OSE Curriculum: Difference between revisions

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Architectures of Civilization is like studying the periodic table but for the greater world. We study the entire technosphere as well as human institutions. What are the key working principles of each - and how do we evolve them to more benign forms? This is effectively a study of human evolution as stewards of the planet, and as contributors to an intergalactic order. In practical terms, we start with the core aspects of the technosphere, as embodied in the [[Global Village Construction Set]]. This core kernel of technology is responsible for 10% of the entire material economy. We get into the building blocks of these - to understrand how to build civilization like with legos. This includes mechanisms, algorithms, and first priniciples that make the world work - both in nature and technology.
Architectures of Civilization is like studying the periodic table but for the greater world. We study the entire technosphere as well as human institutions. What are the key working principles of each - and how do we evolve them to more benign forms? This is effectively a study of human evolution as stewards of the planet, and as contributors to an intergalactic order. In practical terms, we start with the core aspects of the technosphere, as embodied in the [[Global Village Construction Set]]. This core kernel of technology is responsible for 10% of the entire material economy. We get into the building blocks of these - to understrand how to build civilization like with legos. This includes mechanisms, algorithms, and first priniciples that make the world work - both in nature and technology.


Learning How to Learn involves [[Learning Literacy]] - as well as [[Literacy]] writ large. Did you know that there are about 100 different key literacies? We will explore and hack each. Our approach is to understand that many previously unheard-of literacies 'are a thing' - and thus you can study it for significant improvement. Metalearning involves starting with the premise of ignorance - becoming aware of the full index of possibilities - and then making disciplined effort to learn the possible literacies. This is a lifelong journey.
Learning How to Learn involves awareness of [[Literacies]] writ large. There is even learning-to-learn literacy - but awareness of all literacies must be embodied in order to learn 'everything about everything.' Did you know that there are about 100 different key literacies? We will explore and hack each. Our approach is to understand that many previously unheard-of literacies 'are a thing' - and thus you can study it for significant improvement. Metalearning involves starting with the premise of ignorance - becoming aware of the full index of possibilities - and then making disciplined effort to learn the possible literacies. This is a lifelong journey.  
 
Then there are multiple [[Intelligences]]


Learning How to Be a Human (LtH) is a subset of learning how to learn. LtH involves the human, social, organizational, psychological, spiritual, civic, and other literacies related more to relations between people rather than relations of people with the technosphere.
Learning How to Be a Human (LtH) is a subset of learning how to learn. LtH involves the human, social, organizational, psychological, spiritual, civic, and other literacies related more to relations between people rather than relations of people with the technosphere.

Revision as of 01:59, 9 August 2025

OSE Curriculum

The curriculum in the OSE Future Builders Academy apprenticeship and immersion learning programs revolves around Architectures of Civilization, Learning How to Learn, and Learning How to Be a Human. The on-the-ground learning revolves around Extreme Enterprise and Extreme Education, Extreme Design, and Extreme Manufacturing. All of these follow the principles of Integrated Design, Integrated Learning, and Integrated Enterprise - as part of what it means to be an Integrated Human.

Architectures of Civilization is like studying the periodic table but for the greater world. We study the entire technosphere as well as human institutions. What are the key working principles of each - and how do we evolve them to more benign forms? This is effectively a study of human evolution as stewards of the planet, and as contributors to an intergalactic order. In practical terms, we start with the core aspects of the technosphere, as embodied in the Global Village Construction Set. This core kernel of technology is responsible for 10% of the entire material economy. We get into the building blocks of these - to understrand how to build civilization like with legos. This includes mechanisms, algorithms, and first priniciples that make the world work - both in nature and technology.

Learning How to Learn involves awareness of Literacies writ large. There is even learning-to-learn literacy - but awareness of all literacies must be embodied in order to learn 'everything about everything.' Did you know that there are about 100 different key literacies? We will explore and hack each. Our approach is to understand that many previously unheard-of literacies 'are a thing' - and thus you can study it for significant improvement. Metalearning involves starting with the premise of ignorance - becoming aware of the full index of possibilities - and then making disciplined effort to learn the possible literacies. This is a lifelong journey.

Then there are multiple Intelligences

Learning How to Be a Human (LtH) is a subset of learning how to learn. LtH involves the human, social, organizational, psychological, spiritual, civic, and other literacies related more to relations between people rather than relations of people with the technosphere.

Goals

Our overarching goal is deliver of the GVCS at commercial product release level yet open source by 2028 at a $50M budget, followed by opensourcing the entire technosphere by 2032. This in on the timeline of the Singularity, and is a contender to potential negative outcomes. Our risk-mitigation stretegy consists of theCollaborative Singularity: teaching open collaboration techniques for of win-win creativity towards abundance. This is not about technology, but about transforming mindsets into those of abundance.

