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This page is about the [[Global Village Construction Set]] and the plan for how it will be implemented by Open Source Ecology.
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<center><b>The [[Global Village Construction Set]]</b></center>
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{{TED Talk}}


----
=Original Definition =


=Global Village Construction Set=
The '''[[Global Village Construction Set]]''' (GVCS) is a modular, DIY, low-cost set of blueprints that enables fabrication of the 50 different Industrial Machines that it takes to build a small, sustainable civilization with modern comforts. The name, GVCS, has been coined for the first time in 2008 - at a lecture at the University of Missouri, Columbia - see [[UM Presentation]].


In effect, the products serve as a sufficient, but incomplete, basis for a Global Village Construction Set (GVCS). We are talking about resettling land to become its stewards - whether in locations already settled or on frontiers.
=Definition Evolution - GVCS 2.0 and GVCS 3.0=


Economy creates culture and culture creates politics. Politics sought are ones of freedom, voluntary contract, and human evolution in harmony with life support systems. Note that resource conflicts and overpopulation are eliminated by design. We are after the creation of new society, one which has learned from the past and moves forward with ancient wisdom and modern technology.
The original definition still applies, with more specifications added. Note that we are aiming for GVCS 1.0 by 2028.
#'''A set of fundamental technologies sufficient to build a thriving economy anywhere in the world.''' This implies that the the set must be proven to allow efficient production of food, shelter, consumer goods, cars, fuel, and other goods - except for exotic imports (coffee, bananas, advanced semiconductors in the initial phases of GVCS). This is included in GVCS 1.0.
#'''Reality check on the development cost''' of each product, estimated based on current experience to be roughly $1M per product for a total development budget need of $50M by 2028. For example, the Seed Eco-Home development cost to present has been about $1M, and we expect a similar figure to obtain for other technologies. The expected cost of first prototypes is on the order of $10k, but multiple prototypes are needed. Further, production engineering can easily cost 10x the initial prototype, and enterprise model development adds another factor of 10x - for a rough budget of $1M for economically competitive products that become candidates for [[Distributed Market Substitution]]. Given an essential absence of [[Collaborative Literacy]] throughout the world and financial pressure to make a living, OSE does not have sufficient infrastructure to allow for scaling of a Linux-style development effort, because the material costs and coordination costs are prohibitive. This Linux-style development infrastructure still remains our goal, but we don't see it becoming realized without significant capital investment into physical plant.
#'''GVCS 2.0''' -Each 'product' must be expanded to its fuller product ecology in terms of both [[Recursion]] and [[Modular Product Ecosystems]]. For example, for the humble ''cement mixer'' - we are now expanding to distributed [[Solar Concrete]] production (recursion in terms of material feedstocks) and application to [[Seed Eco-Home 4]] for foundations, driveways, stabilized [[CEB]] production, hardscapes, countertops, roof shingles, polished concrete, among others. We are aiming for GVCS 2.0 within 1-2 years of GVCS 1.0. This relies on rapid scaling via modular enterprise replication at the point that GVCS 1.0 is completed, and significant financial feedback loops are created.
#'''GVCS Opportunity''' - the scalable, open, modular design language for product ecosystems appears to be working at present - and working better than expected. The downside is that it takes much more effort to design such a product ecology, and thus much more time to teach it. Thus our product development programs now center on a 4 year program, not one month [[Dedicated Project Visits]] which were begun in 2009. The new development route allows for the continuity required to first, learn core aspects of [[OSE Culture]] and [[Collaborative Literacy]], and engage in the due diligence to achieve [[Immortality]] in any undertaking. This is consistent with general principles of [[Time Binding]].
#'''GVCS 3.0''' is open-sourcing of the entire [[Technosphere]], in the broad sense. This means that collaborative development has been normalized, patents have been eradicated, trade secrets are a rare occurrence. This also means that global instability has been significantly reduced by making self-determination accessible to all via financial independence, and global moral intelligence has increased greatly as integrated education becomes accessible to everyone. Incentives for rogue actors, dictatorial behavior, and other evil have been reduced to a minimum. We expect this transition to happen around 10 years from GVCS 2.0, and occurring within a similar timeframe as the [[Singularity]]. We aim for collaborative culture to enter before the singularity, otherwise the threat of evil AI dominating remains real. The battle is ongoing.


Furthermore, it should be noted that this is a real experiment, and product selection is based on us living with the given technologies. First, it is the development of real, economically significant hardware, product, and engineering. Second, this entire set is being compiled into one setting, and land is being populated with the respective productive agents. The aim is to define a new form of social organization where it is possible to create advanced culture, thriving in abundance and largely autonomous, on the scale of a village, not nation or state.
=End State=
The above paragraph is a brief summary, but the goals of the GVCS are much larger. In 2019, our [[Vision]] has been reframed to '''collaborative design for a transparent and inclusive economy of abundance'''. The GVCS remains at the center of that. However, one cannot build sound technology without building sound people. Open, transparent collaboration includes developing the human aspect - in terms of soft skills to collaborate, be vulnerable, have self-esteem, have a growth mindset - the soft requirements for any [[Super-Cooperator]]. OSE strives to produce [[Integrated Humans]] who have both the hard and soft skills to make a better world - as movement entrepreneurs whose life revolves around solving pressing world issues.


See a video presentation on the [[first year at Factor e Farm]] and the GVCS below from 2007-2008, or the part on the GVCS [http://video.google.com/videoplay?docid=-710075551990473235#20m24s here]. The [[Distillations]] videos review the progress of 2008-2009.
Currently there are several, outstanding, unconscionable aspects of civilization: continuing ecocide, war, consumerism, poverty, poor distribution of wealth or access, ignorance - see [[Pressing World Issues]]. The world has improved to more liberty for more people, but many are left behind. These are easily solvable by taking on a fundamental approach, such as planting trees, open-sourcing the economy, and learning to grow as humans. These solutions are very easy and very hard at the same time.


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At the core, OSE's work requires human evolution for a transition from a proprietary, military economy - to a collaborative economy.  
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You can also view the GVCS [[UM_Presentation|slide show presentation]] for more information.
With great power comes great responsibility. ''Economy of abundance'' in our vision statement is a rigorous requirement that implies wisdom towards efficient production of basic needs, as a basis for [[Self-Determination]].


