Trillion Dollar Scaling
Contents
Specification
- Collaborative Learning on the scale of 10k Civilization Designer Level capacity provides open source technosphere
- Open Source Technosphere is a foundation for Movement Entrepreneurship
DMS in Housing
What does it take to create a trillion dollar organization in housing?
- Open source post-scarcity design of abundance
- 2 days build, 2 days learn how to learn and moral intelligence, 1 day swarm builds to reify the concepts.
- Key is learning the Maslow Pyramid in practice, but with distributed, open, collaborative value
- Widespread appeal
More
- Distributed internet servers with common search across all servers. Dumb implementation could be an automated script which involves a search box that effectively does a search on multiple other servers. This would be useful for OSE-like campuses who have their own generalist specialty, such as Integrated Humands and Space Travel.
- RLF as multistory structure. RLF is core of any campus, such that village construction is supported with technology and economics.
- Renewable energy - otherwise we may be contributing to pollution
- Open culture created - with open source product development as norm
- Infrastructure is a highly degenerate tech set
- Energy storage via hydrogen. This thus adddresses $5T of potential, according to Market Share
Numbers
- 10x learning by learning how to learn
- 10x design speed by modularity
- 10x execution by swarms, linked to learning capacity because you can handle in 1 day what it would take you to build in a month - therefore you have significant compression of learning time = increase in learning velocity.
- 10x value retention by lifetime design, via modular, Construction Set Design, product ecologies, 5 Minute Design, and also Automated Tool Change for implements via ROS
- 10x tool change - automated tool change in machining tools, toolheads, and implements for tractors. Also applicable to reskinning, adding on to buildings via True Modular Design.
Execution
- ROS + joystick/server-based control with wireless network
- Mobile server - auto landing drone with PV panel for one day recharge. Must be outdoor capable. Server tracks each for location.
- Automated rovers with ATC
- Tractors and Power Cubes - high robustness in power
- FreeCAD to ROS toolchains
- Surveying to FreeCAD to ROS to Ardupilot infrastructure ecosystem, from joystick and controller to full mission planning and CV/AI. Develop this in modules.
- Core is Seed Eco-Home Enterprise on the 24 person scale.
- 4 story RLF is core, with on-demand additions being the norm. On-Demand Infrastructure Scalability model must be developed.
- 746 modules in RLF, to 24 person core enterprise of high discipline.
- First 2 years Learn how to Learn (LTL). Last 2 years are learn how to design (LTD).
- 2 days build, 2 days LTL/LTD, 1 day swarm for learning compression and Learning Collaboration.
- In Build Time, each week is a different pair presenting, so that you present 4 times in a year.
Theory
- Items in execution tend to concentrate capital in the mainstream, due to high integration cost that currently is not trickling down. Proprietary knowhow is a design to prevent trickledown democratization
- RLF/moral intelligence skill training unlocks cost structure towards abundance
- Stewardship Learning at the steward per village level is sufficient. Anyone qualifies, but one agent must exist in every community to keep up as an ambassador and instigator. Village scale is Dunbar, so we need half a percent. Various multipliers make each Steward capable of Distributed Market Substitution in each community.
Links
- Traveling
- Unlimited Developer Scalability
- Payscale Whitepaper
- OSE Apprenticeship Scalability
- Integrated Scaling Strategy
- Scalable Welding
- Open Sector Creation Whitepaper
- Efficiency of Integration
- Growth Log
- Scaling_Rollout#Working_Doc - 2023
- OSE Theory of Integrated Industrial Productivity on a Small Scale
- Large-Scale Open Collaboration
- Extensive Scalability
- OSE Scaling Incentives Whitepaper
- Kardashev Scale
- OSE_Campus#Scaling
- OSE Growth Strategy
- OSE Growth Culture
- Growth Ecology
- Growth Log
- Cost to Solve All Pressing World Issues
- Universal Construction Set
Build
- Extreme Swarm Design/Build based on OSE Modular Swarmability
- Village Infrastructure and Swarm Builds
- Seed Eco-Home Swarm Build
- Swarm Technology
- Scaling Swarm Builds
- General Principles of Swarm Development