Rough rollouts on the technology front are shown at Roadmaps. Our Status of Completion is about 30% or 2% depending on whether we are counting product or enterprise release. Our rollout on abundance mindset creation starts with the Future Builders Academy - started in earnest in 2025 with its 4 year apprenticeships and shorter-term programs.

To get there, we are pursuing Collaborative Literacy towards swarm collaboration on the scale of thousands, accompanied by reification on a square mile with population of 10000 as a prototype experimental community of tomorrow. The Future Builders Academy is the prerequisite education program to get there.

Work-Study

Apprentices engage in work-study 2 days of the week.

Civilization Design Requires a Civilization-Scope Learning Method

In order to achieve OSE's mission of creating a collaborative, win-win world - we start with re-imagining what a benign civilization would look like. We keep the big picture in mind, in the sense that the failure to imaging how a civilization should be designed in order to prosper - may be the answer to the Fermi Paradox in that a civilization will exterminate itself due to various bad practices such as stupidity or nuclear annihilation. We don't know, but we sure do not want our current civilization to prove the Fermi Paradox by demonstrating that peak ignorance leads to the extinction of otherwise sentient life.

To design a benign civilization, we must wrap our heads around a vast topic: the physical world, the human technosphere, institutions - literally everything on earth as informed by history and the cosmos. To this end - we study the design of known human enterprise and its institutions - and how they interact with the natural world - of which humans are a part.

Given this topic is of an impossible scope - it's a perfect question to solve. Just how can we understand everything - or how do we understand just enough - so that we can influence the course of civilization in the positive direction? This is an important question, and we take this question seriously.

To gain the most insight, we approach this problem from multiple angles to incentivize broad, multifaceted, rapid learning:

  1. We learn how to build things. And especially physical things. Learning this is perhaps the single most empowering skill that human can gain. Humans have exceeded all other animals in their ability to shape the environment to their will, through the use of tools. Gaining this skill provides immense insight into not only how things work, but also to affecting how things work - to deliver the agency that constitutes one of humanity's most compelling needs and features.
  2. We learn how to design things. Of a wide scope, from the technosphere, to terraforming, to institutions. If we want to build things, we need to understand how to design them.
  3. We learn how to solve problems, to think, and to form accurate mental models of reality.
  4. We learn how to learn. This is a topic I wish I learned in school.
  5. We learn How to Be a Human
  6. We use an Integrated Learning Method.
  7. We appreciate complexity and emergent phenomena. Everything is connected to everything else, and the only constant is change. Integration leads to emergence, leads to transcendence of problems, leads to sublimation.
  8. Multilevel Learning - flat teams without glass ceilings, marked by humility of team members
  9. Multiple Intelligence Learning - present information in a way that can be understood in by people of different cognitive strengths/types or learning styles. See Multiple Intelligence
  10. Stoic Learning - in the sense that you willfully put yourself in difficult situations in order to learn from them. In other cases, necessity is the mother of all invention. It is a necessity-motivated version of problem-based learning. This has to do with developing Antifragility
  11. Service Learning - by serving other humans, you can build character. This happens during summer vacations and spring break trips.
  12. Enterprise Learning - working mostly on the economic enterprise aspect, a strong motivator for financial independence.
  13. Rapid Learning Facility
  14. Alpha Experimental Pad - the experimental area. Multipurpose space for learning where apprentices can take initiative on design-builds, with materials provided. Wild activity is encouraged, limited only by strict requirements for design, documentation, and skillset of those taking initiative. Certification of skillset is a prerequisite. Permission
  15. Competency-Based Learning - our curriculum is designed for a 4 year learning period, but can be done faster in case of exceptional individuals or those with significant skill sets. This is related to competency-based pay for work-study - where as soon as individuals document competency, their pay scale rises. We start everyone at minimum pay, but rise to professional grade pay - in a time period determined only by documented performance documentation which includes photos and time-lapse video of tasks and related quality control measures. Students will contribute to definining these tests, and will set standards for them. Because

OSE Curriculum#Graduation Standards

OSE Curriculum#Service Learning

2024 - Executive Summary

The goal of the OSE curriculum is to motivate rapid learning by the goal of solving pressing world issues - and enable legions to increase their intelligence and solve problems faster than they are created. Such as war and peace, degeneration and prosperity, right down to the grand question of good vs evil.

The OSE approach covers the personal and political; all the sectors of civilization; a creative approach; the rigor of unlimited possibility, transcendence, and abundance; Integrated Design-Education-Enterprise; a comprehensive appraoch as in survey materials to learn something about everything; teleology of solving world issues; design-build techniques; admissible lists (curated content).

Topics Included in the Seed Eco-Home Enterprise - 2024

Classes

These classes may fall into any of the main topics above. The first 4 years include the 100 level, graduate work is at the 200 level, and the post-graduate work is at the 300 level course numbers. Mastery of the 300 level involves undisputable immortal powers of creation.

Labs

2 days of the week, we study and practice the build. Each day involves studying the design, and practicing in the Rapid Learning Facility or in the field.

Broad Topics

Links