{| border="1"
'''When exactly do we say that the Global Village Construction Set is complete - that we have succeeded?''' It is when:
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|[[Image:products.jpg]] || {{site header}}
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=Product Selection Criteria=
#All the 50 technologies of the [[GVCS]] are finished, to the point of economically-feasible business models being developed for each machine or product ecology of machines. Further, derivative industry is open source, such as materials production - which is a derivative of the productive capacity of the 50 GVCS machines. For example, the CNC multimachine can make motors which can make vacuum pumps, which combined with construction equipment can make clean rooms for making semiconductors or medical equipment.
#Anyone has access to build any product anywhere in an open source microfactory, which is powered by a repository of global, collaborative design and open source production tools. This means that any place in the world has a realistic capacity to create a modern economy if it chooses to do so, without having to make compromises of a typical [[Technology Colony]].
#All infrastructure-building tools to start villages, micro-states, farms, factories, civil works, land restoration operations, and any other human infrastructure - can be built at low cost using best-practice, open source techniques and equipment.
#We have succeeded in implementing a globally-distributed teaching infrastructure for regenerative enterprise. Hundreds of land-based, OSE facilities are built around the world - as land-based campuses somewhat like a university campus - which are fully regenerative global villages that thrive in harmony with their natural life support systems. These are places of real life, learning, and activism - with an explicit purpose of solving pressing world issues. Imagine going to college, where as a result - you end up not as a quant or symbolic analyst in a cubicle - but as a hands-on builder of a new world: a person who leaves college pursuing solutions to pressing world issues, and getting involved in a full time-effort of such transformation. Why the OSE campuses? Because sometimes transformative work has no money in it. The status quo does not pay change-makers to subvert itself. So the OSE Campus is a facility where people contribute 2 hours of work per day to guarantee thriving based on physical needs, and the rest of the time is spent in pursuit of self-determination. See [[Open Source Philosophy]] video for the 2 Hours of Work Per Day, whether it's people in huts like Marcin in 2006, or people in [[Seed Eco-Homes]] or Eco-Mansions.
#Numbers-wise, [[Distributed Market Substitution]] is growing as an exponential occurrence, with billions worth of markets already substituted on 3-year timescales.
#A large number of people are trained in [[Collaborative Literacy]], and thus engage in open source product development as the new norm - about 10% of all human enterprise across sectors (mining, manufacturing, governance, financial, agriculture, services). Open publishing is the norm.
#Mass creation of right livelihood has begun in earnest, and people have a fair chance to do what they love for a living
#Modular, open source standards are common, such that planned obsolescence - as occurring by virtue of black-boxing, self-destruct parts, changed form factors, proprietary software, non-interchangeable parts, hard to find parts, expensive parts, design-for-non-disassembly, easily-breakable parts, inferior materials, and others - are  design, and other bad design - has ceased to be a dominant factor in one's [[Cost of Living]].
#All pressing world issues mentioned above are in being solved in significant ways (such as [[Gini Coefficient]] rising at least to pre-industrial levels), species extinction ended, clean energy provided to all, [[Fab Cities]] as the new norm, as general self-determination replaces current alienation of people from themselves, from others, and from nature.
#We envision a life where a 'job' is replaced by 'living fully' (while 'making a living'). Where the office cubicle is replaced by your home office. Where manufacturing as we know it is replaced by microfactories and Fab City. Where people pursue self-determination (autonomy, mastery, purpose - which assumes unleashed innovation and creativity). And where the massive gaps between the haves and have-nots have been replaced by open access. Where institution of power concentration have been replaced by institutions of open collaboration. Where fear is replaced by love. Where selfishness is replaced by connectedness. Where the rigorous condition of abundance has replaced scarcity thinking.  Where the cookie cutter urban sprawl has been replaced by regenerative design that includes nature. Where a throwaway, consumer society has been replaced by a producer mentality and lifetime design. Where if you want to get a car, you can build one at your local microfactory to meet your exact needs, guided by your friendly teaching staff - or you can at least participate as much as you like (from 0 to fully) in its production. On first principles, this is all inevitable in a [[Kardashev Scale]] <1 earthling civilization - there is plenty of energy - about 10,000 times more energy comes from the sun to the Earth than civilization uses today..


The selection of 28 products is based on
=Introduction=
*Availability of a land or facility base
Marcin Jakubowski explains the Global Village Construction Set in his TED Talk.
*Essential contribution to an infrastructure for living and working
*Essential goods and services of wide use and large markets
*Provision of a robust village economy and sufficient surplus for further developments
*Generative nature of the product, thus promoting self-replication of the village
*Selection of a widely applicable and sufficient, but not complete, range of economic activity to support a community
*Viability of a community on a village scale, perhaps 100 people, but as few as 2 or as many as sustained by the land base


=Collaborative Development Process=
Can't see the video below? Try: http://www.ted.com/talks/marcin_jakubowski.html
(https://www.youtube.com/watch?v=S63Cy64p2lQ)


The open development process involves global contributions of content to a rigorously defined process for developing, deploying, and improving the Global Village Construction Set. The rigor lies in a template that guides the development through all the necessary theoretical and practical aspects of deploying a given product. The same template, or process, is adapted to deliver all the products of the Construction Set. The template starts with product definition and ends with economically significant models of production.
<html><div style="max-width:854px"><div style="position:relative;height:0;padding-bottom:56.25%"><iframe src="https://embed.ted.com/talks/marcin_jakubowski" width="854" height="480" style="position:absolute;left:0;top:0;width:100%;height:100%" frameborder="0" scrolling="no" allowfullscreen></iframe></div></div></html>


If you are interested in contributing to this wiki, your first step is a quick debriefing on the issues we are trying to solve. Please bring yourself up to speed with the background, project status, and action items as described in the "Development Template" below. Once you read up on the current work and key issues being considered, you are in a position to make meaningful contributions consistent with the goals and progress of the overall project.  
Want to know more? Explore the [[Global_Village_Construction_Set|Global Village Construction Set tech tree]].


With a sufficient pool of technically-skilled collaborators, we aim to deploy the complete Global Village Construction Set in 3 years, starting at the latter part of 2007. The result is a formula for building your own village - whether you pursue our open source designs and business models yourself or with a group, or buy infrastructure components from providers, or buy an entire turnkey village infrastructure according to proven specifications. From that point, all you need is land and people to populate your village, and you are on your way to freedom.
Want to contribute? Sign up for [[OSEmail]] to get monthly updates.


=Enterprise Community Contract=
=Completion Status=


We are proposing the formation of Global Villages in the form of productive enterprise communities that strive for unprecedented quality of life:
[[Image:completionstatus2018.jpg|800px]]
*material abundance
*freedom from bureacracy and unnecessary activity
*total focus on one's true interests
For our particular OSE prototype implementation, we are interested in the following general essence of an ''Enterprise Community Contract'':
*2 hours of productive activity daily, such that 100% of the community's food, energy, housing, transportation, and technology essentials are produced  for subsistence, with surplus production for market
**Agriculture base follows permaculture design, and includes production of water soluble organic fertilizer, orchard, nursery, and crops, as well as certain food processing and value added propositions
**Flexible fabrication produces advanced technologies ''at the cost of materials''
**Cost of living is reduced dramatically, from $20,000/year in the industrialized world, to negligible income requirements, under the assumption of high-tech self-providing
*Each participant undertakes a study program of full stewardship of the community, including:
**Agricultural production capacity
**Technological literacy to operate and maintain flex fab equipment and other machinery
**Numeracy to facilitate design
**Study of the mind and body to expand one's consciousness, skills, and abilities, and to disseminate such human augmentation widely towards eliminating mind control of the masses
*Entry of new people can be negotiated by the new participants providing skills and productive contribution to the community
*Beyond the 2 hour requirement, participants follow a research lifestyle to promote further development of the community or of the greater world


=Enabling Technology - Salient Features of Technology Base=
See [[GVCS_State_of_Completion]] for the history of the completion status.


Without going into details, the main features for the comprehensive technology base are:
[https://docs.google.com/a/opensourceecology.org/spreadsheet/ccc?key=0AkNG-lv1ELQvdGYycGFSMjYtODlZcFROcHZ2NjBwNEE&usp=drive_web#gid=3 edit]
*''Hybridization of power devices'' - decoupling of power source from the working unit in order to produce electrical drive is a formula for increasing integrated efficiency of electromechanical devices such as electric [[vehicle]]s, tools, heavy equipment, etc. For example, the hybrid car decouples the engine from its wheels by using an electrical generator to feed electric wheel motors. Note that this eliminates the clutch, transmission, crank case and its oil, differential, drive train, and other parts, and replaces these items with electric wire from the generator to electric motor. This is a huge efficiency leap, one in fuel efficiency, and two, in eliminating billions of dollars of industry which is outdated today due to the hybridization option. As such, we can talk of complex machines with huge simplification, assuming easy access to infinitely scaleable and controllable, low cost electric motors (these do not exist today). For example, we can envision an agricultural combine where each moving part is powered by its own electric motor - producing a leap in simplification and maintenance of the overall machine - as all belts, pulleys, gears, and other power transmission components driven by a single engine - are all replaced by electric wire. One can point to many examples where such strategy would provide leapfrog advance in device simplicity and maintenance.


