OSE Crash Course: Difference between revisions

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=Introduction=
{{OrigLang}}
OSE's approach focuses on talent development within its developer pool, such that an integrated skill set of technical competency is gained as part of OSE collaboration. These competencies span the whole range of skills necessary to become an [[Integrated Human]]. While we begin with hard skills such as CAD on our mission to remove material scarcity, we include other arts, humanities, and sciences in the mix. We believe in interdisciplinary learning, which allows for a proper understanding of how one human activity relates to other parts of the world.
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'''<span style="color:red"> Last updated August 2020.</span>'''


=Requirements=
Required reading for all [[OSE Developers]] and others who are interested in collaboration:
The OSE Crash courses are intended to be definitive and dense surveys that allow the viewer to scan the content rapidly, with links to supporting material.
=Top 20=
#Links are provided as interactive click events
#Pace is super fast and comprehensive
#Video edit is tight
#Tight script focuses on breadth rather than depth, where the depth can be accessed readily via links
#Intent of ''definitive tutorial'' on a given subject
#[[OSE Linux]] is used so there are no software conflicts, and so that everyone has a uniform copy of all required files. Intent is to remove software issues from getting in the way of learning.
#These are different from Lynda.com in that these are more streamlined: software issues and settings are eliminated; used for specific key purposes; sample files are already available in the OSE Linux distribution.


=List=
To find out about OSE's work, study these top 16 resources if you are interested in becoming an OSE Developer:
These have been identified as the key crash courses necessary for collaboration:


==Development Process==
#[[GVCS TED Talk]] - the talk that brought OSE to the world stage at TED.
#[[Open Source Product Development]] - (OSPD) - the definitive 5 minute guide to the OSE Development process for open hardware
#[[OSE Vision]]
#[[Open Hardware Development Template]] - the part of OSPD dealing with the actual elements/deliverables for each product, and tools used to deliver these products. Includes a process diagram (BonitaBPM)
#[[OSE Social Contract]]
#[[
#[[Status of Completion]] - Burndown graph of all machines completed
#[[OSE Team Workflow]]
#[[Getting Involved]] - for many ways you can get involved
#[[Wiki 101]]
#[[OSE Mentorship]] - do you want to work with OSE full time and start an OSE chapter in your location? We have a program exactly for this purpose.
#[[Embeddable Docs 101]]
#[[OSE Specifications]] - the design principles behind what we do
#[[Extreme Manufacturing]] - Radically efficient, module based, parallel swarming model of social production for rapid builds
#[[OSE Collaboration Protocol]] - how we collaborate with large teams working on modules
#[[Extreme Enterprise]] - how we plan to build the first open enterprise to change the world
#[[OSE Model of Change]] - how do we approach our mission to change the world to collaborative design?
#[[Roadmap]] - for how we are getting there. 10 year roadmap for eradicating artificial scarcity.
#[[The New Yorker]] - article about the early days of OSE from 2012.
#[[Open Building Institute Kickstarter]] - effort begun in 2016, intended to make affordable ecological housing widely accessible. Builds on the GVCS tool set. Resulting experimental house model is the [[Seed Eco-Home]].
#[[Product Ecologies]] - for how the machines fit together
#[[Construction Set Approach]] - designing the technosphere using building blocks for everything
#[[Open Source Product Development]] - how traditional product design is tending to modular and open design
#[[Distributive Enterprise]] - OSE is pioneering this new economic paradigm for the open source economy
#[[Distributed Market Substition]] - transformation of economic systems
#[[Open Source Everything Store]] - the Distributive Enterprise to disrupt Walmart
#[[Open Source Technology Pattern Language]] - from 2008 and slightly dated, but still serves as a good benchmark for a comprehensive technology kernel - and will be updated as we move forward
#[[Critical Path]] - current year's plan
#[[OSE Developers]] - invitation to people who want to help take us there


==Software==
=Other Notable Content=
#[[FreeCAD]]
#[[Genealogies]] - development genealogies for 6 project with multiple prototypes
#[[LibreCAD]]
#[[Civilization Starter Kit]] - initial major publication, featuring the first 4 machines of the GVCS
#[[Kdenlive]]
#[[Prototypes Built and Cost]] - cost of prototyping and results up to 2013
#[[Cura]]
#[[Press]] - 100s of articles from The New Yorker, Wired, Huffington Post, Inc, Time, and much more.
#[[Arduino Environment]]
#[[OSE Boot Camp]] - 1 week immersion training introduced in 2018
#[[KiCad]]
#[[OSE Fellowship]] - 1 year full time merit-based fellowship to do something extraordinary
#[[Fritzing]]
#[[Seed_Eco-Home_Index]] - index of all the design documents for the Seed Eco-Home
 
