Learning Facility (RLF) skill development, and collaborative literacy training, measured in college credit-hour equivalents for transparent, recognized value.

Work-Study Component (All Tracks)

  • Base: 3 credit hours equivalent of on-the-job training.
  • Enhanced Credit: May count for more if the apprentice actively takes on leadership, documentation, or management roles.
  • Structure: Real production builds in controlled environments or in the field.
  • Pay - from $14-$35 in construction based on competency, where apprentices document competency in the Rapid Learning Facility. Apprentices can practice in the RLF and advance as fast as they like, as we set no limit on advancement rate.

1. Builder Track

Purpose: Develop highly skilled builders with documented competencies for immediate hire.

Program Highlights:

  • On-the-Job Training: 3 credit hours – live builds (module production or field projects).
  • RLF Practice: 3–6 credit hours – skill-building with kits; collaborative literacy in design, build, and documentation.
  • Total Credits: 6–9 credits equivalent.
  • Work Commitment: 3–5 days/week.
  • Age Requirement: None (competency-based; tool restrictions may apply for minors).

Outcome After 4 Years:

  • Expected Starting Pay: $72,000/year (pending competency documentation).
  • Annual Cost: $5,023.

2. Civilization Designer Track

Purpose: Train designers, builders, and engineers capable of creating integrated infrastructure systems without leading large crews.

Program Highlights:

  • Work-Study: 3 credit hours – 2 days/week in production builds.
  • RLF Practice: 3–6 credit hours – hands-on skill development across multiple technology areas.
  • Classroom Learning: 6 credit hours – literacies, intelligences, and interdisciplinary design.
  • Total Credits: 12–15 credits equivalent.

Outcome After 4 Years:

  • Expected Starting Pay: $72,000/year+ (pending competency documentation).
  • Annual Cost: $15,070.

3. Enterprise Track

Purpose: Prepare leaders to run swarm build crews (24-person teams) for production or educational builds.

Program Highlights:

  • Work-Study: 3–6 credit hours – 2 days/week, with leadership and management responsibilities.
  • RLF Practice: 6–9 credit hours – advanced skill mastery; leadership in collaboration/documentation.
  • Leadership Training: Learn-to-Lead (LtL) & Learning How to Be a Human (LtH) – 6 credit hours of executive, interpersonal, and leadership skills.
  • Total Credits: 15–21 credits equivalent.
  • Age Requirement: None (competency-based; tool restrictions may apply for minors).

Outcome After 4 Years:

  • Expected Starting Pay: $95,000/year (pending competency documentation).
  • Annual Cost: $20,090.

Summary Table

Tracks.png

Civilization Design Requires a Civilization-Scope Learning Method

In order to achieve OSE's mission of creating a collaborative, win-win world - we start with re-imagining what a benign civilization would look like. We keep the big picture in mind, in the sense that the failure to imaging how a civilization should be designed in order to prosper - may be the answer to the Fermi Paradox in that a civilization will exterminate itself due to various bad practices such as stupidity or nuclear annihilation. We don't know, but we sure do not want our current civilization to prove the Fermi Paradox by demonstrating that peak ignorance leads to the extinction of otherwise sentient life.

To design a benign civilization, we must wrap our heads around a vast topic: the physical world, the human technosphere, institutions - literally everything on earth as informed by history and the cosmos. To this end - we study the design of known human enterprise and its institutions - and how they interact with the natural world - of which humans are a part.

Given this topic is of an impossible scope - it's a perfect question to solve. Just how can we understand everything - or how do we understand just enough - so that we can influence the course of civilization in the positive direction? This is an important question, and we take this question seriously.

To gain the most insight, we approach this problem from multiple angles to incentivize broad, multifaceted, rapid learning:

  1. We learn how to build things. And especially physical things. Learning this is perhaps the single most empowering skill that human can gain. Humans have exceeded all other animals in their ability to shape the environment to their will, through the use of tools. Gaining this skill provides immense insight into not only how things work, but also to affecting how things work - to deliver the agency that constitutes one of humanity's most compelling needs and features.
  2. We learn how to design things. Of a wide scope, from the technosphere, to terraforming, to institutions. If we want to build things, we need to understand how to design them.
  3. We learn how to solve problems, to think, and to form accurate mental models of reality.
  4. We learn how to learn. This is a topic I wish I learned in school.
  5. We learn by teaching. This is even more powerful than immersion, hands-on learning.
  6. We learn How to Be a Human
  7. We use an Integrated Learning Method.
  8. We appreciate complexity and emergent phenomena. Everything is connected to everything else, and the only constant is change. Integration leads to emergence, leads to transcendence of problems, leads to sublimation.
  9. Multilevel Learning - flat teams without glass ceilings, marked by humility of team members
  10. Multiple Intelligence Learning - present information in a way that can be understood in by people of different cognitive strengths/types or learning styles. See Multiple Intelligence
  11. Stoic Learning - in the sense that you willfully put yourself in difficult situations in order to learn from them. In other cases, necessity is the mother of all invention. It is a necessity-motivated version of problem-based learning. This has to do with developing Antifragility
  12. Service Learning - by serving other humans, you can build character. This happens during summer vacations and spring break trips.
  13. Enterprise Learning - working mostly on the economic enterprise aspect, a strong motivator for financial independence.
  14. Rapid Learning Facility
  15. Alpha Experimental Pad - the experimental area. Multipurpose space for learning where apprentices can take initiative on design-builds, with materials provided. Wild activity is encouraged, limited only by strict requirements for design, documentation, and skillset of those taking initiative. Certification of skillset is a prerequisite. Permission
  16. Competency-Based Learning - our curriculum is designed for a 4 year learning period, but can be done faster in case of exceptional individuals or those with significant skill sets. This is related to competency-based pay for work-study - where as soon as individuals document competency, their pay scale rises. We start everyone at minimum pay, but rise to professional grade pay - in a time period determined only by documented performance documentation which includes photos and time-lapse video of tasks and related quality control measures. Students will contribute to definining these tests, and will set standards for them. Because

OSE Curriculum#Service Learning

Every year, we plan a service trip to a select location worldwide, to tackle an important issue of human progress. We teach character by service learning.

2024 - Executive Summary

The goal of the OSE curriculum is to motivate rapid learning by the goal of solving pressing world issues - and enable legions to increase their intelligence and solve problems faster than they are created. Such as war and peace, degeneration and prosperity, right down to the grand question of good vs evil.

The OSE approach covers the personal and political; all the sectors of civilization; a creative approach; the rigor of unlimited possibility, transcendence, and abundance; Integrated Design-Education-Enterprise; a comprehensive appraoch as in survey materials to learn something about everything; teleology of solving world issues; design-build techniques; admissible lists (curated content).

Topics Included in the Seed Eco-Home Enterprise - 2024

Classes

These classes may fall into any of the main topics above. The first 4 years include the 100 level, graduate work is at the 200 level, and the post-graduate work is at the 300 level course numbers. Mastery of the 300 level involves undisputable immortal powers of creation.

Labs

2 days of the week, we study and practice the build. Each day involves studying the design, and practicing in the Rapid Learning Facility or in the field.

Broad Topics

Links