*''Solar turbine power generation including heat storage - look at [[Solar Turbine CHP System]]
=Prototypes - Visual Status=
Items prototyped are in red. State in 2018.


*''Open source fab lab'' - combine and expand the [http://groups.yahoo.com/group/multimachine/Multimachine] with xyz table as in RepRap (http://reprap.org/), and you can envision a robust fabrication device that integrates open source computer aided design (CAD) and computer aided manufacturing (CAM). This device would perform a large variety of machining and fabrication operations, and would be producible at the cost of materials if metal casting is available. When deployed, we are talking of '''''producing any advanced object or device at the cost of materials'''''. ''Would you like to fabricate an electric motor for your personal transport vehicle? Here, I'll email you a file to make on your local village fabber''. In practice, one could conceptualize a single or several Multimachines, with their milling-drilling-lathing functions, surrounding an xyz motion platform with interchangeable heads. These heads could include acetylene torch attachment, plasma cutter, CO2 laser, router, hot wire, or additive heads such as a plastic extruder found in RepRap.  This overall fab lab concept could start with a basic machine such as the Multimachine, with computer controls and table added in time. As such, this is a realistic proposition - with supporting open source knowhow with significant advancement already available. This propels civilization to new levels of decentralized material prosperity, and implies significant reduction of resource conflicts, especially if material feedstocks are sourced locally - as in the next point.
<html><iframe src="https://docs.google.com/presentation/d/e/2PACX-1vSSjK5xqiNRMCLF6tu4goP9bnc9Kt1RRlNRHmwXQEIx2cocOSEqB9H5-04ZofALogRnsmYLtbLrU4L1/embed?start=false&loop=false&delayms=3000" frameborder="0" width="960" height="569" allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe></html>


Here is an initial Fab Lab design:
[https://docs.google.com/presentation/d/1eSsI59MppMhLLDyBoN90T7vasJPmgK0iBBgWxtg5aZ8/edit#slide=id.g4071900322_0_32 edit]
[[Image:Fab_Lab.jpg]]


Here is a sample Product Matrix that falls right out of Fab Lab capacities:
=Timeline=
(needs updating since 2014 - see [https://www.opensourceecology.org/product-releases/ blog] or [ FB] for updates.


[[Image:Product_Matrix.jpg]]
The Open Source Ecology experiment was formulated in 2003. The practical experiment began on a 5 acre parcel on the outskirts of Madison, Wisconsin, USA. Networking with early collaborators, the project found its new home on a 20 acre parcel in Osborn, Missouri. In 2006, the project moved to its permanent location in Maysville, Missouri - to Factor e Farm - birthplace of the Global Village Construction Set.


*''Production of local feedstocks''-
<html><iframe src="https://cdn.knightlab.com/libs/timeline/latest/embed/index.html?source=0AkNG-lv1ELQvdEMxdzRnU2VFbUllZ2Y0cnZPRld3SXc&amp;font=Bevan-PotanoSans&amp;maptype=toner&amp;lang=en&amp;hash_bookmark=true&amp;start_at_slide=23&amp;height=650" width="100%" height="650" frameborder="0"></iframe></html>
**Wood and structural masonry compressed earth block (CEB) for construction - produced from on-site trees and soils
= Media =
**[[Compressed Fuel Gas]] for cooking or melting metal - gas produced from trees
**[[Bioplastics]] - such as cellophane from trees
**Biofuels - [[Fuel Alcohol]] in temperate zones, palm oil in tropical zones
**Industrial detritus (waste materials) processing - includes [[Metal Casting and Extrusion]] or [[Plastic Extrusion & Molding]]
**[[Aluminum Extraction From Clays]]


=Sample Scenario=
See '''[[GVCS TED Talk]]


Imagine a village with buildings of dirt (CEB) with year-round greenhouses (sawmill, CEB, bioplastics from local trees), with all facility energy produced by a solar turbine, where people drive hybrid cars with car bodies (bioplastics) made from local weeds, with critical motors and metal structures (aluminum) extracted from on-site clay, which are fueled by alcohol produced on-site, on a wireless network linked to the greater world. That's just a sampling of the technology base. Food, energy, housing sufficiency. There are no poor among us - because we are all evolving human beings and farmer scientists.
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=Development Template=
== Key Features ==


An Index for the Open Source Technology Template is shown here, including explanation of each heading. This template, properly adapted, shall be the famework seen when you go into any of the 28 products in the links on top of this page.
{|
| '''See summary at [[OSE Specifications for Product Design]].'''