#[[Aquaponic Greenhouse Workshop]] - design and results of the 2015 Aquaponic Greenhouse build.
==Web, Admin, and Linux==
#[[500 Modules]]
#[[Linux 101]] - The Ultimate Guide to  
#[[Sysadmin 101]] - The Definitive 5 Minute Guide to setting up and administering a web server for a website.
#[[Web Page Design]] - using open source software to design embeddable webpages including  Javascript, CSS formatting, and HTML without having to know Javascript, CSS, or HTML
 
==Health==
#[[The Human Body 101]] - the crash course on identifying the 650 skeletal muscles of the body. Relevance: understanding structure of the body leads to understanding function and therefore
 
==Peak Performance==
#[[Memory 101]]
#[[Speed Reading 101]] - how to read any book in the world in 5 minutes, 1 hour, or 1 day.
#[[Diet 101]] - The Ultimate 5 minute Guide to human diet.
 
==Organization and Business==
#[[Human Resources 101]]
#[[BonitaBPM]] - includes [[File:The Ultimage Guide to BonitaBPM.pdf]] and goes through basics of mapping a workflow/business process using the standard business process notation of flowcharts with symbols
#[[OpenERP]] - advanced level. Automation of inventory, sales, shopping cart, and other functions
#[[PhPList]] - email lists / newsletters
 
==Communications

Latest revision as of 19:20, 3 June 2021

Last updated August 2020.

Required reading for all OSE Developers and others who are interested in collaboration:

Top 20

To find out about OSE's work, study these top 16 resources if you are interested in becoming an OSE Developer:

  1. GVCS TED Talk - the talk that brought OSE to the world stage at TED.
  2. OSE Vision
  3. OSE Social Contract
  4. Status of Completion - Burndown graph of all machines completed
  5. Getting Involved - for many ways you can get involved
  6. OSE Mentorship - do you want to work with OSE full time and start an OSE chapter in your location? We have a program exactly for this purpose.
  7. OSE Specifications - the design principles behind what we do
  8. Extreme Manufacturing - Radically efficient, module based, parallel swarming model of social production for rapid builds
  9. OSE Collaboration Protocol - how we collaborate with large teams working on modules
  10. Extreme Enterprise - how we plan to build the first open enterprise to change the world
  11. OSE Model of Change - how do we approach our mission to change the world to collaborative design?
  12. Roadmap - for how we are getting there. 10 year roadmap for eradicating artificial scarcity.
  13. The New Yorker - article about the early days of OSE from 2012.
  14. Open Building Institute Kickstarter - effort begun in 2016, intended to make affordable ecological housing widely accessible. Builds on the GVCS tool set. Resulting experimental house model is the Seed Eco-Home.
  15. Product Ecologies - for how the machines fit together
  16. Construction Set Approach - designing the technosphere using building blocks for everything
  17. Open Source Product Development - how traditional product design is tending to modular and open design
  18. Distributive Enterprise - OSE is pioneering this new economic paradigm for the open source economy
  19. Distributed Market Substition - transformation of economic systems
  20. Open Source Everything Store - the Distributive Enterprise to disrupt Walmart
  21. Open Source Technology Pattern Language - from 2008 and slightly dated, but still serves as a good benchmark for a comprehensive technology kernel - and will be updated as we move forward
  22. Critical Path - current year's plan
  23. OSE Developers - invitation to people who want to help take us there

Other Notable Content

  1. Genealogies - development genealogies for 6 project with multiple prototypes
  2. Civilization Starter Kit - initial major publication, featuring the first 4 machines of the GVCS
  3. Prototypes Built and Cost - cost of prototyping and results up to 2013
  4. Press - 100s of articles from The New Yorker, Wired, Huffington Post, Inc, Time, and much more.
  5. OSE Boot Camp - 1 week immersion training introduced in 2018
  6. OSE Fellowship - 1 year full time merit-based fellowship to do something extraordinary
  7. Seed_Eco-Home_Index - index of all the design documents for the Seed Eco-Home
  8. Aquaponic Greenhouse Workshop - design and results of the 2015 Aquaponic Greenhouse build.
  9. 500 Modules