#'''Product Definition'''
*'''[[Open Hardware|Open Source]]''' - we freely publish our 3d designs, schematics, instructional videos, budgets, and product manuals on our open source wiki and we harness open collaboration with technical contributors.
##'''General''' - What is the product, what needs does it meet, why is it relevant to a village economy, and how is it relevant to making a better world
##'''General Scope''' - Options, variations in implementation, spinoffs, phases, and evolutions that the product is aimed to include. This section reveals the deployment strategy - in terms of the desirable steps to be taken towards product deployment.
##'''Product Ecology''' - Relationship to other products in a village, as well as ecological qualities of the product, including environmental, human, and technological aspects.
###Localization - how the product may be produced and sourced locally, and what global resource flows it can displace
###Scaleability - exploration of how the product may be designed to scale in production or output
###Analysis of Scale - Exploration of the appropriate scale for carrying out this enterprise, based on the notion that human orgnization works most effectively up to a certain size, after which organization begins to break down. The effective scale may change depending on the scenario.
###Lifecycle Analysis - material flows analysis, 'from crust to dust'
##'''Enterprise Options''' - Possible enterprises that may be undertaken, as related to the given product, in the sense of [[neosubsistence]] - or providing both for the needs of the community and for outside markets. Note that village design favors neosubsistence in order to integrate participants' lifestyles for increased self-sufficiency. Enterprise may involve production of the product itself, fabrication of devices that build the product itself, production of other items using the product, education, training, certification, consulting, further R&D activities, and others
##'''Development Approach'''  
###Timeline
###Development budget - This is a highly flexible item, since the core development team labor has been donated until project completion, and a research facility is available. Costs incur for materials, outsourcing, and hiring of independent contractors. All costs may be eliminated by collaborative contributions, and resources come in as they are needed in a bootstrapping fashion. In case larger contributions become available for top-down funding, it is useful to do general accounting, and to specify a required budget in terms of those allocations that would propel the project forward significantly. Thus project financial accounting should include:
####Value spent - total value of monetary and in-kind contributions utilized specifically by the project, and provided by voluntary contributions; summed in US dollars; voluntary labor is not counted
####Value available - resources that are available but have not yet been utilized
####Value needed - This is what's needed in labor and materials to complete the project under two scenarios: normal and accelerated. The normal scenario assumes voluntary labor and materials at cost. The accelerated scenario refers to spending money to outsource the necessary developments. Outsourcing means spending the money on independent contractors who would otherwise not contribute their services in a volunteer fashion. For this, labor is accounted in hours. In the industrialized world, typical professional services may be $50 per hour.
##'''Deliverables and Product Specifications''' - Specific, robust implementations of products taken from the ''General Scope'' upon which development will focus in this wiki. Forks to different implementations or spinoffs may occur, but should initially be limited to the 28 products that may be administered by a core development team, unless the core team has a sufficient number of administrators who can retain clear direction based on purity of conception, and who can provide quality control of the content.
##'''Industry Standards''' - This is a brief summary of techniques and product specifications that are found currently in mainstream market competition. This is provided to show a frame of reference that reveals how our developments relate to the status quo, and at what point they differentiate or evolve from accepted practice.
##'''Market and Market Segmentation'''
##'''Salient Features and Keys to Success''' - Explanation of the critical features of the '''Deliverables''', and how they can produce breakthrough developments, such as those of ecological features, durability, cost reduction, ergonomics of production, and so forth.
#'''Technical Design''' – The general assumptions for product design are, wherever possible: (1), lifetime design, (2), design for disassembly (DfD), (3), modularity, and (4), scaleability. Technical design progress will be visible in real-time, as updates are posted on an ongoing basis.
##''' Product System Design''' – This parts starts to define the technical aspects of products beyond Product Definition. This includes the product itself and framework of other products within which the product is used or fabricated. Product system design includes components of the Scope as defined in Product Definition. Different options, variations, or implementations of a product are included. Product system design is an iterative definition, such that the best approach will be pursued as additional information becomes available. Particular product development forks may be selected. Product system design includes:
###Diagrams and Conceptual Drawings - these may include:
####pattern language icons that help simplify technological discussion, see [[technology pattern language icons]]
####Structural diagram of the technology
####Funcional or process diagram
####Workflow for productive activities
###Technical Issues – main technical issues to be addressed and resolved
###Deployment Strategy – Prioritization of steps to be taken, such as design – prototyping – fabrication iterations. The goal is to build on past work, involve additional developers, obtain peer review, identify prototyping collaborations, and follow import substitution to build capacity locally, until an integrated technology base, including provision of feedstocks, is under control of a community.
###Performance specifications
###Calculations: design calculations, yields, rates, structural calculations, power requirements, ergonomics of production - labor and fatigue, time requirements for production, economic breakeven analysis, scaleability calculations, growth calculations
###Technical drawings and CAD
###CAM files whenever available
##''' Component Design''' – Design of components related to the product system. This will be the main thrust of the wiki, as product ecologies are based on individual components. These components are likely to be located on their own subpage, because each component design has a number of subsections:
###Diagrams
###Conceptual drawings
###Performance specifications
###Performance calculations
###Technical drawings and CAD
###CAM files whenever available
##'''Subcomponents'''– breakdown of components into subcomponents will be provided as needed.
#'''Deployment''' - Deployment prograss is visible by the documentation provided in the sections above, but tangible results of substance can be documented by pictures, video, data, and so forth. Progress is designed to be transparent to the observer.
##'''Production steps''' - fabrication, assembly, and any strategic insights of the production process
##'''Flexible fabrication or production''' - describes infrastructure requirements (equipment, utilities, etc.), tool requirements, techniques, processes used
##'''Bill of materials''' - materials, sourcing, and prices of required materials or feedstocks
##'''Pictures and Video''' - of materials, parts, prototypes, working models
##'''Data'''- any results that are measured
#'''Documentation and Education'''- this section is dedicated to preparing and disseminating results, in the form of publications and technical reports.
##'''Documentation''' - reports on results, or more comprehensive reports educating interested individuals in mastering techniques under consideration.
##'''Enterprise Plans''' - The bottom line to this entire project is whether economically significant goods and services can be produced in a replicable fashion. Are people able to use the presented information for entrepreneurial, right livelihood goals? The best mark of a complete development process is the number of ''independent'' replications. That is, is the information sufficiently complete and clear, such that people can egage in an entrepreneurial, subsistence, or neosubsistence opportunity? To facilitate this process, we are publishing ''enterprise plans'' that help to clarify and deploy enterprise opportunities related to the products in this wiki. Since the authors will be either directly or indirectly engaged in many or all of the projects- in an economically significan way- it is natural for working business models to be developed and shared. It may be claimed that enterprise plans, coupled with  thorough background information - is the essence of a true education. A true education is one in which rapid learning enables one to be a self-sufficient, productive, and constructive steward of their community and of the greater world.
#'''Collaboration''' - this section is a clear definition of work that needs to be done and how in particular the development and deployment process can be shared with the greater community. The basic procedure is for the collaborator to learn about the background and status, and to begin addressing the issues that need to be addressed. The list of ''Developments needed'' is the basic call for contributions.
##'''Review of project status'''
##'''Current Steps''' - lists current development work that is being done
##'''''Developments needed''''' -
###General - wiki markup, supporting links, relevant background, soliciting peer reviewers, and other details at 'Identifying stakeholders' below - are always welcome.
###Specific - This is the essential part of the wiki, as it lists the specific tasks to be done for project deployment. Collaborators should view this list and pursue addressing issues.
####Background - this motivates why a particular approach or implementation was chosen, and why others have been eliminated, and, possibly, under what conditions the eliminated options could be revisited.
####Information - This is a list of information-level tasks to be done, such as collecting background information, producing designs, performing engineering calculation, doing feasibility studies
####Implementation - This is a list of hardware-level tasks, such as fabricating prototypes, procuring materials, and so forth.
##'''Sign-in''' - Please sign in with your name and contact information if you are contributing information. Name, email, and Skype are preferable. This is to facilitate communication.
#'''Resource Development''' - This section is aimed to organize resource development or funding for project deployment. This includes:
##'''Identifying stakeholders''' - this is a list and description of individuals, groups, organizations, and institutions that may be particularly interested in the product under development, at any of these levels:
###Information collaboration
####Wiki structuring, markup
####Addition of supporting references
####Production of diagrams, flowcharts, 3D computer models, and other qualitative information architecture
####Technical calculations, drawings, CAD, CAM, other technical designs
###Prototyping - collaborators with access to fabrication capacity
###Funding
###Preordering working products - see ''Soliciting stakeholders'' below ###Grantwriting - see below
###Publicity - help in getting the word out on developments, and recruiting new collaborators
###User/fabricator training and accreditation - New skills will be required to operate the economy proposed here. Training and accreditation is a natural part of product dissemination.
###Standards and certification development - Independent review will be solicited as a means to verify and control quality of products and services.
###Other
##'''Grantwriting''' - The development process is designed to have sufficient background, motivation, definition of issues, breakthrough potential, technical content, and integrated comprehensivity; such that grants and various proposals for support should fall out as a direct byproduct of the information content. This is a mechanism for outsourcing some of the fundraising function of this deployment effort. We encourage codevelopers to study any or all of the products to understand them sufficiently well to be capable of writing grants related to product deployment.
###Volunteer grantwriters - One avenue is grantwriters who volunteer to write grants at no cost grantwriters.
###Professional, outcome-based grantwriters - These grantwriters collaborate in grantwriting by adding value to the proposal effort, and get paid a percentage upon success of bringing in resources
##'''Collaborative Stakeholder Funding''' - Once products are demonstrated, we will solicit stakeholders to fund production capacity. This is a highly innovative social enterprise model, where stakeholders contribute a small amount, say $50, to the actual building of a facility for producing a specific item under the model of flexible fabrication. Funding will go towards: (1), building the flexible fabrication facility with the appropriate equipment, (2), bringing in and training a person who will operate the flexible fabrication facility. The motivation for the stakeholders is an absolutely lowest cost product - at near the price of materials - if the design is sufficiently simple and flex fab capacity is sufficiently advanced, to minimize the cost of production. The trick here is to be able to fund a facility collaboratively, such that the price reduction in the cost of production can be realized. This is essentially a question of distributing the development and production cost via a collaborative enterprise model.
##'''Tool and Material Donations'''
##'''Charitable Contributions'''


=Open Engineering Strategy=
*'''[[OSE Spec|Low-Cost]]''' - The cost of making or buying our machines is, on average, 8x cheaper than buying from an Industrial Manufacturer, including an average labor cost of  hour for a GVCS fabricator.
Here is a diagram of the engineering development strategy:


[[Image:Engineering_Strategy.jpg]]
*'''[[Product Ecologies|Modular]]''' - Motors, parts, assemblies, and power units can interchange, where units can be grouped together to diversify the functionality that is achievable from a small set of units.


=Definition of Open Source Hardware and OSE Specifications=
*'''[[OSE Spec|User-Serviceable]]''' - Design-for-disassembly allows the user to take apart, maintain, and fix tools readily without the need to rely on expensive repairmen.


See the updated entry for OSE Spec [http://openfarmtech.org/index.php?title=OSE_Specifications here].
*'''[[RepLab|DIY]]''' - (do-it-yourself) The user gains control of designing, producing, and modifying the GVCS tool set.


We like to be clear about the meaning of ''open,'' or ''open source,''' as used in this work for items of physical production. By ''open source,'' we mean documented to the point where one may replicate a given item, ''without even consulting with the developers.'' To us, this embodies the most complete form of documentation possible, where sufficient detail is provided to enable independent replication. This is ''open source'' embodied in ''OSE Specifications''. Other features of OSE Specificationsare:
*'''[[Product Ecology|Closed Loop Manufacturing]]''' - Metal is an essential component of advanced civilization, and our platform allows for recycling metal into virgin feedstock for producing further GVCS technologies - thereby allowing for cradle-to-cradle manufacturing cycles


#Freely downloadable documentation
*'''[[OSE Spec|High Performance]]''' - Performance standards must match or exceed those of industrial counterparts for the GVCS to be viable.
#DfD, lifetime design
#Simplicity and low cost are of prime importance
#Replaceable components
#Modular Design
#Scaleability
#Localization
##Level 1 - product fabrication or production is local
##Level 2 - material sourcing is local
#Product evolution - phases and versions are pursued
#Concrete Flexible Fabrication mechanism exists for others to purchase the product at reasonable cost
#Open franchising - replicable enterprise design is available, and training exists for entrepreneurs


Thus, these features are meant to promote ''[http://www.inclusivedemocracy.org/dn/vol4/fotopoulos_technology.htm#_ftn2 liberatory technology]'' - open, replicable, essential, optimal, and ecological goods and services for humankind living in harmony with natural life support systems.
*'''[[Flexible Fabrication]]''' - It has been demonstrated that the flexible use of generalized machinery in appropriate-scale production is a viable alternative to centralized production.


=Working Assumptions=
*'''[[Distributive Economics]]''' - We encourage the replication of enterprises that derive from the GVCS platform as a route to truly free enterprise - along the ideals of Jeffersonian democracy.


Here is a partial list of assumptions that we are making as we go about the development work of this wiki. These assumptions help one to understand our motivations and approach.
*'''[[OSE Spec|Industrial Efficiency]]''' - In order to provide a viable choice for a resilient lifestyle, the GVCS platform matches or exceeds productivity standards of industrial counterparts.
# Underlying dynamics of human civilizations are related to peoples' resource base. The resource base, and its control through the control of other humans, is the feedstock for power and its accumulation. Resource conflicts occur because people have not yet learned to manage the global resource base without stealing from others. In other words, society dynamics have not transcended the brute struggle for survival. As a society, we remain on the bottom steps of Maslow'™s pyramid. Transcending resource conflicts by creation of abundance, on the unit scales of few hundreds to few thousands of humans, is a present possibility under the assumption of open source knowledge flows and advanced technical capacities for material production.
|[[Image:GVCS.jpg|600px|The Global Village Construction Set]]
# Today, most humans are controlled not by a commercial force (armies) but by information and social engineering that feeds the commerce itself. Understanding means of social control; understanding the mechanics of one's mind, body, and spirit; learning to discern mechanics of mind control and propaganda as they are used in New World Order agendas; and applying learnings to meditation, expansion of consciousness, and evolution of one'™s awareness and powers“ are all crucial if civilization is to escape the control of commercialism and is to give up its dependence on a centralized, planned economy.
|}
# Said propaganda and conditioning has successfully removed the notion of self-sufficiency as a viable means of livelihood. Most people are afraid of self-sufficiency and consider it a return to the stone age. Most people cannot envision that advanced civilization can be created in small (100-1000 person), self-sufficient, highly skilled communities. Furthermore, most people do not realize that it is possible to educate, skill, and evolve human beings such that an integrated, self-sufficient lifestyle option that promotes advanced civilization on a small scale of human organization is created. It it possible to achieve this level of excellence if people are taught real knowledge and wisdom, as opposed to undergoing global workforce training.
# Education curricula have typically deleted practical applications deliberately, to produce subjects of the global workforce. If education is reinstated – then self-sufficiency will emerge as a natural option.
# Self-sufficiency is not an antisocial behavior, but a means to full individual and community accountability for resource conflicts, foul politics, and other corruptions of large-scale endeavors. (review works of Gandhi, Schumacher, Fuller) Self-sufficiency is a means to highest quality life – by definition, one is in control of one'™s destiny when one is self-sufficient. The assumption of self-sufficiency is that its practitioners must be highly skilled, and not products of centralist education.
# By self-sufficient, we mean in full control of providing one's needs. Note that self-sufficiency refers to needs - those things that allow one to survive in absolute health - and not wants. Self-sufficiency does not imply a solo, isolationist endeavor. Self-sufficiency may be accomplished with the help of as many people as it is possible to maintain full accountability, transparency, and sound ethics within that group. This group may be dispersed globally. Historically, sociology of human settlements has shown that this scale of self-sufficiency is a few hundred people. (see E.F. Schumacher; other references)
# The State promotes well-paid incompetence, largely through specialization, such that subjects produce sufficient surplus to pay for their own oppression.
# Education, media, and social engineering programs have subjugated human integrity to passive consumerism, with its related problems (resource conflicts, loss of freedom such as wage slavery). The only way out of this is creating a framework within which humans can prosper: provision of true education, learning of practical skills, stewardship of land, advanced technology for the people, and open access to economically significant knowhow.
# Import substitution is reducing dependence on external feedstocks and replacing them with local ones. People in control of their resources control their own destiny. Thus, to localize the essential parts of an economy completely is the prime formula for social stability. Localization should not be considered a struggle, but merely a possibility. It is a possibility that is not recognized because most people, as specialists, lack integrated technical literacy and skills that make a local economy feasible.
 
=Deployment=
 
'''The Rubber Hits the Road: OSE Product Cycle'''
 
To deploy the technological items of interest, we pursue a series of 15 steps known as the  ''OSE Product Cycle''. We develop the technologies of interest one by one, and as the components become available, we add them to the infrastructure of our facility, [http://www.example.com Factor e Farm].
 
It is a great challenge to design a collaborative development program for creating a world-class facility for open source economic development. The first natural challenge is that we are asking remote co-developers to take interest in the project, without enjoying the full benefit of seeing the integrated fruits of the effort – namely, the building of the facility itself. We address this point by motivating the development of each of the 28 key technologies for infrastructure building as products in their own right. We divide and conquer, and propose the development of the 28 technologies through the avenue of explicit products that utilize these technologies. As such, we can attract stakeholders interested in particular products, and develop the key generative technologies as part of that process. We already mentioned that our endpoint is optimized production facilities for products.
 
The above paragraph begins to address the issue of gathering stakeholders for the development process. However, it does not addressed the various challenges that lie in the path of deploying the 28 technologies- the Global Village Construction Set (GVCS)- via a distributed, open source pathway. The key challenges and some solutions are proposed in Figure 14.
 
[[Image:cycle.jpg]]
 
Figure 14. Challenges and solutions for deploying Global Village Construction Set component production for internal and outside markets.
 
The points of Fig. 14 are several:
 
#Synthesizing the entire Global Village Construction Set (GVCS) is an ambitious endeavor.
#If we are talking about 28 technologies, and perhaps a 6 month development period until optimized production for each, then there is no way that we could deploy the GVCS, and build a world-class open source research and development facility, within our proposed time frame of 3 years (2008-2010).
#The only way to meet the timeline goal is to proceed with parallel development of the technologies.
#In order to pursue parallel development, funding must be available to accelerate progress.
#We will pursue a bounty funding mechanism based on attractive product packages and clear definitions of deliverables.
 
A detailed, step-by-step process, or deployment strategy, emerges out of Fig. 14. for rapid deployment of essential technologies for Global Village construction. It relies on distributed stakeholder co-funding cycles of approximately 1 month in duration, utilizing a social enterprise internet platform.
 
=OSE Product Cycle=
 
This OSE Product Development Cycle is:
 
#'''Core Team:''' Assemble a core development team for each product. This team must serve the functions of: (1), social enterprise website development and fundraising management; (2), technical development; (3), strategic development; (4), review team.
#'''Ecological Review:''' Publish Ecological Review on website. This review introduces the product of interest and all its attributes, and requests feedback on product choice for meeting a particular service. For example, for renewable energy production, the boundary layer turbine with solar concentrators is considered. In this technology choice, we propose a certain set of deliverables, and challenge the audience to come up with a better solution based on ecological design and localization agendas. We provide the Ecological Review as a motivation for certain products, which is our marketing effort to attract stakeholders to our technology choice. After considerable review, we believe that our product choices represent the best available technology for meeting certain needs, as supported by the Product Selection Metric in this proposal, and as motivated by ecological features, ease of replicability, and localization potential.
#'''Product Definition:''' Beyond the Ecological Review we define the Product Specifications of the Deliverable. This fills the clear deliverables requirement of Fig. 14. This includes a timeline and budget for product delivery.
#'''Design Phase:''' Next, we produce a Design, BOM, Sourcing Information, and Fabrication Procedure. This is published on the enterprise website.
#'''Review:''' We then send the information from step 4 out for review. The first level of review is a technical review team. This team of about 5 qualified people reviews the (1) technological aspects, (2), social merit, (3), P2P economy effects, (4) Quality of Life merit, (5), merit from the standpoint of liberatory technology if production time is counted , (6) ecological and regenerative merit, (7), dissemination and replication potential. The results of this review process are then sent out to an external, distributed review team, to verify whether the technical expert opinion holds merit with non-experts in any of the fields.
#'''Bids:''' Three bids are requested from prospective fabricators for prototype fabrication after the design has been agreed upon.
#'''Fundraiser Recruitment:''' Now the fundraising cycle proper begins. The first step is to recruit a fundraising team. This team of 10 or so individuals who will lead a publicity effort to direct others to our social enterprise site to request funding. We are looking for a large number of stakeholders to share the development risk, with small donations, and a possible funding collection tool such as Fundable.org. 
#'''Fundraising:''' The role of the fundraising team is to identify potential stakeholders, contact them, and direct them to the website. We propose a week of conscientious fundraising by this team to collect the necessary funding. After 1 week, progress will be evaluated to update fundraising strategy. Details of disbursement upon successful funding are determined on a project-by-project basis, and are to be documented in the deliverable definition (step 3).
#'''Product Delivery:''' After a successful funding cycle of approximately 1 month, the building of a prototype (or other deliverable) is funded and product is delivered to Factor e Farm.
#'''Product Testing:''' The funding cycle is repeated for every step of the product development process. The step after an initial prototype is product testing. This may require certain infrastructure or outsourced testing procedures, and if costs are associated, this step will cover them.
#'''Prototype Optimization:''' The next funding iteration is to deploy an optimized prototype. This includes any redesign, and involves the fabrication of an entire device, from gound-up if needed, to document the ergonomics of optimized production.
#'''Fabrication Development:''' The next iteration is to deploy an optimized fabrication facility. This is probably the major cost step for all the technologies, unless the infrastructure and machining requirements are already satisfied by the existing flexible fabrication capacity at Factor e Farm. The goal is to have optimal production capacity for several or all of the products being fabricated at the same time.
#'''Fabricator Recruiting:''' Factor e Farm will provide an in-house fabricator (person) at the outset of a particular production effort. New people will be absorbed into the operation as soon as possible so that the Factor e Team could proceed to other products. This requires preparation of training materials and training time for the new participants.
#'''Fabrication Optimization:''' After a fabrication facility is tested, production results are replicable, and quality control requirements are met, optimizations are made to the production facility itself. This may include installation of additional equipment or reorganization of the work space.
#'''Production:''' Once step 14 is complete, production can begin in full. Orders may be accepted and filled at this point.
#'''Enterprise Replication:''' Once full production is in place, we will teach prospective producers via freely-downloadable documentation, on-site training internships, and workshops.


We will test the above 15-step strategy immediately by applying it to:
== GVCS Machines ==
''See main article [[GVCS Machine]]''


#The CEB machine fabrication facility development, with XYZ table developed as part of the program (components: CEB, XYZ table)
OSE is developing 50 machines of the Global Village Construction Set via module-based design. This means that we break machines down into modules, and each module can be developed in parallel with other modules. Examples are [[CEB Press]] or [[Tractor]].
#Solar Turbine electrical generator prototype fabrication (components: Babington burner, steam generator, turbine, solar concentrators, Multimachine, electronics fabrication)
#Swing-blade circular sawmill prototype fabrication


The above projects are prioritized to meet our building (CEB and Sawmill) and energy needs.
The exact list of GVCS machines has evolved over time and is still subject to change. For example, while the [[MicroHouse]] and the [[Car]] are not GVCS machines in a strict sense (but products created by GVCS machines), they are treated as GVCS machines for historical and business-oriented reasons.


=Products=
Documentation is found at different places for different target groups:
* Graphical list of 50 machines on our [http://opensourceecology.org/gvcs/ main website] (Public)
* Hierarchical representation of machines/modules at dozuki: http://opensourceecology.dozuki.com/ (Public, Prototypers, Developers)
* Wiki internal list of GVCS machines and their breakdown into modules - [[GVCS Machines and Modules]] and [[GVCS State of Completion]] (Prototypers, Developers)


Here is a brief description of the technologies that we are developing.
{{GVCS_List}}


==CEB Press==
== See Also ==


CEB - [http://en.wikipedia.org/wiki/Compressed_earth_block Compresssed Earth Block press] - regarded as the highest quality natural building method; also used in upscale housing; does not require curing - so may be built continuously; lends itself to 100% onsite building material sourcing; excellent thermal, acoustic, and strength; aka structural masonry. Also usable in fences, cisterns, road paving, Usable for ovens in a bakery, pond dams, thermal storage cisterns, silos. Used for barns, dairy plant, bakery building, additinal housing, greenhouses, etc. I would go so far as that could be the secret weapon of the entire operation. Other connections in diagram: requires soil to be pulverized, which may be done with the agricultural spader. May be used for building raised beds, modular building and greenhouse units. High value flex fab enterprise opportunity for any entrepreneur interested in fabrication of machine- huge profits are possible, because other CEBs are expensive ($25k for one of 3-5 brick/minute performance). Livelihood opportunity for independent builders. Requires as little as 1 person to operate. OSE design is based on power from tractor hydraulics - where the tractor is a general tool that can supply power to a large number of devices. Output with 2 people - a 6 foot high round wall, 20 feet in diameter, 1 foot thick, can be built in one 8 hour day. Fabrication is simple - after metal is cut - a drill press is required for drilling holes for [[design-for-disassembly]] structure. Welding is required in a few places where bolting is not practical, such as the hopper box. Summary: a high performance, rapid, semi-skilled building technique, which lends itself as a building method for creating advanced civilizations. Lifetime design.
* [http://makeprojects.com/Area/Open_Source_Ecology Build Instructions on Make Projects]
* [[GVCS Archive]]
* [[GVCS List]]
* [[Marketing]]
* [[Media]]
* [[Press]]
* [[Subject Matter Expert]]


[[Category:Main]]
[[Category: GVCS]]
[[Category:Global Village Construction Set]]

Latest revision as of 01:14, 15 December 2024

OSE Required Reading
Wiki instructions  · Crash course on OSE  · Global Village Construction Set  · Getting Started Guide  · Team Culturing  · Version control - Genealogies

Template:TED Talk

Original Definition

The Global Village Construction Set (GVCS) is a modular, DIY, low-cost set of blueprints that enables fabrication of the 50 different Industrial Machines that it takes to build a small, sustainable civilization with modern comforts. The name, GVCS, has been coined for the first time in 2008 - at a lecture at the University of Missouri, Columbia - see UM Presentation.

Definition Evolution - GVCS 2.0 and GVCS 3.0

The original definition still applies, with more specifications added. Note that we are aiming for GVCS 1.0 by 2028.

  1. A set of fundamental technologies sufficient to build a thriving economy anywhere in the world. This implies that the the set must be proven to allow efficient production of food, shelter, consumer goods, cars, fuel, and other goods - except for exotic imports (coffee, bananas, advanced semiconductors in the initial phases of GVCS). This is included in GVCS 1.0.
  2. Reality check on the development cost of each product, estimated based on current experience to be roughly $1M per product for a total development budget need of $50M by 2028. For example, the Seed Eco-Home development cost to present has been about $1M, and we expect a similar figure to obtain for other technologies. The expected cost of first prototypes is on the order of $10k, but multiple prototypes are needed. Further, production engineering can easily cost 10x the initial prototype, and enterprise model development adds another factor of 10x - for a rough budget of $1M for economically competitive products that become candidates for Distributed Market Substitution. Given an essential absence of Collaborative Literacy throughout the world and financial pressure to make a living, OSE does not have sufficient infrastructure to allow for scaling of a Linux-style development effort, because the material costs and coordination costs are prohibitive. This Linux-style development infrastructure still remains our goal, but we don't see it becoming realized without significant capital investment into physical plant.
  3. GVCS 2.0 -Each 'product' must be expanded to its fuller product ecology in terms of both Recursion and Modular Product Ecosystems. For example, for the humble cement mixer - we are now expanding to distributed Solar Concrete production (recursion in terms of material feedstocks) and application to Seed Eco-Home 4 for foundations, driveways, stabilized CEB production, hardscapes, countertops, roof shingles, polished concrete, among others. We are aiming for GVCS 2.0 within 1-2 years of GVCS 1.0. This relies on rapid scaling via modular enterprise replication at the point that GVCS 1.0 is completed, and significant financial feedback loops are created.
  4. GVCS Opportunity - the scalable, open, modular design language for product ecosystems appears to be working at present - and working better than expected. The downside is that it takes much more effort to design such a product ecology, and thus much more time to teach it. Thus our product development programs now center on a 4 year program, not one month Dedicated Project Visits which were begun in 2009. The new development route allows for the continuity required to first, learn core aspects of OSE Culture and Collaborative Literacy, and engage in the due diligence to achieve Immortality in any undertaking. This is consistent with general principles of Time Binding.
  5. GVCS 3.0 is open-sourcing of the entire Technosphere, in the broad sense. This means that collaborative development has been normalized, patents have been eradicated, trade secrets are a rare occurrence. This also means that global instability has been significantly reduced by making self-determination accessible to all via financial independence, and global moral intelligence has increased greatly as integrated education becomes accessible to everyone. Incentives for rogue actors, dictatorial behavior, and other evil have been reduced to a minimum. We expect this transition to happen around 10 years from GVCS 2.0, and occurring within a similar timeframe as the Singularity. We aim for collaborative culture to enter before the singularity, otherwise the threat of evil AI dominating remains real. The battle is ongoing.

End State

The above paragraph is a brief summary, but the goals of the GVCS are much larger. In 2019, our Vision has been reframed to collaborative design for a transparent and inclusive economy of abundance. The GVCS remains at the center of that. However, one cannot build sound technology without building sound people. Open, transparent collaboration includes developing the human aspect - in terms of soft skills to collaborate, be vulnerable, have self-esteem, have a growth mindset - the soft requirements for any Super-Cooperator. OSE strives to produce Integrated Humans who have both the hard and soft skills to make a better world - as movement entrepreneurs whose life revolves around solving pressing world issues.

Currently there are several, outstanding, unconscionable aspects of civilization: continuing ecocide, war, consumerism, poverty, poor distribution of wealth or access, ignorance - see Pressing World Issues. The world has improved to more liberty for more people, but many are left behind. These are easily solvable by taking on a fundamental approach, such as planting trees, open-sourcing the economy, and learning to grow as humans. These solutions are very easy and very hard at the same time.

At the core, OSE's work requires human evolution for a transition from a proprietary, military economy - to a collaborative economy.

With great power comes great responsibility. Economy of abundance in our vision statement is a rigorous requirement that implies wisdom towards efficient production of basic needs, as a basis for Self-Determination.

When exactly do we say that the Global Village Construction Set is complete - that we have succeeded? It is when:

  1. All the 50 technologies of the GVCS are finished, to the point of economically-feasible business models being developed for each machine or product ecology of machines. Further, derivative industry is open source, such as materials production - which is a derivative of the productive capacity of the 50 GVCS machines. For example, the CNC multimachine can make motors which can make vacuum pumps, which combined with construction equipment can make clean rooms for making semiconductors or medical equipment.
  2. Anyone has access to build any product anywhere in an open source microfactory, which is powered by a repository of global, collaborative design and open source production tools. This means that any place in the world has a realistic capacity to create a modern economy if it chooses to do so, without having to make compromises of a typical Technology Colony.
  3. All infrastructure-building tools to start villages, micro-states, farms, factories, civil works, land restoration operations, and any other human infrastructure - can be built at low cost using best-practice, open source techniques and equipment.
  4. We have succeeded in implementing a globally-distributed teaching infrastructure for regenerative enterprise. Hundreds of land-based, OSE facilities are built around the world - as land-based campuses somewhat like a university campus - which are fully regenerative global villages that thrive in harmony with their natural life support systems. These are places of real life, learning, and activism - with an explicit purpose of solving pressing world issues. Imagine going to college, where as a result - you end up not as a quant or symbolic analyst in a cubicle - but as a hands-on builder of a new world: a person who leaves college pursuing solutions to pressing world issues, and getting involved in a full time-effort of such transformation. Why the OSE campuses? Because sometimes transformative work has no money in it. The status quo does not pay change-makers to subvert itself. So the OSE Campus is a facility where people contribute 2 hours of work per day to guarantee thriving based on physical needs, and the rest of the time is spent in pursuit of self-determination. See Open Source Philosophy video for the 2 Hours of Work Per Day, whether it's people in huts like Marcin in 2006, or people in Seed Eco-Homes or Eco-Mansions.
  5. Numbers-wise, Distributed Market Substitution is growing as an exponential occurrence, with billions worth of markets already substituted on 3-year timescales.
  6. A large number of people are trained in Collaborative Literacy, and thus engage in open source product development as the new norm - about 10% of all human enterprise across sectors (mining, manufacturing, governance, financial, agriculture, services). Open publishing is the norm.
  7. Mass creation of right livelihood has begun in earnest, and people have a fair chance to do what they love for a living
  8. Modular, open source standards are common, such that planned obsolescence - as occurring by virtue of black-boxing, self-destruct parts, changed form factors, proprietary software, non-interchangeable parts, hard to find parts, expensive parts, design-for-non-disassembly, easily-breakable parts, inferior materials, and others - are design, and other bad design - has ceased to be a dominant factor in one's Cost of Living.
  9. All pressing world issues mentioned above are in being solved in significant ways (such as Gini Coefficient rising at least to pre-industrial levels), species extinction ended, clean energy provided to all, Fab Cities as the new norm, as general self-determination replaces current alienation of people from themselves, from others, and from nature.
  10. We envision a life where a 'job' is replaced by 'living fully' (while 'making a living'). Where the office cubicle is replaced by your home office. Where manufacturing as we know it is replaced by microfactories and Fab City. Where people pursue self-determination (autonomy, mastery, purpose - which assumes unleashed innovation and creativity). And where the massive gaps between the haves and have-nots have been replaced by open access. Where institution of power concentration have been replaced by institutions of open collaboration. Where fear is replaced by love. Where selfishness is replaced by connectedness. Where the rigorous condition of abundance has replaced scarcity thinking. Where the cookie cutter urban sprawl has been replaced by regenerative design that includes nature. Where a throwaway, consumer society has been replaced by a producer mentality and lifetime design. Where if you want to get a car, you can build one at your local microfactory to meet your exact needs, guided by your friendly teaching staff - or you can at least participate as much as you like (from 0 to fully) in its production. On first principles, this is all inevitable in a Kardashev Scale <1 earthling civilization - there is plenty of energy - about 10,000 times more energy comes from the sun to the Earth than civilization uses today..

Introduction

Marcin Jakubowski explains the Global Village Construction Set in his TED Talk.

Can't see the video below? Try: http://www.ted.com/talks/marcin_jakubowski.html (https://www.youtube.com/watch?v=S63Cy64p2lQ)

Want to know more? Explore the Global Village Construction Set tech tree.

Want to contribute? Sign up for OSEmail to get monthly updates.

Completion Status

Completionstatus2018.jpg

See GVCS_State_of_Completion for the history of the completion status.

edit

Prototypes - Visual Status

Items prototyped are in red. State in 2018.

edit

Timeline

(needs updating since 2014 - see blog or [ FB] for updates.

The Open Source Ecology experiment was formulated in 2003. The practical experiment began on a 5 acre parcel on the outskirts of Madison, Wisconsin, USA. Networking with early collaborators, the project found its new home on a 20 acre parcel in Osborn, Missouri. In 2006, the project moved to its permanent location in Maysville, Missouri - to Factor e Farm - birthplace of the Global Village Construction Set.

Media

See GVCS TED Talk

Key Features

See summary at OSE Specifications for Product Design.
  • Open Source - we freely publish our 3d designs, schematics, instructional videos, budgets, and product manuals on our open source wiki and we harness open collaboration with technical contributors.
  • Low-Cost - The cost of making or buying our machines is, on average, 8x cheaper than buying from an Industrial Manufacturer, including an average labor cost of hour for a GVCS fabricator.
  • Modular - Motors, parts, assemblies, and power units can interchange, where units can be grouped together to diversify the functionality that is achievable from a small set of units.
  • User-Serviceable - Design-for-disassembly allows the user to take apart, maintain, and fix tools readily without the need to rely on expensive repairmen.
  • DIY - (do-it-yourself) The user gains control of designing, producing, and modifying the GVCS tool set.
  • Closed Loop Manufacturing - Metal is an essential component of advanced civilization, and our platform allows for recycling metal into virgin feedstock for producing further GVCS technologies - thereby allowing for cradle-to-cradle manufacturing cycles
  • High Performance - Performance standards must match or exceed those of industrial counterparts for the GVCS to be viable.
  • Flexible Fabrication - It has been demonstrated that the flexible use of generalized machinery in appropriate-scale production is a viable alternative to centralized production.
  • Distributive Economics - We encourage the replication of enterprises that derive from the GVCS platform as a route to truly free enterprise - along the ideals of Jeffersonian democracy.
  • Industrial Efficiency - In order to provide a viable choice for a resilient lifestyle, the GVCS platform matches or exceeds productivity standards of industrial counterparts.
The Global Village Construction Set

GVCS Machines

See main article GVCS Machine

OSE is developing 50 machines of the Global Village Construction Set via module-based design. This means that we break machines down into modules, and each module can be developed in parallel with other modules. Examples are CEB Press or Tractor.

The exact list of GVCS machines has evolved over time and is still subject to change. For example, while the MicroHouse and the Car are not GVCS machines in a strict sense (but products created by GVCS machines), they are treated as GVCS machines for historical and business-oriented reasons.

Documentation is found at different places for different target groups:


The Global Village Construction Set
Habitat CEB Press Cement Mixer Sawmill Bulldozer Backhoe
Agriculture Tractor Seeder Hay Rake Well-Drilling Rig
Microtractor Soil Pulverizer Spader Hay Cutter Trencher
Bakery Oven Dairy Milker Microcombine Baler
Industry Multimachine Ironworker Laser Cutter Welder Plasma Cutter
CNC Torch Table Metal Roller Rod and Wire Mill Press Forge Universal Rotor
3D Printer 3D Scanner CNC Circuit Mill Industrial Robot Chipper Hammermill
Drill Press Induction Furnace
Energy Power Cube Gasifier Burner Solar Concentrator Electric Motor Generator Hydraulic Motor
Steam Engine Heat Exchanger Wind Turbine Pelletizer Universal Power Supply
Nickel-Iron Battery
Materials Aluminum Extractor Bioplastic Extruder
Transportation Car Truck

Imprimante 3D Scanner 3D Extracteur d'Aluminum Pelleteuse Four à Pain Presse à balles de paille Extrudeuse à bioplastiques Bulldozer Voiture Presse BTC Betonnière Broyeur à marteaux Imprimante de circuits électroniques Table de découpe numérique Trayeuse Perçeuse à colonne Moteur électrique Gazogène Faucheuse Râteau à foin Moteur hydraulique Fourneau à induction Bras robotisé Poinçonneuse Découpeur Laser Laminoir à plaques Microcombine Microtracteur Multimachine Batterie Ni-Fe Machine à granulés Torche plasma Power Cube Presse hydraulique Laminoir à barres et fils de fer Pulvérisateur de terre Scierie Semoir Concentrateur solaire Roto-bêche Moteur à vapeur Echangeur de chaleur Tracteur Fraiseuse de tranchée Camion Alimentation électrique universelle Rotor universel Poste de soudure à l'arc Plateforme de forage de puits Eolienne

Key Design Planning Prototype Almost done Full Release

See Also